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EdMedia: World Conference on Educational Media and Technology

Jun 25, 2018

Editors

Theo Bastiaens; Johan Van Braak; Mark Brown; Lorenzo Cantoni; Manuel Castro; Rhonda Christensen; Gayle V. Davidson-Shivers; Koen DePryck; Martin Ebner; Mikhail Fominykh; Catherine Fulford; Stylianos Hatzipanagos; Gerald Knezek; Karel Kreijns; Gary Marks; Erkko Sointu; Elsebeth Korsgaard Sorensen; Jarmo Viteli; Joke Voogt; Peter Weber; Edgar Weippl; Olaf Zawacki-Richter

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Table of Contents

14
This conference has 14 award papers. Show award papers

Number of papers: 308

  1. Outcomes from Technology Enhanced Informal Learning Activities to Increase Middle School Students’ Interest in STEM

    Rhonda Christensen, Gerald Knezek, Samson den Lepcha, Destiny Dong, Samuel Liu, Karen Wang, Andrew Wu & Huram-Abi Yotchoum Nzia, University of North Texas, United States

    Seventh grade students participating in a four-hour hands-on technology enriched space science camp showed significant gains in their understanding of topics related to space science topics. Topics... More

    pp. 1368-1377

  2. Next generation learning - Chuoagogy and technologies to transform lifelong learning

    Leslie Cordie & Michael Wooten, Auburn University, United States

    The world today is constantly changing at an ever increasing pace. The emergence of a global economy and the associated growth of technologies is driving world and industry-wide changes as... More

    pp. 1378-1381

  3. Developing Digital Content that Helps Zoo Visitors Comparatively Observe Animal Exhibits

    Ryohei Egusa & Riho Ishida, Kobe University, Japan; Shoko Ono & Fusako Kusunoki, Tama Art University, Japan; Etsuji Yamaguchi, Shigenori Inagaki & Tomoyuki Nogami, Kobe University, Japan

    In this study, we developed content using tablet devices and web applications as an aid to observations and learning with comparisons between exhibits in zoos. Comparisons between animals are... More

    pp. 1382-1387

  4. A Learner-Centred Approach for Lifelong Learning Powered by the Blockchain

    Alexander Mikroyannidis, John Domingue, Michelle Bachler & Kevin Quick, The Open University, United Kingdom

    The emergence of Blockchain technology promises to revolutionise not only the financial world, but also lifelong learning in many different ways. Blockchain technology offers opportunities to... More

    pp. 1388-1393

  5. Differences between learners with different prior knowledge in processing visual and auditory information: An eye-tracking study

    An-Hsuan WU & Meng-Jung Tsai, National Taiwan University of Science and Technology, Taiwan

    The present study examined the visual behavior and the icon tapping behavior for listening to the pronunciation of vocabulary during learning through iPad. Participants were divided into the higher... More

    pp. 1394-1399

  6. What Do Students Think about Integrating Formal and Informal Learning in Higher Education: A Case Study

    Boshra, Fuad Zawawi, George Mason University, United States

    The aim of this case study is to explore student perspectives on integrating formal and informal learning in higher education. Semi-structured interviews were conducted with instructional design... More

    pp. 1400-1412

  7. “Alexa, tell me about using a virtual assistant in the classroom”

    Tonia A Dousay & Cassidy Hall, University of Idaho, United States

    “Welcome to the future. In front of you, a small device enabled with artificial intelligence (AI) can serve as your virtual assistant. To use it, simply speak the wake word followed by a command to... More

    pp. 1413-1419

  8. Digital Storytelling: Engaging Students Through Multimodal And Interdisciplinary Learning

    Sangeetha Gopalakrishnan, Wayne State University, United States

    Digital storytelling, the telling of stories via multimedia, is a valuable pedagogical tool as it enables students to engage in interdisciplinary investigation and multimodal learning through... More

    pp. 1420-1423

  9. Forget about traditional ways of teaching: creativity is in your heart

    Janaina Minelli Oliveira, Universitat Rovira i Virgili, Spain; Eliana Gallardo Echenique, Universidad Peruana Cayetano Heredia, Peru; Mar Camacho & E dwa r d A . L o c k h a r t, Universitat Rovira i Virgili, Spain; Francesc Esteve, Universitat Jaume I, Spain

