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ED-MEDIA 2003--World Conference on Educational Multimedia, Hypermedia & Telecommunications

2003

Editors

David Lassner; Carmel McNaught

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Table of Contents

13
This conference has 13 award papers. Show award papers

Number of papers: 803

  1. Easy Acquisision and Customization of High-Quality Interactive Learning Content for Your Curriculum

    Nabil Zary, Karolinska Institutet, Sweden; Camillan Huang, Stanford University, United States

    This paper addresses one of the most difficult hurdles in bridging technology with education - the design and adaptation of technology-enhanced, interactive learning content (animations and... More

    pp. 787-790

  2. Easy Java Simulation:An Interactive Tool for Conceptual Learning of Science

    Fu-Kwun Hwang, National Taiwan Normal University, Taiwan; Francisco Esquembre, University of Murcia, Spain

    Easy Java Simulations (Ejs) is an interactive tool developed for the conceptual learning of science. Ejs is designed for teachers and students who want to create (or modify) scientific simulations.... More

    pp. 791-794

  3. USolv-IT: a Web Platform for Multiple Choice Tests by Management of a Problems Database

    Paul Igodt, K.U.Leuven Campus Kortrijk, Belgium; Frank De Clerck, Universiteit Gent, Belgium

    We present a platform which combines self-assessment with a sharing system for exercises. It is built upon a database containing problems and their LOM (=Learning Object Metadata). Being built... More

    pp. 795-798

  4. A Computer-Based Interactive Multimedia Training CD-ROM for Novice Drivers in New Zealand

    Robert Isler & Craig Cockerton, University of Waikato, New Zealand

    This paper will describe the psychological and educational rationales behind the development of a computer-based interactive multimedia training CD-ROM ('CD-DRIVES') that will be made available to ... More

    pp. 799-800

  5. Mobile Educational Games

    Jeff James, Josephine Csete & Bryan Beaton, Hong Kong Polytechnic University, Hong Kong; Douglas Vogel, City University of Hong Kong, Hong Kong

    This paper discusses the potential uses of mobile devices in education. It looks at the emerging capabilities of powerful and mobile PDA devices to deliver a variety of educationally relevant games... More

    pp. 801-802

  6. Designing E-Learning Environments for Engineers

    Yvette James-Gordon, University of Warwick, United Kingdom

    The purpose of this poster presentation is to illustrate the various integrated factors that impact on the design of e-learning environments for engineers. Central to this, are the different... More

    pp. 803-804

  7. CASSYS (Collaborative Keyword Assisted Search System): Development of Educational Interface for Web Search Engine

    Yumiko Kasai, The University of Tokyo, Japan

    Abstract: This research project targets the internet as information source. CASSYS (Collaborative Keyword Assisted Search System) was developed to support web search beginners to find out suitable ... More

    pp. 805-806

  8. Developing a Remote Laboratory for Supporting Creative Learning

    Tatsuya Kikuchi, Hideyoshi Yanagisawa & Shuichi Fukuda, Tokyo Metropolitan Institute of Technology, Japan; Takashi Kenjo, Polytechnic University of Japan, Japan; Keizou Nagaoka, National Institute of Multimedia Education, Japan

    Web-based Learning using the Internet has recently become popular in engineering education. Yet, there are very few Internet-based systems that seem to promote learners' creativity in machining... More

    pp. 807-810

  9. The Effects of Competency and Type of Interaction of Agent Learning Companion on Agent Value, Motivation, and Learning

    Yanghee Kim & E Shen, Florida State University, United States

    The purpose of this study was to examine the effects of competency (high vs. low) and the type of interaction of a learning companion (proactive vs. responsive) on agent value, motivation, and... More

    pp. 811-814

  10. Math Learning Environment for 3rd Grade using Student Modeling

    Ingrid Kirschning & Mariana Valdivia, Universidad de las Américas,Puebla, Mexico

    This paper presents a multimedia learning environment with student modeling developed to teach basic math. The content is based on the official curricula determined by the Mexican government for... More

    pp. 815-820

  11. Improving Speaker Training with Interactive Lectures

    Mathias Kölsch, Kristian Kvilekval & Kevin Almeroth, Dept. of Computer Science, United States

    Feedback has always been a cornerstone of the learning process. Advances in mobile devices and wireless connectivity promise closer and better feedback between speakers and audiences. In this paper... More

    pp. 821-824

  12. Tutors to Learn Programming

    Amruth Kumar, Ramapo College of New Jersey, United States

    We have been developing tutors to help students learn programming. Our evaluations of the tutors indicate that they help improve student learning. We will present our tutors and obtain feedback... More

    pp. 825-826

  13. Possibility of Educational Public Access Toward Terrestrial Digital Broadcasting

    Haruo Kurokami, Faculty of Informatics, Kansai University, Japan; Takayuki Uchigaito, Graduate School of Kansai University, Japan; Sachiyo Ando & Yoshitaka Hayashi, Fujitsu Hokuriku Systems, Ltd., Japan

    Terrestrial Digital Broadcasting is tested from tow points of view. One is the possibility of fostering media literacy, and the other is the possibility of educational use of them. From observation... More

    pp. 827-830

  14. The Hyperbolic Hypotheses Tree

    Monika Lanzenberger & Silvia Miksch, Vienna University of Technology, Austria

    We developed a prototype of a visualization tool called LinkVis. It is a tool for visualizing complex psychotherapeutic actions, their effects and the states of the patients. The combination of... More

    pp. 831-834

  15. Web-Based Intervention for Higher-Order Reading Skills

    Irwin Levinstein & Chutima Boonthum, Old Dominion University, United States; Sriniavas Pillarisetti, University of Memphis, United States; Kalyan Yadavalli, Old Dominion University, United States; Danielle McNamara, University of Memphis, United States

    A promising metacognitive reading strategy intervention is being evaluated in several high schools as a means of improving students' comprehension of science texts. Students are trained to use a... More

    pp. 835-841

  16. The Effect of A Problem-Based Hypermedia Learning Environment on Sixth Graders’ Performance and Attitudes

    Min Liu, The Univ. of Texas -Austin, United States

    A problem-based hypermedia learning environment for middle school science was examined to understand how it affected the performance and attitudes of students at different ability levels as they... More

    pp. 842-848

  17. An Electronic Ludic Learning Environment for Mathematics based on Learning Objects

    Gabriel Lopez Morteo & Gilberto Lopez Mariscal, Centro de Investigacion Cientifica y de Educacion Superior de Ensenada, Mexico

    This paper presents an electronic ludic learning environment based on certain learning objects, as an effort to motivate learners toward mathematics. The learning environment follows the... More

    pp. 849-852

  18. GenBiLL: Generic Biochemical Learning Laboratories

    Alexander Rueegg & Dieter Lorenz, Bielefeld University, Germany

    This paper describes the aims of the GenBiLL project (Generic Biochemical Learning Laboratories). It describes the systematic generic construction of virtual biochemical laboratories and addresses ... More

    pp. 853-859

  19. Community-course Action-interaction Management System(CAMS), an Interactive Session

    Brian Mackie & Norbert Ziemer, Northern Illinois University, United States

    Abstract: A unique online environment has been developed that can easily serve the needs of online groups (e.g. structured groups including classes and professional organizations, or unstructured ... More

    pp. 860-862

  20. Representing, exchanging, and assessing ideas in an almost natural way: The Traces digital media annotation systems

    Scott Macklin, University of Washington, United States

    In this Interactive Session, we will demonstrate how two related digital media annotations systems can be used to support learning and the exchange of ideas. The Traces systems enable users to make... More

    pp. 863-865