TRIANGLE: A Multi-Media test-bed for examining incidental learning, motivation and the Tamagotchi-Effect within a Game-Show like Computer Based Learning Module
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Authors
EdMedia + Innovate Learning, 2001 in Norfolk, VA USA ISBN 978-1-880094-42-6
Abstract
At first sight, "TRIANGLE" appears to be just another piece of learning software but it is much more than this, it is an experimental test-bed for examining motivational factors in computer based training. Such a multi-media application derives its power of attraction from the quality of the interface design and the multi-medial content. Used as a trial on a defined target group of K12-students this learning module returns results on three basic effects; motivation, incidental learning and what we term a "Tamagotchi-Effect" within a Game-Show-Setting. Depending on how much an avatar has learned, it can answer questions for the player in the Game- Show. The avatar serves as a personal "Tamagotchi". Mathematics was chosen because it is rarely the favorite subject of K12-students at the age of 14-16, therefore it is ideal for testing motivational factors.
Citation
Holzinger, A., Pichler, A., Almer, W. & Maurer, H. (2001). TRIANGLE: A Multi-Media test-bed for examining incidental learning, motivation and the Tamagotchi-Effect within a Game-Show like Computer Based Learning Module. In C. Montgomerie & J. Viteli (Eds.), Proceedings of ED-MEDIA 2001--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 766-771). Norfolk, VA USA: Association for the Advancement of Computing in Education (AACE). Retrieved March 19, 2024 from https://www.learntechlib.org/p/8737.
© 2001 AACE