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EdMedia: World Conference on Educational Media and Technology

Jun 25, 2018

Editors

Theo Bastiaens; Johan Van Braak; Mark Brown; Lorenzo Cantoni; Manuel Castro; Rhonda Christensen; Gayle V. Davidson-Shivers; Koen DePryck; Martin Ebner; Mikhail Fominykh; Catherine Fulford; Stylianos Hatzipanagos; Gerald Knezek; Karel Kreijns; Gary Marks; Erkko Sointu; Elsebeth Korsgaard Sorensen; Jarmo Viteli; Joke Voogt; Peter Weber; Edgar Weippl; Olaf Zawacki-Richter

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Table of Contents

14
This conference has 14 award papers. Show award papers

Number of papers: 308

  1. Using Mobile Makerspaces to Support Classroom-based Augmented Reality (AR): A Scalable Framework for Encouraging Creativity and Innovation

    Daniel Tillman, The University of Texas at El Paso, United States; Shaunna Smith, Texas State University, United States

    A makerspace provides support and resources for the users’ interests and projects pertaining to making things, often involving components like electronics, textiles, and 3D printers (Cohen, Jones, ... More

    pp. 905-908

  2. The Effects of an Educational Augmented Reality Application on the Interpretation and Communication of Cultural Assets: The “Greek Type” Watermill’s Case

    Stavroula Tzima & Georgios Styliaras, Dept. of Cultural Heritage Management and New Technologies, University of Patras, Greece; Harilaos Zaragas, Dept. of Early Childhood Education (E.C.E.D.U.), University of Ioannina, Greece; Athanasios Bassounas, Regional Directorate of P&S Education of Epirus, Greece

    The paper presents the effects of an educational augmented reality application through which a 3D model of the watermill’s operation mechanism is displayed to the visitor’s mobile device.... More

    pp. 909-925

  3. Proposing an augmented reality-based system for writing instruction

    Yi Hsuan Wang, Department Educational Technology Tamkang university, Taiwan

    The study is a multi-phase research project, and the researcher aims to investigate how to develop and integrate the learning technology, Augmented Reality (AR), into writing course and to... More

    pp. 926-931

  4. New Age Leaders

    Caroline Akhras, Notre Dame University, Lebanon

    Leading change in established educational organizations requires an exceptional type of leadership. Research studies claim that legions of change makers in schools, colleges, and universities... More

    pp. 932-941

  5. Preservice Teachers’ Practices in Social Digital Curation: Towards Authentic Learning

    Rivka Gadot, Tel-Aviv University, Levinsky College of Education, The Open University of Israel, Israel; Alona Forkosh Baruch, Levinsky College of Education, Tel-Aviv University, Israel

    The reported study herewith includes analysis of 78 preservice teachers’ from altogether 45 knowledge exhibitions and insights, constructed in a digital curation course in an Israeli college of... More

    pp. 942-949

  6. Digital Places: Location-based Digital Practices in Higher Education using Bluetooth Beacons

    Ian Glover & Kieran McDonald, Sheffield Hallam University, United Kingdom

    The physical campus is a shared space that enables staff and students, industry and the public, to collaborate in the acquisition, construction and consolidation of knowledge. However, its position... More

    pp. 950-959

  7. Building and Evaluating Education and Outreach Programs for an NSF Engineering Research Center, the Center for Bio-mediated and Bio-inspired Geotechnics (CBBG)

    Wilhelmina Savenye, Jean Larson, Claudia Zapata, Edward Kavazanjian, Kristin Elwood, Wendy Barnard, Megan O'Donnell, Jennifer Chandler, Delia Saenz, Miriam Woolley & Leon Van Paassen, Arizona State University, United States; Colleen Bronzer, Jason DeJong & Alejandro Martinez, University of California - Davis, United States

    A new Engineering Research Center in the US was recently funded by the National Science Foundation, the Center for Bio-mediated and Bio-inspired Geotechnics (CBBG); this center exemplifies the... More

    pp. 960-965

  8. Towards Serving the Data Warehousing/Business Intelligence Industry Better: Enrichment of a Postgraduate Course

    Carin Venter, North-West University, South Africa

    This paper makes recommendations for enrichment of a postgraduate data warehousing/ business intelligence (DW/BI) course offered at a university. It aims to prepare students better for industry. DW... More

    pp. 966-975

  9. Theoretical Considerations for Design-based Learning from Gender Awareness Perspective in Korean Engineering Education

    Mi Kyung Cho, Seyoung Kim, Jiyoon Moon & JiYoung Lim, Ewha Womans University, Korea (South)

