World Conference on Educational Multimedia and Hypermedia & World Conference on Educational Telecommunications, 1996
Jun 17, 1996
Editors
Patricia Carlson; Fillia Makedon
Table of Contents
Number of papers: 157
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Multimedia Communications: Designing for Interactivity
multimedia can provide a means of communications that is very close to talking to a real person. Multimedia should be interactive to give the user as much control over the choices that s/he needs; ... More
pp. 377-381
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Designing Effective Multimedia Programs to Enhance Teacher Problem Solving Skills and Cognitive Flexibility
Multimedia case studies are becoming more common in teacher education. This paper discusses the design of multimedia case study materials from cognitive flexibility theory and reports the results... More
pp. 382-387
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The Evaluation of a Distributed Multimedia Foreign Language Learning System
This paper gives an account of the evaluation of a distributed multimedia foreign language learning system. An overview of the system is given and the user trials are described. A complementary mix... More
pp. 388-394
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Networks, Workstations, Multimedia, and Electronic Communities: Creating a University Learning Environment
The widespread availability of networked communication allows the educational community to provide students with skills needed for pervasive changes in information access and utilization that will ... More
pp. 395-400
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A Framework for CAL Performance Support: An Open Hypertext Model
As Internet and other networked computing environments become more prevalent as primary platforms for learning, effective support tools are required. Learning by exploration and collaboration is... More
pp. 401-406
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Foundations for the Learning Web
The learning web was presented [Norrie and Gaines, 1995] at EdMedia'95 as a systemic approach to the modeling and support of knowledge processes in a learning society. This article addresses the... More
pp. 407-413
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Visualized Conceptual Structuring for Heterogeneous Knowledge Acquisition
The paper describes the computer-aided knowledge engineering technology (CAKE) which is intended to support knowledge engineer at the stage of prior conceptual structuring of the knowledge domain. ... More
pp. 414-419
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Interactive Multimedia Information: Evaluation by home users
In an attempt to provide a set of criteria to evaluate home multimedia products established methods in the fields of human-computer interaction (HCI), computer-assisted learning (CAL) and... More
pp. 420-1237
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Networked, Asynchronous Student Evaluations of Courses and Teaching: An Architecture and Field Studies
As the number of courses offered via advanced telecommunications technologies continues to increase, so does the responsibility of properly evaluating the quality of the course content, activities,... More
pp. 426-438
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A Learning-Lab Where AI Meets HyperMedia
This paper describes the key ideas and the architecture of "A Learning Lab" (ALL) an interactive learning system designed and implemented at Istituto Tecnologie Didattiche to assist students in the... More
pp. 432-898
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QTVR Aided Urban Design and Planning
The paper discusses the Quick Time Virtual Realty (QTVR) technology and its applications in urban design and planning context. Advantages of QTVR over traditional urban design and planning tools... More
pp. 439-442
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Computers and the College Classroom: Two studies of Computer Training and Use Patterns
The Internet is a popular means of communication among college students, yet its application in the educational process has yet to be fully exploited. This paper reports the results of two studies ... More
pp. 443-448
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Embedding Game's Attractiveness into CALL System
This paper describes extracting the attractiveness of video game and embedding the attractiveness into CALL system through the development of a Kanji (Chinese character) compound CAI system.... More
pp. 449-453
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Qualitative Diagnosis of Error-Based Simulation for Error-Visualization
We previously proposed a framework of a simulation which reflects an error a student made and makes him/her understand that his/her solution is erroneous in solving a mechanics problem. The... More
pp. 454-459
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Encouraging the Investigation and Solution of Real-life Problems with Mathematica & QBASIC
A classroom-based study was conducted to investigate whether Sec 2 or grade 7 (age 12 to 13) students will be able to develop critical thinking skills if they are allowed to discover problems about... More
pp. 460-465
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Broadband Architectures For Arts Education: A Preliminary Study
Traditional arts instruction is rarely offered over distance learning networks beyond "appreciation" classes. I hypothesized that this was because current networks are modeled after television: one... More
pp. 466-476
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Implementing a Student Allele Database via
We describe the design and implementation of the Human Genome Diver- sity Pro ject’s Student Allele Database Facility and its interface via the World-Wide Web. The electronic lab bench is ... More
pp. 472-706
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Understanding Teaching in the Video Conferencing Classroom
By the early 1990s the Australian Federal Government had restructured the university sector, creating a number of multi-campus institutions. In this context cross-campus teaching by video... More
pp. 477-482
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MASK: Multimedia Audit Situated Knowledge
The MASK project develops a self-paced interactive multimedia simulation for Auditing students that integrates the latest computer auditing tools into case studies within a 'real world' banking... More
pp. 483-491
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Multimedia-based Case Studies in Education
This contribution describes experiences with a multimedia case study used at the Department of Information Systems for training students in data processing for business purposes. The report... More
pp. 492-497