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EdMedia 2015--World Conference on Educational Media and Technology

Jun 22, 2015


Saul Carliner; Catherine Fulford; Nathaniel Ostashewski

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Table of Contents

This conference has 9 award papers. Show award papers

Number of papers: 291

  1. Perceptions of EFL-College-students in Online Environments in Colombia

    Sandra Vega Carrero, University of Kansas, Fulbright and SEARK College Arkansas, United States; Melania Piedra Barrera, University of Kansas, Fulbright, University of Costarica, United States; Christopher Cunningham, Seark College of Arkansas, United States

    Many studies have been done related to traditional face-to-face teaching and the learning process of English as a foreign language. But little has been said about the use of online environments to ... More

    pp. 359-367

  2. Academic Motivation of Students in a blended learning distance teaching approach– a quantitatively oriented study

    Yvonne Vos & Florentina Sauerbach, Fernuniversität in Hagen, Germany; Theo Bastiaens, Fernuniversität in Hagen (Germany) and Open University of the Netherlands (The Netherlands), Netherlands

    Motivation plays a crucial role in human achievement, such as for instance in distance education. Deci and Ryan (1985, 2000) developed the Self-Determination Theory (SDT) which contains various... More

    pp. 368-375

  3. University Student and Instructor Perspectives on Print and Electronic Learning Resources

    Maurice DiGiuseppe, University of Ontario Institute of Technology, Canada; Saul Carliner, Concordia University, Canada

    This paper focuses on preliminary findings of a survey-based study of students and faculty in a mid-sized Canadian university to assess their perceptions regarding print and electronic learning... More

    pp. 392-400

  4. Pre-service teachers’ relationships to digital environments: towards a better understanding of a new generation of teachers

    Viktor Freiman, Diane Puneau, Jackie Kerry, Janelle Cormier & Joanne Langis, Université de Moncton, Canada

    Abstract: In this paper, we report the results of an exploratory study of relationships French Canadian Pre-service Teachers have to digital environments. 26 semi-structural interviews were... More

    pp. 401-411

  5. Investigating the link among flow, social interaction and ICT skills with WOW

    Emmanuel Israel, University of Ottowa, Canada; Emmanuel Duplàa, University of Ottawa, Canada; David Kaufman, Simon Fraser University, Canada; Louise Sauvé, Téléuniversité, Canada; Lise Renaud, UQAM, Canada

    Although research shows the link between flow and social interaction, this study explore the role of ICT skills in order to experience flow and social interaction. We used constructivism theory as ... More

    pp. 415-425

  6. Flip, Mashup, and Remix in Teacher Education: Designing an undergraduate service course to meet the needs of a new kind of learner

    Edward Lomax, University of South Alabama, United States

    EDM 310 is a service course in a College of Education that explores the idea of teaching for a new kind of learner. This paper will discuss the evolution and goals of an innovative effort in... More

    pp. 426-432

  7. Walking the Tightrope Between Online and Offline Life: What Adolescents Learn about CMC through Interactions in Social Media

    Nadia Naffi & Ann-Louise Davidson, Concordia University, Canada

    Never, in the history of humanity, have adolescents been so networked. The literature in the domain of adolescence and social media has shown the value of their online interactions and what they... More

    pp. 433-438

  8. World of Warcraft as a Social Media Space: The Role of Game Chat

    Chareen Snelson, Boise State University, Department of Educational Technology, United States

    This paper presents findings from a first-stage analysis of live public chat extracted from the World of Warcraft as part of a larger virtual ethnography study in progress. Chat logs were collected... More

    pp. 445-450

  9. Social and Psychological Impacts of Playing MMORPGs on Older Adults

    Fan Zhang & David Kaufman, Simon Fraser University, Canada

    This paper is a report on the findings of a study conducted to analyze the relationships of older adults’ social interactions in MMORPGs and three social-psychological factors (i.e., loneliness,... More

    pp. 451-458

  10. An Evaluation of Mobile Apps That Support Learning Sight Words

    Teresa Chen, California State University, Long Beach, United States

    This presentation will report on the results of an evaluation study targeting educational Apps that facilitate the learning of sight words. These words, which frequently appear in children’s... More

