Search results for author:"Karen+James"
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35th Anniversary - SITE 2024 Attendees: if you are looking for papers from this conference, please use this special attendee-only 35th Anniversary - SITE 2024 search
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Using Technology to Create and Enhance Cooperative Learning
James Dvorak; Karen Buchanan
World Conference on Educational Media and Technology 2002 (2002) pp. 459–464
Research supports the integration of cooperative/collaborative learning both in and out of the classroom. One course at Oklahoma Christian University has been technology-enhanced in order to provide many ways to create or enhance cooperative...
Topics: Collaboration
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Game Development, Haptics, and Problem-based Learning
James Minogue; Gene Tagliarini; Karen Michelson
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 4243–4248
This paper is the second part of two papers regarding work done by the National Science Foundation ITEST projects relating to video games. This second paper tells stories from four projects looking at 21st century skills, gender and the effect games ...
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ADOPTION AND USE OF TECHNOLOGY-SUPPORTED LEARNER-CENTERED PEDAGOGIES: BARRIERS TO TEACHERS’ IMPLEMENTATION
Peg Ertmer; James Lehman; SungHee Park; Jeffry Cramer; Karen Grove
World Conference on Educational Media and Technology 2003 (2003) pp. 1955–1958
Implementation of learner-centered pedagogies in K-12 classrooms poses a number of difficulties for teachers that are not readily addressed through traditional professional development efforts. In this session, we outline the activities and...
Topics: Classrooms, Professional Development, Teachers
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Barriers to Teachers' Adoption and Use of Technology-Supported Learner-Centered Pedagogies
James Lehman; SungHee Park; Jeff Cramer; Karen Grove; Peggy Ertmer
Society for Information Technology & Teacher Education International Conference 2003 (2003) pp. 1761–1766
Problem-based learning (PBL), a teaching/learning approach that relies on ill-structured problems to provide opportunities for student learning, can involve technology as a tool for acquiring, manipulating, and communicating information. In this...
Topics: Teachers, Professional Development, Classrooms, Information Communication Technologies
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Creating Video Games and Simulations for Science and Mathematics: Perspectives from ITEST Projects, Part 1
Steve Bean; Manorama Talaiver; David Gibson; James Minogue; Gene Tagliarini; Karen Michaelson
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 1620–1622
This proposal will shed light on the emergence of games and simulations in youth and teachers programs sponsored by the National Science Foundation's Information Technology Experiences for Students and Teachers (ITEST) program. Six presenters from...