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Physics Education

May 2008 Volume 43, Number 3

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Table of Contents

Number of articles: 2

  1. Learning Physics with the Unreal Tournament Engine

    Colin B. Price

    Computer games such as Unreal Tournament (UT2004 and UT3) contain a "physics engine" responsible for producing believable dynamic interactions between players and objects in the three-dimensional (... More

    pp. 291-296

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  2. Measurement of "g'" by Means of the "Improper" Use of Sound Card Software: A Multipurpose Experiment

    S Ganci

    A well-known experiment for the measurement of the acceleration of gravity is carried out on a personal computer using standard software for a sound card in a non-canonical way, which provides an... More

    pp. 297-300

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