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International Journal of Virtual and Personal Learning Environments

July 2013 Volume 4, Number 3

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Table of Contents

Number of articles: 6

  1. Employing a Critical Lens on Instructor Perceptions of Learning Games: Introduction to a Method

    Scott Warren, Department of Learning Technologies, College of Information, University of North Texas, Denton, TX, United States; Jonathan Gratch, University of North Texas, Denton, TX, United States

    Digital games like Where in the World is Carmen San Diego and Oregon Trail have been used to support learning since the 1980s. However, the last decade has seen games, simulations and virtual world... More

    pp. 1-17

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  2. Factors Affecting Development of Communities in 3D Immersive Learning Environments

    Terry McClannon, Robert Sanders, Amy Cheney, Les Bolt & Krista Terry, Appalachian State University, Boone, NC, United States

    This study is based on survey research conducted in 2010 and 2011, involving graduate students using a 3D immersive environment for their coursework. Investigators examined students’ perceptions of... More

    pp. 18-34

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  3. Effects of Virtual Manipulatives on Student Achievement and Mathematics Learning

    Patricia Moyer-Packenham & Arla Westenskow, Utah State University, Logan, UT, United States

    pp. 35-50

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  4. Digital Dome Versus Desktop Display: Learning Outcome Assessments by Domain Experts

    Jeffery Jacobson, PublicVR, Boston, MA, United States

    In previous publications, the author reported that students learned about Egyptian architecture and society by playing an educational game based on a virtual representation of a temple. Students... More

    pp. 51-65

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  5. Teacher Perceptions of the Practicality and Effectiveness of Immersive Ecological Simulations as Classroom Curricula

    Shari Metcalf & Amy Kamarainen, Harvard University, Cambridge, MA, United States; Tina Grotzer, Harvard University, Cambridge, MA,, United States; Chris Dede, Harvard University, Cambridge, MA, United States

    Recent research with Multi-User Virtual Environments (MUVEs) in education has shown that these platforms can be effective and engaging for students; however, educators and administrators have... More

    pp. 66-77

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  6. The Viability and Value of Student- and Teacher-Created Augmented Reality Experiences

    Patrick O’Shea, Appalachian State University, Boone, NC, United States; Daniel Curry-Corcoran, Newport News Public Schools, Newport News, VA, United States

    This paper describes the process and results of a project to incorporate Augmented Reality (AR) technologies and pedagogical approaches into a Virginian elementary school. The process involved... More

    pp. 78-87

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