    This study aimed at coaching, supporting and collaborating with pre-service teacher trainers to help them implement and refine their knowledge and skills of creative learning and technology applied... More

    pp. 1424-1434

  10. Makerspaces as sociotechnical system: Introducing Pre-service Librarians to Making

    Joe Sanchez, Queens College, United States

    The ideas of learning by doing, observational learning, social modeling, problem-based learning and peer learning are not new. Yet, these constructivist ideas have been paired with electronics, 3D ... More

    pp. 1435-1440

  11. An Analysis of the Stages of Teachers’ Concerns Regarding Education on Mobile Application Development: An Application of CBAM

    Seonghye Yoon, LET’s Lab (Leading Educational Technologists’ Lab), Korea (South); Woori Kang, BIPLUG, Inc., Korea (South)

    As the necessity of maker education is being emphasized and the app generation (Gardner & Davis, 2013) is now entering school, expectations concerning the impact of app development education are... More

    pp. 1441-1448

  12. Personalized Long-term Student Guidance Towards Graduation

    Vangel Ajanovski, Faculty of Computer Science and Engineering, Ss Cyril and Methodius University in Skopje, Macedonia

    Continuous development in STEM fields has led to widening diversity in the course catalogs of a number of universities. Exchange programs exist that enable students to visit partner institutions... More

    pp. 1449-1454

  13. When Robots Talk - Improving the Scalability of Practical Assignments in MOOCs Using Chatbots

    Lars Bollweg, Maik Kurzke, K M Asif Shahriar & Peter Weber, Fachhochschule Südwestfalen, Germany

    Massive Open Online Courses (MOOC) have evolved into a standard educational offer. However, due to limited resources, the individualized provision and evaluation of practical assignments in MOOCs... More

    pp. 1455-1464

  14. Mobile Personal Learning Environments: An Exploration of Interactivity in a South African Architectural Technology Context

    Patricia Harpur & Johannes Cronjé, Cape Peninsula University of Technology, South Africa; Franci Cronjé, Vega School of Brand Leadership, South Africa

    This study investigates aspects of mobile personal learning environments (MPLEs) where on-the-move, higher education stakeholders – academics, lecturers and students are purported to use mobile... More

    pp. 1465-1472

  15. Collaborative Design of Case Studies Applying an Adaptive Digital Learning tool

    Pedro Isaias & Solange Lima, The University of Queensland, Australia

    This paper explores the use of Smart Sparrow as an authoring tool to explore course content using adaptive case studies that were developed by students. Smart Sparrow is a platform that endows... More

    pp. 1473-1482

  16. Innovative pedagogies and personalisation in STEM education with NEWTON Atomic Structure Virtual Lab

    Tiina Lynch & Ioana Ghergulescu, Adaptemy, Ireland

    STEM education in Europe is suffering due to student disengagement and demotivation, which is starting as early as 12-13 years of age. STEM education should be student-centred, encouraging inquiry ... More

    pp. 1483-1491

  17. A Trial Study on Connected Learning Media for Correspondence High School Students

    Yusuke Morita, Keiko Iizuka & Toru Nagahama, Waseda University, Japan

    The purpose of this research was to find the effective user interface design of connected online educational video contents with or without high school courses broadcasting by Japan Broadcasting... More

    pp. 1492-1495

  18. Water Cycle in Nature: Small-Scale STEM Education Pilot

    Diana Bogusevschi, Dublin City University, Ireland; Irina Tal, National College of Ireland, Ireland; Marilena Bratu, University of Bucharest, Romania; Bogdan Gornea & Dorothea Caraman, Siveco, Romania; Ioana Ghergulescu, Adaptemy, Ireland; Cristina Hava Muntean, National College of Ireland, Ireland; Gabriel-Miro Muntean, Dublin City University, Ireland

    A digitised educational application focused on the water cycle in nature was employed in a small-scale pilot carried out in a secondary school in Ireland, as part of the European Horizon 2020... More

    pp. 1496-1505

  19. Do Anonymity and Choice of Role help to Motivate and Engage Higher Education Students in Multiplayer Online Role Play Simulation Games?

    Roni Linser, Open University of Israel, Israel; Gila Kurtz, Holon Institute of Technology, Israel

    The aim of this paper is to report on two preliminary findings from an empirical study in progress that examines the degree to which different structural properties of multiplayer online role play ... More

    pp. 1506-1513

  20. Enabling Teachers to Create Authentic Interview Simulations

    Iza Marfisi, LIUM, France; Isabelle Vinatier, CREN, France; Elisabetta Bevacqua, Lab-STICC, France; Mamadou Kébé, LIUM, France

    Social skills are essential and it is often necessary to train in order to react in the best way to certain difficult, stressful situations such as a job interview, dating. The best way of training... More

    pp. 1514-1519