    The purpose of this study is to examine the principles of Design-based Learning (DBL) in order to understand the engineering design for facilitating the activation of engineering education in Korea... More

    pp. 976-984

  10. Role of Video Lectures in A Flipped Classroom: How Is Knowledge Applied in Collaborative Learning?

    Wakako Fushikida, Tokyo Metropolitan University, Japan; Hiroki Oura, Tokyo Institute of Technology, Japan; Ryota Yamamoto & Yuhei Yamauchi, The University of Tokyo, Japan

    Many studies on flipped classroom suggest positive effects from watching massive open online course (MOOC) videos before class; however, little research exists discussing the relationship between... More

    pp. 985-997

  11. Expanding Idea Generation Capability for Engineering Students in Design Thinking Workshops via Science Fiction Stories

    Ayumi Kizuka, Faculty of Arts, Osaka University of Arts, Japan; Kazuhiko Sato, College of Information and Systems, Muroran Institute of Technology, Japan; Yoshiaki Mima & Hidekatsu Yanagi, Faculty of Systems Information Science, Future University Hakodate, Japan

    A design workshop is adopted for the education of IT engineering students, in order to not only develop products conforming to required specifications, but also to be able to design proposal type... More

    pp. 998-1003

  12. Improving Learning, Motivation and Self-regulation in Vocational Education with Goal-based Learning in an Augmented Reality Setting

    Stefan Ludwigs & Elke Brenstein, Rheinische Fachhochschule Köln/University of Applied Sciences Cologne, Germany

    42 vocational students in a Biological-Technical Assistant program experienced a three-day learning scenario using a rich mix of learning formats. Students solved real-live problems in an online... More

    pp. 1004-1010

  13. I need a Training Program! Gamification of Online Case-based Learning

    Elena Novak & Mila Rosa Librea-Carden, Kent State University, United States; Yonita Weiszhauz, Stow-Munroe Falls High School, United States

    This exploratory mixed methods pre-/post-test study evaluated the instructional effectiveness of a gamified case method with graduate online students enrolled in an advanced Instructional Design... More

    pp. 1011-1017

  14. Technology Integration in a Foreign Language Course Using a Collaborative Action Research

    Ieda M. Santos, Emirates College for Advanced Education, United Arab Emirates

    This paper reports results of a collaborative action research where an instructor partnered with a researcher to integrate technology in a foreign language course to improve vocabulary learning.... More

    pp. 1018-1025

  15. Using Emerging Technology in Industry-Based Project for Education

    Ann Stevens, TAFE Queensland Gold Coast Region, Australia; Gabriel Deragopian, Orora Limited, Australia

    The poster is aimed to capture the audience’s attention to the challenges and implications of using emerging technology in industry-based project assessments in higher education. The poster... More

    pp. 1026-1031

  16. Framework for Designing an OILE for Complex Dynamic Systems

    Aklilu Tilahun Tadesse, University of Bergen, Norway

    This paper presents the framework underlying the design of an online interactive learning environment for complex dynamic systems, including the rationale for the design and its research... More

    pp. 1032-1046

  17. An Online Experiment of Using Case Studies and Scenarios to Teach Preservice Teachers About the Code of Ethics

    Zafer Unal, USF St.Petersburg, United States; Aslihan Unal & Yasar Bodur, Georgia Southern University, United States

    Preservice teachers are required to learn about code of ethics and principles of professional conduct for the education profession to restrain from inappropriate conducts, unethical behaviors,... More

    pp. 1047-1056

  18. Communication Education Program - Collaborative project with elderly persons by creating digital storybooks -

    Taeko Ariga, Doshisha Women's College of Libeal Arts, Japan; Koichi Mori, Doshisha Women's College of Liberal Arts, Japan; Takehisa Mashimo, Seian University of Art and Design, Japan; Nahoko Kusaka, Doshisha Women's College of Liberal Arts, Japan

    We designed a program to foster communicational competence for students in higher education through a collaborative creation project. It particularly focuses on the ability to understand, be... More

    pp. 1057-1067

  19. Learning Together: Strategies for Supporting Collaborative Learning in Online Courses from a Universal Design for Learning Perspective

    Susie Gronseth, University of Houston, United States; Debra K Bauder, University of Louisville, United States

    Collaborative learning involves synergistic efforts of students working together to reach a shared academic goal. Collaborative learning in the online environment (CoL) can contribute to meaningful... More

    pp. 1068-1081

  20. The Value and Necessity of Programming Communication Ability in Informatics Education

    Jeongmin Han, Soyul Yi & Youngjun Lee, Korea National University of Education, Korea (South)

    In the future, in any field, Software-related industries will be dominant. Communication skills are an essential competence in the education to nurture human resources leading the software industry... More

    pp. 1082-1086