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E-Learn 2003--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education

2003

Editors

Allison Rossett

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Table of Contents

8
This conference has 8 award papers. Show award papers

Number of papers: 600

  1. A Problem-based Approach for E-learning in Corporate Settings

    Bude Su, Indiana University Bloomington, United States

    This problem-based e-learning (PBEL) theory is intended to explore an efficient and effective way to help employees get the necessary knowledge and skills without disturbing their regular work. As ... More

    pp. 1197-1200

  2. Examining Teachers' reflection and learning in digital teaching portfolios

    YaoTing Sung, University of Pittsburgh, United States

    This study used empirical and quantitative methods to find out the changes in teachers' professional knowledge and the level of reflection demonstrated in digital portfolios. 44 in-service... More

    pp. 1205-1208

  3. Designing and Using a Constructivist Learning Environment in an Online Course

    Penelope Swenson & Lloyd Curtis, California State University Bakersfield, United States

    Online Constructivist Learning Environments need not be expensive and complex with extensive graphics and video. A well conceived CLE can support learning at many levels, even when the subjects are... More

    pp. 1209-1212

  4. Towards a total learning environment for the distanced adult learner

    Sarah Teo, Universitas 21 Global Pte Ltd, Singapore

    With the advent of the web-technology, learning at a distance takes a different form from the way many adults are used to in their earlier days in school. Considering how a distanced adult would... More

    pp. 1213-1216

  5. Training Faculty in eLearning Course Design :Experiences at the University of Botswana

    Dianne Thurab-Nkhosi, University of the West Indies Distance Education Centre, Trinidad And Tobago; Marilyn Lee & Daniela Giannini, University of Botswana, Botswana

    The University of Botswana(UB)has been making increasing use of Information and Communication Technologies (ICTs) as a means of delivering instruction. eLearning at the University of Botswana is... More

    pp. 1217-1220

  6. Semantic Navigation Browser Guidelines

    Steven Tripp, University of Aizu, Japan

    Abstract: In preparation for building a dictionary browser, an actual navigational interface (a digital chart plotter) was analyzed for design guidelines to be applied to the construction of an... More

    pp. 1221-1224

  7. Designing and Conducting Ideal E-Learning Dialogue

    Chih-Hsiung Tu & Michael Corry, The George Washington University, United States

    The online discussion portion of asynchronous learning networks is one of the most important tools to enhance interactions. Conducting effective online discussions in an asynchronous learning... More

    pp. 1225-1228

  8. Indicators of Effective Collaboration in Distributed Virtual Teamwork

    Rita Vick, University of Hawaii at Manoa, United States; Brent Auernheimer, California State University, Fresno, United States; Martha Crosby, University of Hawaii at Manoa, United States; Joan Nordbotten, University of Bergen, Norway; Marie Iding, University of Hawaii at Manoa, United States

    Graduate-level human-computer-interaction courses were conducted in parallel at two geographically and temporally separated universities. Classes were composed of culturally diverse and globally... More

    pp. 1229-1236

  9. Just-in-Location Learning

    Joaquin Vila, Illinois State University, United States; Susan Wheeler, Phicos, Inc., United States

    With the proliferation of mobile devices there is a growing demand for "what I need when I need it" (WINWINI) type of applications. Location Based Services (LBS), which make use of the geographical... More

    pp. 1237-1243

  10. A Study of Instructional Website Guidelines

    Jenny Wang, National Huwei Institute of Technology, Taiwan; Kuei-Chih KC Chuang, National Yunlin University of Science and Technology, Taiwan

    The purposes of this study were to evaluate the faculty and student perceptions of building an instructional website, and to develop effective instructional website guidelines. After a 33 pre... More

    pp. 1244-1247

  11. Delivering Sexuality Education to Undergraduates Online: integrating sexuality pedagogy with online pedagogy

    Patricia Weerakoon & Mary Jane Mahony, University of Sydney, Australia

    This paper reports on the outcomes of a semester-long on-line sexuality education unit of study for undergraduate health professional students constructed on a pedagogic model (making use of... More

    pp. 1248-1251

  12. Going Hollywood! - A Simulation for Application Software in a Web-Based Distance Education Environment

    Judith Whitecotton, Sam Houston State University, United States

    A pilot semester project to employ simulation teaching as an innovative method for distance education students to learn application software concepts while engaged in a meaningful and fun-loving... More

    pp. 1252-1255

  13. Supporting the Adult E-Learner: Principles and Principals

    Vicki Williams, Penn State, United States

    Adult e-learners have certain characteristics that are not always addressed in the design of on-line instruction and training.This paper examines many of the characterisitcs of adult e-learners and... More

    pp. 1256-1259

  14. WebO.N.E. Web Oncology Education, Lessons Learned: The Instructional Design Perspective

    Francisca Yonekura, Univ of Central Florida - Course Development and Web Services, United States; Karen Dow, Univ of Central Florida - School of Nursing, United States; Barbara Truman, Univ of Central Florida - Course Development and Web Services, United States

    Web Oncology Education (WebO.N.E) is an interactive, online cancer nursing education program, designed to foster an international, virtual learning community among cancer nurses and specialists... More

    pp. 1260-1264

  15. Use of Online Chat in a WebCT-Enhanced Elementary Chinese Language Class

    De Zhang, Dept. of Curriculum and Instruction, United States; Aili Mu, Iowa State University, United States

    To fill the void in the study of effective use of computers and networks in learning Chinese as a foreign language, this paper documents the innovative use of online chat in a WebCT-enhanced... More

    pp. 1265-1271

  16. A Web-based Simulation Built on Constructivist Learning

    Lei Zhu & Carl Roberts, Iowa State University, United States

    This paper reports on a work in progress. The authors have developed a web-based program that allows the user to participate in the process of simulating data sets. The user's objective is to... More

    pp. 1272-1277

  17. Students recruitment and retention through college academic collaboration using college level courses in telecommunication offered to high school students

    Andrew Akinmoladun, Nasser Abdellatif, Luis Montenegro & Akhil LaL, Bronx Community College of the City University of New York, United States

    This report is a report of the findings conducted by the Department of Physics and Technology to address the correlation between the collaboration within community college and high school using... More

    pp. 1278-1281

  18. International Paradigm for E-Learning in a Computer Course for Undergraduates

    Maria Isabel Cabrera, Rensselaer Polytechnic Institute/ITESM-Mexico, Mexico; Bradford C. Lister, Rensselaer Polytechnic Institute, United States

    Abstract: This paper summarizes the pedagogical strategies used to achieve student success in an introductory, online computing course for freshman undergraduates at the Monterrey Tec (ITESM) in... More

    pp. 1282-1285

  19. E-Learning: What can the Corporate Sector and Higher Ed Learn from Each Other?

    Betty Collis, University of Twente, Netherlands

    What is changing in terms of learning in the corporate sector and in higher education? Is the role of e-learning more or less the same, or substantially different? In what ways can these sectors... More

    pp. 1286-1293

  20. True e-learning Games are not a Trivial Pursuit

    William Crosbie, Teachers College, Columbia University, United States; Benjamin Sawyer, Digitalmill, United States

    How do people who want to create a deeper interactive experience do so? What does a real e-learning game or game project look like? This panel assembles professionals from within the game... More

    pp. 1294-1297