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International Conferences on Education Technologies (ICEduTech) and Sustainability, Technology and Education (STE)

December 2014

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Table of Contents

Number of papers: 28

  1. Technology and Motor Ability Development

    Lin Wang, Yong Lang & Zhongmin Luo

    As a new member joining the technology family, active video games have been developed to promote physical exercise. This working-in-progress paper shares an ongoing project on examining the basic... More

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  2. Using Tablet PCs in Classroom for Teaching Human-Computer Interaction: An Experience in High Education

    André Constantino da Silva, Daniela Marques, Rodolfo Francisco de Oliveira & Edgar Noda

    The use of computers in the teaching and learning process is investigated by many researches and, nowadays, due the available diversity of computing devices, tablets are become popular in classroom... More

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  3. Assessing Critical Thinking Performance of Postgraduate Students in Threaded Discussions

    Cheng Lee Tan & Lee Luan Ng

    Critical thinking has increasingly been seen as one of the important attributes where human capital is concerned and in line with this recognition, the tertiary educational institutions worldwide... More

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  4. A Study of Facilitating Cognitive Processes with Authentic Support

    Rustam Shadiev, Wu-Yuin Hwang, Yueh-Min Huang & Tzu-Yu Liu

    This study designed learning activity to enhance students' cognitive processes. Students could learn in class and then apply and analyze new knowledge to solve daily life problems by taking... More

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  5. Exploring Social Equity Aspects in Integrating Technology in Primary Mathematics Education

    Dorian Stoilescu

    This research focus on aspects of equity related to the introduction of using technology in classrooms. Technology has the potential to support mathematics pedagogy with visual representations and ... More

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  6. Student Learning through Hands-On Industry Projects

    Lingma Lu Acheson

    Learning is most effective when accompanied by doing. If someone desires to become a baseball player, being told how to play the game, watching others play and even understanding the rules of the... More

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  7. Academic Use of Social Media Technologies as an Integral Element of Informatics Program Delivery in Malaysia

    Jane See Yin Lim, Barry Harper & Joe F. Chicharo

    Higher education institutions are currently examining how the current emerging technologies and social media applications can be integrated with the appropriate teaching pedagogies adopted by... More

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  8. Studying Challenges in Integrating Technology in Secondary Mathematics with Technological Pedagogical and Content Knowledge (TPACK)

    Dorian Stoilescu

    This paper describes challenges encountered by two secondary mathematics teachers when they try to integrate ICT devices in their classes. These findings are based on using the Technological... More

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  9. Makahiki: An Open Source Serious Game Framework for Sustainability Education and Conservation

    Yongwen Xu, Philip M. Johnson, George E. Lee, Carleton A. Moore & Robert S. Brewer

    Sustainability education and conservation have become an international imperative due to the rising cost of energy, increasing scarcity of natural resource and irresponsible environmental practices... More

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  10. Building of a Disaster Recovery Framework for E-Learning Environment Using Private Cloud Collaboration

    Satoshi Togawa & Kazuhide Kanenishi

    In this research, we have built a framework of disaster recovery such as against earthquake, tsunami disaster and a heavy floods for e-Learning environment. Especially, our proposed framework is... More

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  11. Teaching and Learning in the Digital Era: A Case Study of Video-Conference Lectures from Japan to Australia

    Seiko Yasumoto

    "Blended learning" has been attracting academic interest catalysed by the advance of mixed-media technology and has significance for the global educational community and evolutionary... More

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  12. A Design and Development of Distance Learning Support Environment for Collaborative Problem Solving in Group Learners

    Takuya Nitta, Ryo Takaoka, Shigeki Ahama & Masayuki Shimokawa

    The competency and curriculum for human resource development in knowledge based society are proposed in each country. We think the keywords are "collaborative problem solving" and "... More

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  13. The Relationship among Principals' Technology Leadership, Teaching Innovation, and Students' Academic Optimism in Elementary Schools

    Chuan-Chung Hsieh, Hung-Chin Yen & Liu-Yen Kuan

    This study empirically investigates the relationships among principals' technology leadership, teaching innovations, and students' academic optimism by surveying elementary school educators across ... More

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  14. ''Beauty of Wholeness and Beauty of Partiality.'' New Terms Defining the Concept of Beauty in Architecture in Terms of Sustainability and Computer Aided Design

    Ayman A. Farid, Weaam M. Zaghloul & Khaled M. Dewidar

    The great shift in sustainability and computer aided design in the field of architecture caused a remarkable change in the architecture philosophy, new aspects of beauty and aesthetic values are... More

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  15. Lessons Learnt from and Sustainability of Adopting a Personal Learning Environment & Network (Ple&N)

    Eric Tsui & Farzad Sabetzadeh

    This paper describes the feedback from the configuration and deployment of a Personal Learning Environment & Network (PLE&N) tool to support peer-based social learning for university... More

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  16. A Framework for Gamified Activities Based on Mobile Games Played by Portuguese University Students

    Ana Amélia Carvalho, Inês Araújo & Nelson Zagalo

    This paper starts by reporting the findings of a survey of Portuguese university students concerning their game habits and preferences. An online questionnaire was developed and 1101 answers were... More

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  17. The OpenForest Portal as an Open Learning Ecosystem: Co-Developing in the Study of a Multidisciplinary Phenomenon in a Cultural Context

    Anu Liljeström, Jorma Enkenberg, Petteri Vanninen, Henriikka Vartiainen & Sinikka Pöllänen

    This paper discusses the OpenForest portal and its related multidisciplinary learning project. The OpenForest portal is an open learning environment and ecosystem, in which students can participate... More

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  18. Designing Participatory Learning

    Henriikka Vartiainen

    The beginning of the twenty-first century has been described as a time of development for social innovations through which people use, share, and create knowledge in ways that differ fundamentally ... More

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  19. The Study of Adopting Problem Based Learning in Normal Scale Class Course Design

    Chia-ling Hsu

    This study adopts the Problem Based Learning (PBL) for pre-service teachers in teacher education program. The reasons to adopt PBL are the class scale is not a small class, the contents are too... More

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  20. Digital Storytelling across Cultures: Connecting Chinese & Australian Schools

    Mark Pegrum, Grace Oakley, Cher Ping Lim, Xi Bei Xiong & Hanbing Yan

    This paper reflects on a 2013-2014 Australia-China Council project in which school students in Australia and China produced and shared digital stories about their everyday lives and local cultures,... More

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