    pp. 459-460

  11. How Constructivist Is That? Three Mental Models Shaping Learning Designs in Enterprise Systems

    David W. Price & Saul Carliner, Concordia University, Canada

    Course management systems (CMS) are commonly used to deliver e-learning in higher education. Valued for improving efficiency, typical CMS use focuses on using a few features to support one-way... More

    pp. 461-466

  12. An instructional design model for virtual reality training environments

    Benjamin Zayas-Perez & Miguel Perez-Ramirez, Electrical Research Institute, Mexico

    This paper presents an instructional design model for virtual reality training environments. The model consists of five main stages: analysis, design, development, implementation and evaluation. A ... More

    pp. 483-488

  13. The Effect of Usability of Learning Management System on Student's Flow Experience and Learning Experience

    Shin-Yu Chang & Chun-Yi Shen, Tamkang University, Taiwan

    In recent years, the rapid development of technology and internet has led to the swift change of the learning pattern of various industries and education systems. E-learning and learning management... More

    pp. 489-493

  14. Diagnosing Virtual Patient Cases: Gender Differences in Novice Physicians in a Computer Based Learning Environment

    Tenzin Doleck & Amanda Jarrell, McGill University, Canada; Eric Poitras, University of Utah, United States; Susanne Lajoie, McGill University, Canada

    There has been considerable interest to better understand the nature, possible source, and affects of gender differences in education. Examining performance differences across genders can have... More

    pp. 494-498

  15. Human-Centered Design in Action: Designing and Performing Testing Sessions with Users with Special needs

    Dominik Hagelkruys, Renate Motschnig & Christina Böhm, University of Vienna, Austria; Vera Vojtova, Maud Kotasová & Kristyna Jurkova, Pedagagicko-psychologická poradna Brno, Czech Republic

    The Human-Centered Design approach heavily relies on the inclusion of users into the design process. In special needs projects, in particular, it is vital to include the target users due to their... More

    pp. 499-508

  16. Kinect-based voice recognition prompting system for people with cognitive impairments

    Yan-Siang Luo, Chung Yuan Christian University, Taiwan

    This study assessed the possibility of training three individuals with cognitive impairments using a Kinect-based task prompting system. This study was carried out according to a single case test. ... More

    pp. 519-522

  17. Effects of Excessive Usage of Social Networking onStudents Learning Habit

    Sunday Oyemi, Adeniran Ogunsanya College of Education, Department of Educational Foundations, Otto Ijanikin, Lagos, Nigeria; Aok Noak, Lagos State University, Department of Educational and Counselling Psychology, Ojo, Lagos Nigeria., Nigeria; Eunice Eyitayo Olakanmi, University of South Africa, South Africa

    This research examines the effect of excessive usage of social networking sites on secondary school students’ learning habits. The study was conducted using a descriptive survey research method and... More

    pp. 523-531

  18. Creating Middle School Child-Based Personas for a Digital Math Practice Application

    Shirley Varela, Candida Hall & Hee Jin Bang, Amplify, United States

    Education technology for grades K-12 is a diverse and growing market. As these technologies become integrated into classrooms and homes around the world, developers must consider diverse learning... More

    pp. 532-537

  19. Effect of Group Size Sharing a Mouse in Collaborative Learning using Multi-Mouse Quiz in an Elementary School

    Juan Zhou, Kyoto University, Japan, Japan; Mikihiko Mori & Hajime Kita, Kyoto University, Kyoto, Japan

    Single Display Groupware (SDG) is a collaborative working environment in which multiple users can interact with a computer sharing information on a single display. The authors have paid attention... More

    pp. 538-541

  20. Redesigning the user interface of the computer supported collaborative learning system

    Kimihiko ANDO & Taketoshi Inaba, Tokyo University of Technology, Japan

    In many of the CSCL systems utilizing collaborative scripts as a scaffolding to support collaborative learning, designers have been providing user interfaces that attempt to facilitate the mutual... More

    p. 548