You are here:

International Journal of Game-Based Learning

October 2011 Volume 1, Number 4

Search this issue

Table of Contents

Number of articles: 6

  1. Formulating a Serious-Games Design Project for Adult Offenders with the Probation Service

    Matthew Bates, David Brown, Wayne Cranton & James Lewis, Nottingham Trent University, United Kingdom

    This paper documents an investigation evaluating if adult offenders can benefit from a facilitated serious-games design project as part of their probation program. Research has observed a... More

    pp. 1-10

    View Abstract
  2. Designing Serious Games for People with Disabilities: Game, Set and Match to the Wii™

    Lindsay Evett, David Brown, Allan Ridley, Liz Keating, Patrick Merritt & Nick Shopland, Nottingham Trent University, United Kingdom

    Serious games are effective and engaging learning resources for people with disabilities, and guidelines exist to make games accessible to people with disabilities. During research into designing... More

    pp. 11-19

    View Abstract
  3. Social Interactions in Online Gaming

    Mark Griffiths & Darren Chappell, Nottingham Trent University, United Kingdom; Zaheer Hussain, University of Derby, United Kingdom; Sabine Grüsser & Ralf Thalemann, Charité–University Medicine Berlin, Germany; Helena Cole, Nottingham Trent University, United Kingdom; Mark Davies, University of East London, United Kingdom

    This paper briefly overviews five studies examining massively multiplayer online role-playing games (MMORPGs). The first study surveyed 540 gamers and showed that the social aspects of the game... More

    pp. 20-36

    View Abstract
  4. The Mobile Learning Network: Getting Serious about Games Technologies for Learning

    Rebecca Petley, Jill Attewell & Guy Parker, LSN, United Kingdom

    The Mobile Learning Network currently in its third year, is a unique collaborative initiative encouraging and enabling the introduction of mobile learning in English post-14 education. The... More

    pp. 37-48

    View Abstract
  5. Motivational Aspects of Gaming for Students with Intellectual Disabilities

    Maria Saridaki & Constantinos Mourlas, National and Kapodistrian University of Athens, Greece

    The attention to learners with special needs, in particular those with intellectual disabilities, is an area of continuous development. It is considered important to develop adaptive educational... More

    pp. 49-59

    View Abstract
  6. The Use of Motion Tracking Technologies in Serious Games to Enhance Rehabilitation in Stroke Patients

    Penny Standen, University of Nottingham, United Kingdom; Andrew Burton, David Brown, Hao Liu, Steven Battersby & Nasser Sherkat, Nottingham Trent University, United Kingdom; Marion Walker, University of Nottingham, United Kingdom

    Stroke is the main cause of long term disability worldwide. Of those surviving, more than half will fail to regain functional usage of their impaired upper limb. Typically stroke upper limb... More

    pp. 60-73

    View Abstract