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EdMedia 2015--World Conference on Educational Media and Technology

Jun 22, 2015


Saul Carliner; Catherine Fulford; Nathaniel Ostashewski

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Table of Contents

This conference has 9 award papers. Show award papers

Number of papers: 291

  1. Use of design patterns in redesigning a blended learning course

    Elias Oupa Mashile, University of South Africa, South Africa

    HEIs are increasingly making use of blended learning (BL) in teaching and learning programmes. BL has a number of benefits for institutions, students and teachers and is reported to provide... More

    pp. 1555-1562

  2. Networked Learning Framework Design: Exploring Three Implementations of Connectivist Learning

    Nathaniel Ostashewski, Athabasca University, Canada; Doug Reid, McEwan University, Canada

    This paper explores three course implementations of the Networked Learning Framework (NLF), an instructional design model for connectivist learning delivered within a social networking site. NLF... More

    pp. 1563-1572

  3. Challenges in ICT Implementation in Teacher Education Colleges as Viewed by the ICT coordinator

    Merav Asaf, Kaye Academic College of Education, Israel; Miri Shonfeld, Kibbutzim College of Education, Israel; Alona Forkosh-Baruch, Levinsky College of Education, Israel

    ICT coordinators of 8 Teacher Education Colleges were interviewed about the integration of educational technology within their colleges. In this study, challenges of the implementation process were... More

    pp. 1581-1586

  4. A Case Study of Evaluating Self-access Learning in Online Resource-based Context

    Wen-wen Cheng, Doctoral Program of Dept. of Education, National Changhua University of Education, Taiwan, R.O.C., Taiwan; Su-ching Lin, National Changhua University of Education, Taiwan

    The purpose of this one-year study is to examine whether selected online learning resources and evaluation methods affect students’ self-access learning attitudes and whether students cultivate... More

    pp. 1587-1593

  5. Vizwik – visual data flow programming and its educational implications

    Simon Gauvin, Agora Mobile Inc, Canada; Martine Paquet, Martine Paquet Consulting, Canada; Viktor Freiman, Compética, Canada

    The new movement towards digital literacy in the 21st Century requires that the educational system shifts from developing consumers of technology to creators of technology. Given that software is... More

    pp. 1594-1600

  6. Impacts of Interactions in Learning-Videos: A Subjective and Objective Analysis

    Josef Wachtler, Institute for Information Systems and Computer Media - Graz University of Technology, Austria; Martin Ebner, Social Learning - Computer and Information Services - Graz University of Technology, Austria

    It is clear that a system known as selective attention is the most crucial resource for human learning (Heinze et al. 1994). Due to this fact a web based information system is developed to support ... More

    pp. 1611-1619

  7. A Review of Learning Analytics Tools for Higher Education

    Betul Czerkawski & Robert Bezduch, University of Arizona, United States

    Learning analytics (LA) deals with big data in educational settings by collecting, analyzing and interpreting information about student behaviors, decisions and choices. While the idea of using... More

    pp. 1626-1629

  8. Distributed Leadership in Collaborative Staff Inquiry

    Shendah Benoit & Mi Song Kim, University of Western Ontario, Canada

    The art and science of inquiry learning is now a critical format for teacher professional learning as it is a foundation for student learning. However, although a model of collaborative inquiry as ... More

    pp. 1636-1640

  9. Connecting Game and Instructional Design Through Development

    Matthew Boyer, Clemson University, United States; Mete Akcaoğlu, Georgia Southern University, United States; Silvia Pernsteiner, Knowledge One, Canada

    The challenge when creating digital game-based learning applications is to simultaneously consider and satisfy theory and practice in the fields of both game and instructional design in order to... More

    pp. 1641-1650

  10. Developing Analytics to Examine Player Activity in a Game-Based Virtual Learning Environment

    Matthew Boyer, Clemson University, United States; Silvia Pernsteiner, KnowledgeOne Inc., Canada

