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International Journal of Virtual and Personal Learning Environments

January 2013 Volume 4, Number 1

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Table of Contents

Number of articles: 4

  1. Improving the Impact and Return of Investment of Game-Based Learning

    Christian Loh, Virtual Environment Lab (V-Lab), Department of Curriculum & Instruction, Southern Illinois University, Carbondale, IL, United States

    Today’s economic situation demands that learning organizations become more diligent in their business dealings to reduce cost and increase bottom line for survival. While there are many champions... More

    pp. 1-15

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  2. Usability Evaluation of an Adaptive 3D Virtual Learning Environment

    Ahmed Ewais & Olga De Troyer, Web & Information System Engineering Laboratory (WISE), Department of Computer Science, Vrije Universiteit Brussel, Brussels, Belgium

    Using 3D virtual environments for educational purposes is becoming attractive because of their rich presentation and interaction capabilities. Furthermore, dynamically adapting the 3D virtual... More

    pp. 16-31

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  3. Facilitating 3D Virtual World Learning Environments Creation by Non-Technical End Users through Template-Based Virtual World Instantiation

    Chang Liu, Ying Zhong, Sertac Ozercan & Qing Zhu, School of EECS, Ohio University, Athens, OH, United States

    This paper presents a template-based solution to overcome technical barriers non-technical computer end users face when developing functional learning environments in three-dimensional virtual... More

    pp. 32-48

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  4. Identification of Key Issues in Adopting a Web 2.0 E-Portfolio Strategy

    Gary McKenna & Mark Stansfield, Faculty of Science & Technology, School of Computing, University of the West of Scotland, Paisley, United Kingdom

    The purpose of the paper is to identify key issues relating to best practice and sustainability in Web 2.0 as an e-Learning strategy for supporting e-portfolios in Higher Education. A practical... More

    pp. 49-64

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