Search results for author:"Shaunna+Smith"
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Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 112–113
This panel will take a critical look at how digital fabrication technologies can be authentically integrated to support learning in the areas of STEM, STEAM, and educational makerspaces. The panelists will discuss 1) ways of considering the...
Establishing STEAM Technology/Maker Labs in Colleges of Education: Challenges, Opportunities, and Lessons Learned
Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 127–128
This panel will detail efforts at 3 different universities to establish STEAM technology labs/makerspaces. The panelists will discuss the both challenges involved in integrating this technology into their colleges as well as the opportunities these...
Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 129–135
Maker culture is part of a burgeoning movement in which individuals leverage modern digital technologies to produce and share physical artifacts with a broader community. Certain components of the maker movement, if properly leveraged, hold promise...
Topics: Digital Fabrication
Daniel Tillman; Shaunna Smith; Song An; Punya Mishra; Danah Henriksen; Jonathan Cohen; David Slykhuis; Curby Alexander; Joyce Asing-Cashman; Carlos Paez; Annette Siemssen; Cameron Wilson; Sandy Romo; W. Monty Jones
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 137–140
This roundtable discusses research on the utilization of innovative digital design technologies to support current and future teachers in their efforts creating creative classrooms—such as elementary teachers contextualizing mathematics education...