    In this paper, we present our study focused on designing analytics to support formative and summative evaluation in an online game-based learning environment. Of importance to developers of these... More

    pp. 1651-1654

  11. An Interactive Virtual Fine Art Gallery Created Using 360-Degree Panoramic Photography

    Robert Byrne, Open Learning Division, Thompson Rivers University, Canada; Terryl Atkins, Fine Arts Department, Thompson Rivers University, Canada; Jon Fulton, Open Learning Division, Thompson Rivers University, Canada

    This paper explores the advantages of an interactive panoramic virtual gallery as an archive for the artworks of graduating cohorts from a Bachelor of Fine Arts Program, but with future... More

    pp. 1655-1660

  12. Enhancing the virtual learning space with robots for logistics simulation in a game based learning approach

    Anton Edtmeier, University of Applied Sciences Upper Austria, Austria

    The 'Transshipment Simulator' is a learning environment that combines virtual/online learning tools with simulation robots to let students experience transport logistics processes in a trimodal... More

    pp. 1661-1662

  13. MOOCifying courses: real and authentic learning in higher education

    Jennifer Howell, Curtin University, Australia; Nathaniel Ostashewski, Athabasca University, Canada

    This paper is a report on the findings of a small-scale study conducted on an undergraduate unit within a pre-service teacher education program. MOOCs have been heralded as a new way of learning... More

    pp. 1663-1668

  14. From Visitor to Viewer: Designing Interactive Guides to Enhance Museum Engagement

    Heather Hughes & Nicholas Smerker, Penn State University, United States

    The Palmer Museum of Art at The Pennsylvania State University has an exemplary record of providing teaching about and around art to a diverse community of visitors, yet has reached a gap between... More

    pp. 1669-1674

  15. A new approach for assessment of the learnability of Business Simulation Games

    Andrej Jerman, Jozef Stefan Institute, Slovenia

    Serious games have been demonstrated to provoke active learners’ involvement through exploration, experimentation, competition and co-operation. As a part of serious games, business simulation... More

    pp. 1675-1685

  16. A Real-time Feedback System for Presentation Skills

    Stephan Kopf, Daniel Schön, Benjamin Guthier, Roman Rietsche & Wolfgang Effelsberg, University of Mannheim, Germany

    Giving a presentation is an everyday skill in many people’s educational and professional life. However, training is still rare and expensive. Important aspects like talking speed or body language... More

    pp. 1686-1693

  17. Learning to Iterate in the City: Interactive Environments for Socially Responsive Urban Participation

    H. Patricia McKenna, AmbientEase, Canada

    This paper provides a report on AboutTheCity, a work-in-progress designed to assist in responding to the challenges confronting education and cities in the 21st century. AboutTheCity is described... More

    pp. 1694-1698

  18. Integrated specialized learning application (ISLA) to teaching addition to high functioning children with autism spectrum disorder (ASD)

    Roger Nkambou, University of Quebec at Montreal, Canada; Aydee Liza Mondragon, Université de Québec à Montréal, Canada

    Autism spectrum disorder (ASD) is a neurological disorder affecting the way in which the brain processes information. It can affect all aspects of a person’s development. Autism is characterized ... More

    pp. 1699-1709

  19. The Participatory Design of Logic-Muse, an Intelligent Tutoring System for Logical Reasoning in Multiple Contexts

    Roger Nkambou, University of Quebec at Montreal, Canada; Clauvice Kenfack, University of Yaoundé, Canada

    This paper presents a unique participatory approach to design Logic-Muse, an Intelligent Tutoring System that helps learners develop reasoning skills in multiple contexts. The study was conducted... More

    pp. 1710-1719

  20. Gamification of an Information Security Management Course

    John Vail, Florida State College at Jacksonville, United States

    Learners tend to find theory courses dry, and struggle to remain engaged with the material. Gamification has been used in both commerce and educational settings to engage an audience. An... More

    pp. 1720-1731