Search results for author:"Ana+A.+Carvalho"
Total records matched: 5 Search took: 0.062 secs
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COMPLEX KNOWLEDGE REPRESENTATION IN A WEB COURSE
Ana A. Carvalho
WebNet World Conference on the WWW and Internet 2000 (2000) pp. 81–87
Complex knowledge acquisition and transfer to new situations is always a difficult task to achieve. Cognitive Flexibility Theory principles are appropriate for complex domains and advanced knowledge acquisition. We apply CFT principles to a novel...
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Looking for a Model to Structure Learning Objects: MPLO (Multiple Perspectives Learning Objects)
Ana A. Carvalho
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (Oct 15, 2007) pp. 37–45
This paper describes a model to address the development of learning objects based on Cognitive Flexibility Theory and on research related to this theory. We called this model Multiple-Perspectives Learning Objects (MPLO). The model integrates three...
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Impact of Podcasts in Teacher Education: from consumers to producers
Ana A. Carvalho; Cristina Aguiar
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 2473–2480
Podcasts are being used in higher education, particularly in blended-learning or in distance learning. Studies in different universities have reported its use with different purposes. The research described in this paper reports to a study conducted ...
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Influence of Podcasts Characteristics on Higher Students’ Acceptance
Ana A. Carvalho; Cristina Aguiar; Carla J. Carvalho; Rosa Cabecinhas
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 3625–3633
Podcasts are a new way to deliver audio information. They have been used in several universities. The study reported in this paper describes four types of podcasts of different length used in four courses. It focuses on students’ acceptance of...
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From Games Played by Secondary Students to a Gamification Framework
Ana A. Carvalho; Nelson Zagalo; Ines Araujo
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 737–744
Playing video games is attractive for most students. Most of them have mobile devices and play mobile games anywhere and anytime. In this paper we report the most played digital games by Portuguese students from grades 10 to 12. A survey was...
Topics: Secondary Education, Games, Games & Simulations, Mobile Learning, International Education