International Journal of Game-Based Learning
January 2015 Volume 5, Number 1
Table of Contents
Number of articles: 4
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Teachers' Experience and Reflections on Game-Based Learning in the Primary Classroom: Views from England and Italy
Yasemin Allsop, Manchester Metropolitan University, Manchester, United Kingdom; John Jessel, Goldsmiths, University of London, London, United Kingdom
This study aims to provide a comparative account of teachers' experience and views of their role when using digital games in primary classrooms in England and Italy. Interviews and a survey... More
pp. 1-17
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Making Smart Choices: A Serious Game for Sex Education for Young Adolescents
Alvin Kwan & Samuel Chu, University of Hong Kong, Pokfulam, Hong Kong; Athena Hong, School of Nursing, University of Hong Kong, Pokfulam, Hong Kong; Frankie Tam, FifthWisdom Technology Limited, Hong Kong; Grace Lee, The Family Planning Association of Hong Kong, Wanchai, Hong Kong; Robin Mellecker, Institute of Human Performance, University of Hong Kong, Pokfulam, Hong Kong
Current educational resources for sex education in Hong Kong are mainly designed to be used in classroom. They are mostly text-based and are unattractive to the most vulnerable adolescent group. As... More
pp. 18-30
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Mixed Reality Games
Jean-Charles Marty, LIRIS, UMR5205, F69621, Université de Lyon, France & Université de Savoie, France; Thibault Carron, LIP6, UMR7606, Sorbonne Universites, Paris 6, France & Université de Savoie, France; Philippe Pernelle, DISP Lab, Université de Lyon, Lyon, France; Stéphane Talbot, Université de Savoie, Chambéry, France; Gregory Houzet, Imep-Lahc Lab, Université de Savoie, Chambéry, France
The authors research work deals with the development of new game-based learning (gbl) environments. They think that the way of acquiring knowledge during a learning session is similar to following ... More
pp. 31-45
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Transforming Classrooms through Game-Based Learning: A Feasibility Study in a Developing Country
Poonsri Vate-U-Lan, Graduate School of eLearning, Assumption University, Bangkok, Thailand
This article reports an exploratory study which investigated attitudes towards the practice of game-based learning in teaching STEM (science, technology, engineering and mathematics) within a Thai ... More
pp. 46-57