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British Journal of Educational Technology

Jan 01, 2016 Volume 47, Number 1


Carina Girvan; Sara Hennessy; Manolis Mavrikis; Sara Price; Niall Winters

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Table of Contents

Number of articles: 13

  1. The co-dependent relationship of technology and communities

    Daniel W. Surry & Fredrick W. Baker

    Technology is one the defining features of humanity. It is ubiquitous in modern society and plays an important role in nearly everything that humans do. New technologies frequently spur our... More

    pp. 13-28

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  2. Engaging preservice primary and preprimary school teachers in digital storytelling for the teaching and learning of mathematics

    Andreja Istenic Starčič, Mara Cotic, Ian Solomonides & Marina Volk

    A significant criticism made of preservice teacher education is that it fails to prepare teachers in such a way that they would feel confident in the use of information and communication technology... More

    pp. 29-50

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  3. The perils of a lack of student engagement: Reflections of a “lonely, brave, and rather exposed” online instructor

    Philip Stott

    Wholly online presentation of courses is becoming increasingly common, but poor levels of student engagement pose challenges to institutions, instructors and students. In this paper, I explore the ... More

    pp. 51-64

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  4. Elementary school teachers' ICT use in the classroom and their motivators for using ICT

    Çelebi Uluyol & Sami Şahin

    Teachers play a significant role in integrating information and communication technology (ICT) in schools, and motivated teachers reflect higher levels of ICT use in their classroom. In this study,... More

    pp. 65-75

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  5. The scale for the self-efficacy and perceptions in the safe use of the Internet for teachers: The validity and reliability studies

    Nadire Cavus & Erinc Ercag

    There has been an increase in the vulnerability in Internet security, and the unconscious usage of the Internet is a very important issue throughout the world as it is in Cyprus today. The best way... More

    pp. 76-90

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  6. Comparing the use of the interpersonal computer, personal computer and pen-and-paper when solving arithmetic exercises

    Cristián Alcoholado, Anita Diaz, Arturo Tagle, Miguel Nussbaum & Cristián Infante

    This study aims to understand the differences in student learning outcomes and classroom behaviour when using the interpersonal computer, personal computer and pen-and-paper to solve arithmetic... More

    pp. 91-105

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  7. Assessment and learning technologies: An overview

    Treasa Farrell & Nick Rushby

    Assessment pervades the learning process. This paper provides an overview of the application of technology to support and enhance diagnostic, formative and summative assessment. The focus is on... More

    pp. 106-120

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  8. Beyond performance data: Improving student help seeking by collecting and displaying influential data in an online middle-school science curriculum

    Samantha G. Daley, Garron Hillaire & LeeAnn M. Sutherland

    Technology makes possible abundant new opportunities to capture and display data in online learning environments. We describe here an example of using these opportunities to improve students' use... More

    pp. 121-134

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  9. Barriers to blended digital distance vocational learning for non-traditional students

    Kimberly Safford & Julia Stinton

    This research identifies and examines the challenges of blending digital distance and vocational learning for non-traditional and low-socio-economic status students who are new to university... More

    pp. 135-150

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  10. Learning with serious games: Is fun playing the game a predictor of learning success?

    Nina Iten & Dominik Petko

    Serious games are generally considered to induce positive effects in the areas of learning motivation and learning gains. Yet few studies have examined how these factors are related. Therefore, an ... More

    pp. 151-163

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  11. Benefits, barriers and guideline recommendations for the implementation of serious games in education for stakeholders and policymakers

    Emmanuel Tsekleves, John Cosmas & Amar Aggoun

    Serious games and game-based learning have received increased attention in recent years as an adjunct to teaching and learning material. This has been well echoed in the literature with numerous... More

    pp. 164-183

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  12. Mobile apps for reflection in learning: A design research in K-12 education

    Teemu Leinonen, Anna Keune, Marjaana Veermans & Tarmo Toikkanen

    This study takes a design-based research approach to explore how applications designed for mobile devices could support reflection in learning in K-12 education. Use of mobile devices is increasing... More

    pp. 184-202

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  13. The interaction of child–parent shared reading with an augmented reality (AR) picture book and parents' conceptions of AR learning

    Kun‐Hung Cheng & Chin‐Chung Tsai

    Following a previous study (Cheng & Tsai, 2014. Computers & Education.), this study aimed to probe the interaction of child–parent shared reading with the augmented reality (AR) picture book in... More

    pp. 203-222

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