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ED-MEDIA 2003--World Conference on Educational Multimedia, Hypermedia & Telecommunications

2003

Editors

David Lassner; Carmel McNaught

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Table of Contents

13
This conference has 13 award papers. Show award papers

Number of papers: 803

  1. Real-Time Cognitive Load in Educational Multimedia

    Curtis Ikehara & Martha Crosby, University of Hawaii - Information and Computer Sciences, United States

    The Adaptive Multimodal Laboratory at the University of Hawaii is evaluating potential real-time cognitive load indicators which could be used to optimize multimedia educational presentations. ... More

    pp. 1028-1031

  2. LearningBench: A Self-Directed Learning Environment on the Web

    Akihiro Kashihara, The Institute of Scientific and Industrial Research, Osaka University, Japan; Shinobu Hasegawa, Information Center, Japan Advanced Institute of Science and Technology, Japan

    Web can be viewed as a promising learning platform that facilitates self-directed learning with hypermedia/hypertext-based learning resources. This paper discusses how to design a self-directed... More

    pp. 1032-1039

  3. Enhancing Stakeholder Decision Making with an Agricultural Information Delivery System

    Kent Kobayashi, H.C. Bittenbender & I. Scott Campbell, University of Hawaii at Manoa, United States

    Since its beginning in 1987, the Farmer's Bookshelf agricultural information delivery system has evolved from a floppy diskette-based system on a Macintosh computer to a World Wide Web-based system... More

    pp. 1040-1045

  4. Flash Interactive Session

    Tina Malheiro, University of Regina, Canada

    Abstract: This interactive session will provide an overview of the capabilities of the popular multimedia development tool Macromedia Flash. Flash is best described as a flexible development tool... More

    pp. 1046-1048

  5. The Willamette Digital Video Portfolio Project

    Jo Meyertons, Willamette University, United States

    This presentation describes the process and development of a web-based portfolio of educational digital videos at Willamette University. A demonstration of the web portfolio will be presented,... More

    pp. 1049-1050

  6. On-line Multimedia Assessment for K-4 Students

    Gwen Nugent, University of Nebraska, United States

    The current mandates of the "No Child Left Behind Act", as well as the emphasis on standards and data-driven decision making, have dramatically increased the importance of K-12 assessment. On-line ... More

    pp. 1051-1057

  7. Constructing Technology: Operationalizing Learner Control Through Multimedia

    Sunay Palsole & Harry Schulte, University of Texas at El Paso, United States

    Abstract: Study skills are a very important aspect of college success. This paper provides a look at the development of interactive study skill modules in progress at the University of Texas at El... More

    pp. 1058-1061

  8. Evaluation of Navigational Behavior in a Hypertext Learning System

    Margit Pohl, Monika Lanzenberger & Ursula Kriegshaber, University of Technology Vienna, Austria

    We conducted an empirical study with nine subjects to investigate the navigational behavior. Particularly, we tested our hypotheses whether overview maps are used extensively and whether... More

    pp. 1062-1065

  9. The Delivery and Formatting of Technical Materials Using Multimedia

    Laura Popovich, Nova Southeastern University, United States

    This paper is a report on a study-in-process conducted at a high technology, manufacturing facility in the Western United States. The study is examining the effectiveness of specific instructional... More

    pp. 1066-1071

  10. A Guide to Artificial Intelligence in Games for Educators

    Stephen S, Unitec, New Zealand

    Within the field of games development, artificial intelligence (AI) and artificial life are used to improve the 'lifelike' qualities of characters. Today, leading edge techniques in artificial life... More

    pp. 1072-1075

  11. Interactive Taxonomic Zoology

    Mark Schlueter & Bart Everson, Xavier University of Louisiana, United States

    The purpose of this multimedia project was to create an interactive CD-ROM that would help a student master animal taxonomy and learn about the major groups (Phylum, Sub-phylum, Class) of animals. ... More

    pp. 1076-1077

  12. Generating a Virtual Reality Model of the Shoulder using the Visible Human Dataset

    Steven Seifried, John A Burns School of Medicine, United States; Sam Doll & Scott Lozanoff, University of Hawaii, United States

    The Visible Human dataset provides an outstanding resource for generating anatomical models for use in Gross Anatomy teaching modules. This paper describes the development of a VR model of the... More

    pp. 1078-1079

  13. Selecting Content for Reusable Digital Video in Teacher Education

    Christopher Shamburg, New Jersey City University, United States

    Reusability is especially important in the creation of original digital video. This paper describes considerations for developing reusable video content for various teacher education initiatives... More

    pp. 1080-1082

  14. Extract question system by genetic algorithm at Task given type examination

    Toshihiko Takeuchi & Akiyuki Sakuma, Aoyama Gakuin University, Japan

    A task-given-type examination is an examination system created and named by @the authors. The outline of this system is as follows: (1)A series of questions is provided to learners with enough time... More

    pp. 1083-1086

  15. An Investigation of the Effects of a cognitive tool on Student Motivation and Achievement in tenth grade science classroom

    Shiang-Kwei Wang, Department of Instructional Technology, University of Georgia, United States; Chia-chi Yang, School of Information Science & Learning Technologies, University of Missouri-Columbia, United States

    A high school science teacher reported that the students have motivation and learning problems to understand the concept of fossilization. Working with the science teacher for over eighteen months,... More

    pp. 1087-1088

  16. Virtual Anthology – The Development of a Comprehensive Digital Portfolio

    William Wishart, Thilla Sivakumaran & Susan Skuda, University of Tennessee, United States

    Technology has supported the dramatic evolution of portfolios over the past several years. Digital portfolios are the latest incarnation and Universities across the country are working to develop... More

    pp. 1089-1091

  17. PowerPoint with Pizzazz: Add Talking Movie-Style Characters Through an Innovative Software

    Shirley Yamashita, University of Hawaii at Manoa, United States

    Abstract: Are you an experienced PowerPoint user and interested in adding even more power and appeal to your presentations? If so, this interactive session is a must, as it will introduce you to an... More

    pp. 1092-1094

  18. Is Learning More Influenced by Media or Instruction? East and West Issues

    Jack Fei Yang, Larry K. Bright, Nick Chao-Ming Lin, Ching-Mei Hsiao & Robert Hsun-Cheng Lin, The University of South Dakota, United States

    Both instruction methods and types of distance media may influence learning. This paper explores differences between East and West distance-learning environments and implications for distance... More

    pp. 1095-1099

  19. Enhancing Web-Based Dietetic Training through A PBL Design

    kung-Chi Chan, Providence University, Taiwan; Lih-Juan ChanLin, Fu-Jen Catholic University, Taiwan

    Problem-based learning (PBL) is often promoted in response to the current need of offering authentic and effective professional education. Traditionally, PBL is used in face-to-face learning... More

    pp. 1100-1101

  20. Factors Influencing the Participation of Web-based Distance Education in Taipei and Shanghai Students

    Ying-Chi Chen, Chihlee Institute of Commerce, Taiwan; David Fowler, University of Nebraska-Lincoln, United States

    The purpose of this study is to identify the factors influencing Taipei and Shanghai high school students' participation in the Web-based distance education (DE). MISS (Multi-faceted Internet... More

    pp. 1102-1103