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World Conference on Educational Multimedia and Hypermedia & World Conference on Educational Telecommunications, 1996

Jun 17, 1996

Editors

Patricia Carlson; Fillia Makedon

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File: Cover & Front Pages

File: Table of Contents

Table of Contents

Number of papers: 157

  1. A Classroom-Based Multimedia Teaching System: SHARE

    The rapid developments in multimedia technology offer many new possibilities for improving and re-organising the teaching-learning process. But how to make a widespread use of this technology in... More

    pp. 498-503

  2. Scriptable Applications: Implementing Open Architectures In Learning Technology

    The architecture underlying most educational technology prevents substantial extension, customization, or integration by those outside the development group. In contrast, "open" architectures can... More

    pp. 504-509

  3. Learning Computer Skills in School

    The purpose of the study was to investigate the processes between the learner and the computer to understand the learning with and about the computer. The subjects were 11 upper primary school... More

    pp. 510-514

  4. Software Factories for Active Learning Environments

    The creation of authoring tools like HyperCard, Supercard, Director and Authorware have been very important in the development of multimedia programs, including educational multimedia applications.... More

    pp. 515-521

  5. MediaADE : The MHEG-based Distributed Multimedia/Hypermedia Application Development Environment

    pp. 522-527

  6. Flexible Link Architectures in Hypermedia Systems

    Experience with large hypermedia systems suggests that links, incorporating additional at- tributes and used in more (cid:176)exible ways than they are at present, ofier a key to the better... More

    pp. 528-533

  7. Adaptive Interaction through WWW

    The advent of graphical browsers has transformed the World-Wide Web from a tool for scientists to an information and recreation source for millions of people. The Web seems a natural vehicle for... More

    pp. 534-540

  8. ATM as a Facilitator for Distance Learning

    ATM (Asynchronous Transfer Mode) is a high speed, high performance, multiplexing and switching technology that has important implications for distance learning. With its unique ability for... More

    pp. 541-546

  9. Supporting Learning from Field Experience in Teacher Education

    Education for the professions is moving to new curriculum to foster deeper understanding, improved ability to apply knowledge, and reflective practice. Software tools are needed to support new... More

    pp. 547-552

  10. Net-Frog: Analyzing Monthly User Access Patterns on the WWW

    pp. 553-565

  11. Obstacles to the Implementation of Computer-Assisted Reporting Courses

    Computer-assisted reporting, or CAR, includes the use of computers by reporters for gathering and processing information in every phase of news story development. A panel of educators and... More

    pp. 566-574

  12. Comparative Analysis of Teacher’s Discourse and Students' Behaviour in Traditional and Distance Lectures

    This paper describes a comparative analysis of a traditional lecture and a distance lecture. We relied on a morpho-syntactic model of text analysis to study the two teacher's discourses and we... More

    pp. 575-580

  13. Collaborative Learning With Multimedia

    pp. 581-582

  14. Engaging High School Students In Multimedia Development

    This paper reports our experience in engaging high school students in designing and producing multimedia programs for a real audience. It describes the instructional model used and the development ... More

    pp. 583-589

  15. A Computer-Based Tutor for Teaching and Learning Word Problem-Solving

    WoPST is a computer-based learning environment designed to teach word problem solving to 9-12 year old students in Singapore primary schools. The students are taught to solve word problem solving... More

    pp. 590-596

  16. Formal Language as a Medium for Technical Education

    Unspecialized formal language can be used to express technical knowledge in a precise but readable way. The greatest expressive simplicity results if the language uses the simplest possible units... More

    pp. 597-603

  17. Specificying Educational Software: Goals and Process

    pp. 604-610

  18. Is This Thing Really Going to Work?: The Development and Evaluation of Two Computer-Based Multimedia Programs

    The Educational Technology Laboratory at the Medical University of South Carolina (MUSC) has been involved in the development of two computer-based multimedia programs for middle school students.... More

    pp. 611-613

  19. Courseware Market: Problems and Solutions

    The paper discusses the problems and possible solutions related to the development of a world-wide accessible network of courseware repositories. We believe that the proposed solutions represent a ... More

    pp. 614-619

  20. HM-Card: A New Approach to Courseware Production

    In this paper we analyze current trends in courseware development, focusing on the fact that most authoring systems today require too much of an investment of effort to produce multimedia... More

    pp. 620-625