You are here:

ED-MEDIA 2003--World Conference on Educational Multimedia, Hypermedia & Telecommunications



David Lassner; Carmel McNaught

Search this issue

Table of Contents

This conference has 13 award papers. Show award papers

Number of papers: 803

  1. The Effects of Textual and Textual-Visual Representations on Field-Dependent and Field-Independent Learners' Performance during Problem-Solving with Modeling Software

    Charoula Angeli & Nicos Valanides, Department of Educational Sciences, University of Cyprus, Cyprus

    Sixty-four undergraduates were classified into Field Dependent (FD), Between Field Dependent/Independent (BFD/I), and Field Independent (FI) learners, and were randomly assigned to Text-Only (T-O) ... More

    pp. 718-721

  2. Mathematics in Action: Creating Multi-media Mathematics

    Kathy Autrey & Leigh Ann Myers, Northwestern State University, United States

    Abstract: This project was the result of our recognition of the difficulties that many of our students were having in online math classes. Until now, our faculty have been limited to static... More

    pp. 722-723

  3. The role of cases in supporting problem solving: Learners’ interpretations and use of related cases to support authentic design activities

    Sue Bennett, University of Wollongong, Australia

    This paper describes the findings of a study into the role of cases in supporting problem solving. The study followed small teams of students as they worked on authentic design tasks to develop an ... More

    pp. 724-731

  4. The Applied History of Art and Architecture: an Internet based, hypertext linked educational environment.doc

    Katherine Bolman, The University of Phoenix, United States

    This paper addresses a new approach to learning with technology, using the theories of Howard Gardner, David Perkins, and Rand Spiro. The focus of this paper is to demonstrate the applications of ... More

    pp. 732-735


    This paper presents a CD developed for the pedagogical approach implemented on a Distance Learning Program sponsored by CEDERJ. Specifically, we intend to create a plataform in which aspects such ... More

    pp. 736-737

  6. Representations and Translations embedded within Interactive Diagrams

    Ozlem Cezikturk, University at Albany, SUNY; Bogazici University, Turkey, United States

    This study attempts to understand the nature of representations within an Interactive Diagram (mathlet). The representations of an ID will be analyzed with respect to the translations required. The... More

    pp. 738-739

  7. Learners as Designers: A Case Study on the Virtual Learning Environment

    Yung-ta Chang, Dept. Bio. National Taiwan Normal Univ., Taiwan

    Abstract: This paper is a report on the findings of a case study on the virtual learning environment with integrated information technology for junior high school in Taiwan. The virtual learning... More

    pp. 740-741

  8. A New Platform for Pervasive Learning

    Terry Coatta & Roy Kaufmann, Silicon Chalk Inc., Canada

    Learning happens at different times and in different contexts. The future of learning technology is systems that can seamlessly support learning across a variety of contexts from lectures and... More

    pp. 742-745

  9. Using Real-Time Data to Build Highly Visual, Modular and Robust Interactive Educational Environment

    Dan Cotton, Ronald Roeber, Ashu Guru, Xingchun Chen & Vishal Singh, University of Nebraska, United States

    Interactive animations and graphics can help learners understand complex concepts and motivate learning. However, it is difficult and time-consuming to find proper tools and technologies to develop... More

    pp. 746-747

  10. LogiFlash – A Flash-based Logic-Simulator for educational Purposes

    Markus Damm, Bernd Klauer & Klaus Waldschmidt, university Frankfurt/Main, Germany

    A graphical logic-simulator implemented as a Macromedia Flash animation is presented. It can be used to construct interactive logical circuits, which can be embedded into (X)HTML pages or other... More

    pp. 748-750

  11. The Cleveland Municipal School District Video on Demand (IPTV) Project

    Frank Detardo, Cleveland Municipal School District, United States

    The Cleveland Municipal School District (Cleveland, OH) has implemented a video-on-demand system to address concerns about quality aligned content resources that would supplement and complement... More

    pp. 751-752

  12. Strategic Decision-Making Using An Internet-Based Collaborative Simulation And War Gaming Exercise For Learning About Information Operations

    Shanan Farmer, DoD, United States

    This paper is a report on the use of InfoChess Eto teach strategic decision-making skills in the area of information operations to students at the Industrial College of the Armed Forces,part of the... More

    pp. 753-755

  13. An Interactive Demo of the Greenfields Rural Town Planning Simulator

    Robert Flook & Dave Marshall, University of Wales, Cardiff, United Kingdom; Richard Staniforth & Aled Richards, B-DAG Ltd, United Kingdom

    Since the 1990's there has been a steady and popular market place for town planning simulation computer games. There have however not been any products to cover rural communities. We have developed... More

    p. 756

  14. Greenfields: An Educational Interactive Rural Town Planning Simulator

    Robert Flook & Dave Marshall, University of Wales, Cardiff, United Kingdom; Richard Staniforth & Aled Richards, B-DAG Ltd, United Kingdom

    This paper describes the development of a game designed for the educational multimedia industry as a rural simulation. The target audience of the game is school children of the ages 7 to 14. The... More

    pp. 757-760

  15. Facilitating Online Teaching and Learning using Centra and WebCT

    Carmen Gonzales, Bethany Bovard & Cinda Holsombach-Ebner, NMSU Office of Distance Education and Regional Educational Technology Assistance (RETA) Project, United States; Julia Parra, NMSU Office of Distance Education, United States

    At New Mexico State University (NMSU), we are exploring the use of the web-based tools Centra and WebCT to reach a broader audience as well as enhance existing face to face courses. Centra software... More

    pp. 761-763

  16. Leonardo’s Last Supper Online: Creating a Multimedia Tutorial for a Freshman Survey Course

    Beth Harris, Fashion Institute of Technology, United States

    In the spring of 2000, two colleagues and I were anxious created a virtual tutorial for students taking the Survey of Art History. This course is offered to virtually every incoming freshman at the... More

    pp. 764-767

  17. Online Marking of Essay-type Assignments

    Eva Heinrich & Yuanzhi Wang, Massey University, New Zealand

    This paper discusses ideas around the online marking of essay-type student work. Arguments are provided why essay-type assignments are required and why current forms of online assessment are not... More

    pp. 768-772

  18. MAADNET: Toward a Web-Distributed Tool for Teaching Networks and Information Assurance

    John Surdu & Scott Lathrop, Information Technology and Operations Center, United States; Gregory Conti, Curtis Carver & John Hill, Department of Electrical Engineering and Computer Science, United States

    There are rarely enough time, laboratory, or equipment resources available for students to explore network construction, provision of services, demand analysis, and information assurance issues. ... More

    pp. 773-776

  19. A Learning Environment for Learning from Errors

    Tsukasa Hirashima, Kyushu Institute of Technology, Japan

    We are investigating a method to visualize errors to help a student to learn from the errors. The target domain of this paper is multi-digit subtraction. We, first, introduce the block-box model... More

    pp. 777-783

  20. Acquire and Customize High-Quality Interactive Learning Content for Your Curriculum

    Camillan Huang, Stanford University, United States; Nabil Zary, Karolinska Institutet, Sweden

    This paper addresses one of the most difficult hurdles in bridging technology with education - the design and adaptation of technology-enhanced, interactive learning content (animations and... More

    pp. 784-786