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Computers & Education

October 2016 Volume 101, Number 1

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Table of Contents

Number of articles: 12

  1. Relationship between learning styles and genres of games

    Mohamed Ali Khenissi, Fathi Essalmi & Mohamed Jemni, Research Laboratory LaTICE, Tunisia; Kinshuk & Sabine Graf, School of Computing and Information Systems, Canada; Nian-Shing Chen, National Sun Yat-sen University, Taiwan

    Computer based games for learning, like any other computer games, have different genres. They can be categorized as action, puzzle, strategy, and so on. On the other hand, different learners have... More

    pp. 1-14

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  2. Investigating the effectiveness of speech-to-text recognition applications on learning performance and cognitive load

    Yueh-Min Huang & Rustam Shadiev, Department of Engineering Science, Taiwan; Wu-Yuin Hwang, Graduate Institute of Network Learning Technology, Taiwan

    This study explores the effectiveness of applying speech-to-text recognition (STR) technology during lectures in English on learning performance and the cognitive load of non-native English... More

    pp. 15-28

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  3. Student rules: Exploring patterns of students’ computer-efficacy and engagement with digital technologies in learning

    Sarah K. Howard, Jun Ma & Jie Yang

    Teachers’ beliefs about students’ engagement in and knowledge of digital technologies will affect technologically integrated learning designs. Over the past few decades, teachers have tended to... More

    pp. 29-42

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  4. An empirical examination of e-learning design: The role of trainee socialization and complexity in short term training

    Regina Yanson, School of Business, United States; Richard D. Johnson, Department of Management, United States

    Using data from 143 individuals, this study examined how pre-training socialization and task complexity affected learning in an online environment. A controlled laboratory experiment, using a 3 ... More

    pp. 43-54

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  5. Automatic detection of expert models: The exploration of expert modeling methods applicable to technology-based assessment and instruction

    Min Kyu Kim, The Research Laboratory for Digital Learning, United States; Amal Zouaq, School of Electrical Engineering and Computer Science, Canada; So Mi Kim, The School of Information Sciences and Learning Technologies, United States

    This mixed methods study explores automatic methods for expert model construction using multiple textual explanations of a problem situation. In particular, this study focuses on the key concepts... More

    pp. 55-69

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  6. Teachers’ professional reasoning about their pedagogical use of technology

    M. Heitink, University of Twente; J. Voogt, College of Child Development and Education; L. Verplanken & J. van Braak, Department of Educational Studies, Belgium; P. Fisser, National Centre for Curriculum Development

    This study focused on teachers’ reasoning about the use of technology in practice. Both teachers’ professional reasoning and their technology use were investigated. Through video cases, 157... More

    pp. 70-83

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  7. Predicting adult learners’ online participation: Effects of altruism, performance expectancy, and social capital

    Nguyet A. Diep, Celine Cocquyt, Chang Zhu & Tom Vanwing

    Learners’ socio-demographic characteristics, personal traits, and performance expectancy are frequently employed to interpret online participation among members in virtual, higher education, and... More

    pp. 84-101

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  8. Multi-dimensional alignment between online instruction and course technology: A learner-centered perspective

    Jun Sun

    Compared with face-to-face instruction, online instruction in distance and hybrid education relies on the extensive use of course technology. Course technology supports multiple aspects of online... More

    pp. 102-114

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  9. The effects of prior computer use on computer-based writing: The 2011 NAEP writing assessment

    Tamara P. Tate, Mark Warschauer & Jamal Abedi, School of Education, United States

    Writing achievement levels are chronically low for K-12 students. As assessments follow the transition to computer-based writing, differences in technology access may exacerbate students’... More

    pp. 115-131

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  10. Understanding cloud-based VLE from the SDT and CET perspectives: Development and validation of a measurement instrument

    Teck-Soon Hew, Faculty of Business and Accountancy, Malaysia; Sharifah Latifah Syed Abdul Kadir, Department of Operation and Management Information System, Malaysia

    With the emergence of the cloud computing technology, virtual learning environment (VLE) may play an imperative role in promoting instructional effectiveness of ubiquitous learning. However, the... More

    pp. 132-149

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  11. Does animation enhance learning? A meta-analysis

    Sandra Berney & Mireille Bétrancourt

    This meta-analysis investigated whether animation is beneficial overall for learning compared to static graphics, while also identifying moderator factors affecting the global effect. A systematic ... More

    pp. 150-167

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  12. Discovering the laws of physics with a serious game in kindergarten

    Joep van der Graaf, Eliane Segers & Ludo Verhoeven

    Serious games have unique strengths that can be used to augment science education. For the current study, we developed and investigated a serious game to assess kindergartners’ discovery of the... More

    pp. 168-178

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