Search results for author:"Shaunna+Smith"
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35th Anniversary - SITE 2024 Attendees: if you are looking for papers from this conference, please use this special attendee-only 35th Anniversary - SITE 2024 search
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Epic Fails: Reconceptualizing Failure as a Catalyst for Developing Creative Persistence within Teaching and Learning Experiences
Shaunna Smith
Journal of Technology and Teacher Education Vol. 23, No. 3 (July 2015) pp. 329–355
This article presents findings from a case study that explored creative persistence through a reconceptualization of what it means to fail within an educational setting. Participants included in-service teachers enrolled in a semester-long graduate...
Topics: Creativity, Teaching Methods, Learning Objects, Physical Environments
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Through the Teacher's Eyes: Unpacking the TPACK of Digital Fabrication Integration in Middle School Language Arts
Shaunna Smith
Journal of Research on Technology in Education Vol. 46, No. 2 (2013) pp. 207–227
Digital fabrication consists of manufacturing design technology that is used to facilitate the creation of physical objects. Existing research suggests digital fabrication technology can inspire student creativity and innovation in mathematics and...
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Pre-Service Teachers’ Technological Pedagogical Knowledge: A Continuum of Views on Effective Technology Integration
Kathryn Lee; Shaunna Smith; Beth Bos
The Journal of Distance Education / Revue de l'ducation Distance Vol. 29, No. 2 (Nov 11, 2014)
This article reports a heuristic case study that explored how components of Technological Pedagogical Knowledge (TPK) manifested in the artifacts of post-Baccalaureate pre-service teachers. Self-reported perceptions of their technology integration...
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A Systematic Literature Review of Using Immersive Virtual Reality Technology in Teacher Education
Glenna Billingsley; Scott Smith; Shaunna Smith; Julia Meritt
Journal of Interactive Learning Research Vol. 30, No. 1 (2019) pp. 65–90
Virtual reality (VR) technology offers promise in enriching learning opportunities in teacher education programs. The purpose of this study was to investigate the ways immersive virtual reality has been used in teacher-training programs. This...
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Makification: Towards a Framework for Leveraging the Maker Movement in Formal Education
Jonathan Cohen; W. Monty Jones; Shaunna Smith; Brendan Calandra
Journal of Educational Multimedia and Hypermedia Vol. 26, No. 3 (July 2017) pp. 217–229
Maker culture is part of a burgeoning movement in which individuals leverage modern digital technologies to produce and share physical artifacts with a broader community. Certain components of the maker movement, if properly leveraged, hold promise...
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Educators' Perceptions of a Maker-Based Learning Experience
Jonathan D. Cohen; Julia Huprich; W. Monty Jones; Shaunna Smith
International Journal of Information and Learning Technology Vol. 34, No. 5 (2017) pp. 428–438
Purpose: The purpose of this paper is to examine a cohort of educators' perspectives of a semester-long maker-based university course. Design/methodology/approach: This qualitative study utilized participants' weekly and end-of-semester written...
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Preservice and Early Career Teachers' Preconceptions and Misconceptions about Making in Education
Jonathan D. Cohen; W. Monty Jones; Shaunna Smith
Journal of Digital Learning in Teacher Education Vol. 34, No. 1 (2018) pp. 31–42
This qualitative study examined preservice and early career teachers' preconceptions and misconceptions about making in education. Eighty-two preservice and early career teachers participated in brief, one-time maker workshops, then wrote...