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Journal of Educational Research

2013 Volume 106, Number 6

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Table of Contents

Number of articles: 4

  1. Assessment and Learning of Qualitative Physics in Newton's Playground

    Valerie J. Shute, Matthew Ventura & Yoon Jeon Kim

    Digital games are very popular in modern culture. The authors are examining ways to leverage these engaging environments to assess and support student competencies. The authors examine gameplay and... More

    pp. 423-430

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  2. Informal Learning with Technology: The Effects of Self-Constructing Externalizations

    Gregor Damnik, Antje Proske, Susanne Narciss & Hermann Körndle

    Especially in the context of technology-enhanced informal learning, it is crucial to understand how to design information sources in such a way that learners are not overwhelmed by the demands of... More

    pp. 431-440

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  3. Virtual-Reality-Based Social Interaction Training for Children with High-Functioning Autism

    Fengfeng Ke & Tami Im

    Employing the multiple-baseline across-subjects design, the authors examined the implementation and potential effect of a virtual-reality-based social interaction program on the interaction and... More

    pp. 441-461

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  4. User Needs of Digital Service Web Portals: A Case Study

    Misook Heo, Jung-Sook Song & Moon-Won Seol

    The authors examined the needs of digital information service web portal users. More specifically, the needs of Korean cultural portal users were examined as a case study. The conceptual framework ... More

    pp. 469-477

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