You are here:

Electronic Journal of e-Learning

2012 Volume 10, Number 2

Search this issue

Table of Contents

Number of articles: 8

  1. Framing the Adoption of Serious Games in Formal Education

    Sylvester Arnab, Riccardo Berta, Jeffrey Earp, Sara de Freitas, Maria Popescu, Margarida Romero, Ioana Stanescu & Mireia Usart

    Nowadays formal education systems are under increasing pressure to respond and adapt to rapid technological innovation and associated changes in the way we work and live. As well as accommodation... More

    pp. 159-171

    View Abstract
  2. Inferring a Learner's Cognitive, Motivational and Emotional State in a Digital Educational Game

    Michael Bedek, Paul Seitlinger, Simone Kopeinik & Dietrich Albert

    Digital educational games (DEGs) possess the potential of providing an appealing and intrinsically motivating learning context. Usually this potential is either taken for granted or examined... More

    pp. 172-184

    View Abstract
  3. Becoming Chemists through Game-Based Inquiry Learning: The Case of "Legends of Alkhimia"

    Yam San Chee & Kim Chwee Daniel Tan

    Traditional modes of chemistry education in schools focus on imparting chemistry knowledge to students via instruction. Consequently, students often acquire the mistaken understanding that... More

    pp. 185-198

    View Abstract
  4. Playing in School or at Home? An Exploration of the Effects of Context on Educational Game Experience

    Frederik De Grove, Jan Van Looy, Joyce Neys & Jeroen Jansz

    The goal of this study is to gain insight into the effects of context on educational game experience. Using a quasi-experimental setup, it compares the playing and learning experiences of... More

    pp. 199-208

    View Abstract
  5. Sustainability Learning through Gaming: An Exploratory Study

    Carlo Fabricatore & Ximena Lopez

    This study explored the potential of digital games as learning environments to develop mindsets capable of dealing with complexity in the domain of sustainability. Building sustainable futures... More

    pp. 209-222

    View Abstract
  6. Leadership in MMOGs: A Field of Research on Virtual Teams

    Sofia Mysirlaki & Fotini Paraskeva

    As our need for collaboration constantly grows, new tools have emerged to connect us in social networks, supporting the development of online communities, such as online games and virtual worlds.... More

    pp. 223-234

    View Abstract
  7. Students' Constructionist Game Modelling Activities as Part of Inquiry Learning Processes

    Zacharoula Smyrnaiou, Moustaki Foteini & Chronis Kynigos

    Learning science requires the understanding of concepts and formal relationships, processes that--in themselves--have been proved to be difficult for students as they seem to encounter substantial ... More

    pp. 235-248

    View Abstract
  8. The Place of Game-Based Learning in an Age of Austerity

    Nicola Whitton

    Digital games have the potential to create active and engaging environments for learning, supporting problem-solving, communication and group activities, as well as providing a forum for practice... More

    pp. 249-256

    View Abstract