Tags
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There's More to IT Than Pre-Post Gains: Outcomes in Inquiry-Based Learning Environments Engaging Research Scientists As Online Mentors
Stuessy, C., Peterson, C.A., Ruebush, L. & Hemingway, C. (2012). There's More to IT Than Pre-Post Gains: Outcomes in Inquiry-Based Learning Environments Engaging Research Scientists As Online Mentors. In P. Resta (Ed.), Proceedings of SITE 2012--Society for Information Technology & Teacher Education International Conference (pp. 2115-2122). Austin, Texas, USA: Association for the Advancement of Computing in Education (AACE).
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Engaging Students in Online Art Discussions: Effectiveness of Knowledge Construction and Instructor Facilitative Strategies
Lu, L., Lai, A.L. & Jeng, I. (2008). Engaging Students in Online Art Discussions: Effectiveness of Knowledge Construction and Instructor Facilitative Strategies. In K. McFerrin, R. Weber, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2008--Society for Information Technology & Teacher Education International Conference (pp. 526-531). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE).
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An Investigation of Self-Efficacy using Educational Video Games Developed by the GK-12 STEAM Project
Young, W., Peng, L.W., Carroll, S., Franklin, T., Liu, C. & Chelberg, D. (2009). An Investigation of Self-Efficacy using Educational Video Games Developed by the GK-12 STEAM Project. In I. Gibson, R. Weber, K. McFerrin, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2009--Society for Information Technology & Teacher Education International Conference (pp. 3695-3707). Charleston, SC, USA: Association for the Advancement of Computing in Education (AACE).
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Game-based Learning Aids in Second Life
Young, W., Franklin, T., Cooper, T., Carroll, S. & Liu, C. (2012). Game-based Learning Aids in Second Life. Journal of Interactive Learning Research, 23(1), 57-80. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Factors of Online Learning Adoption: A Comparative Juxtaposition of the Theory of Planned Behaviour and the Technology Acceptance Model
Ndubisi, N. (2006). Factors of Online Learning Adoption: A Comparative Juxtaposition of the Theory of Planned Behaviour and the Technology Acceptance Model. International Journal on E-Learning, 5(4), 571-591. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Educational Technoethics: As a Means to an End
Cortés Pascual, P. (2005). Educational Technoethics: As a Means to an End. AACE Review (formerly AACE Journal), 13(1), 73-90. Norfolk, VA: Association for the Advancement of Computing in Education (AACE).
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Preservice Biology Teachers’ Use of Interactive Display Systems to Support Reforms-Based Science Instruction
Schnittka, C. & Bell, R. (2009). Preservice Biology Teachers’ Use of Interactive Display Systems to Support Reforms-Based Science Instruction. Contemporary Issues in Technology and Teacher Education, 9(2), 131-159. Waynesville, NC USA: Society for Information Technology & Teacher Education.
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Experiences with Extreme Programming
Sherrell, L., Krishna, B., Velaga, N., Vejandla, P. & Satharla, M. (2010). Experiences with Extreme Programming. Journal of Computers in Mathematics and Science Teaching, 29(3), 247-268. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Pretest/Posttest Plus Prompts: Tools for Research and Evaluation
Herron, S. & Gopal, T. (2012). Pretest/Posttest Plus Prompts: Tools for Research and Evaluation. Journal of Computers in Mathematics and Science Teaching, 31(2), 175-204. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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The model of domain learning as a framework for understanding Internet navigation
Schrader, P.G., Lawless, K. & Mayall, H. (2008). The model of domain learning as a framework for understanding Internet navigation. Journal of Educational Multimedia and Hypermedia, 17(2), 235-258. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Educational Gaming as an Instructional Strategy
Williams, V. (2008). Educational Gaming as an Instructional Strategy. In C. Bonk, M. Lee & T. Reynolds (Eds.), Proceedings of E-Learn 2008--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 215-220). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE).
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The 21-Create Project: Using Podcast Instruction with Pre-Service Instructors
Elliott, E., Parks, S., Baird, S. & Emfinger, K. (2009). The 21-Create Project: Using Podcast Instruction with Pre-Service Instructors. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2152-2159). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE).
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E-Learning evolution: Next Steps Semantic web and foundations of E-learning
Aldaej, A., Krause, P. & Strømmen-Bakhtiar, A. (2012). E-Learning evolution: Next Steps Semantic web and foundations of E-learning. In T. Bastiaens & G. Marks (Eds.), Proceedings of E-Learn 2012--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 1 (pp. 2012-2021). Montréal, Quebec, Canada: Association for the Advancement of Computing in Education (AACE).
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Are We All Technically Prepared?—Teachers’ Perspective on the Causes of Comfort or Discomfort in Using Computers at Elementary Grade Teaching
Guha, S. (2003). Are We All Technically Prepared?—Teachers’ Perspective on the Causes of Comfort or Discomfort in Using Computers at Elementary Grade Teaching. Information Technology in Childhood Education Annual, 2003(1), 317-349. Association for the Advancement of Computing in Education (AACE).
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Using Digital Learning Objects to Introduce Students to the Nature of Models and the Nature of Matter
Gustafson, B., Mahaffy, P. & Martin, B. (2011). Using Digital Learning Objects to Introduce Students to the Nature of Models and the Nature of Matter. Journal of Computers in Mathematics and Science Teaching, 30(4), 355-387. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Games and Motivation to Learn Science: Personal Identity, Applicability, Relevance and Meaningfulness
Foster, A. (2008). Games and Motivation to Learn Science: Personal Identity, Applicability, Relevance and Meaningfulness. Journal of Interactive Learning Research, 19(4), 597-614. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Internet-Triggered Disonesty In Academic Environment And The Influence Of Personality
Abdul Karim, N.S. (2010). Internet-Triggered Disonesty In Academic Environment And The Influence Of Personality. In Z. Abas, I. Jung & J. Luca (Eds.), Proceedings of Global Learn Asia Pacific 2010--Global Conference on Learning and Technology (pp. 3694-3706). Penang, Malaysia: Association for the Advancement of Computing in Education (AACE).
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Technology Delivered Feedback for the Online Adult Learner
Hemerda, J. (2012). Technology Delivered Feedback for the Online Adult Learner. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 2899-2904). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).
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Accelerometer Input as an Alternative to Direct Manipulation Input for the Assessment of Individual User Learning Styles
Mehigan, T., Kehoe, A. & Pitt, I. (2009). Accelerometer Input as an Alternative to Direct Manipulation Input for the Assessment of Individual User Learning Styles. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 864-884). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE).
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Use of Innovation Component Configuration Map (ICCM) to Measure Technology Integration Practices of Higher Education Faculty
Javeri, M. & Persichitte, K. (2010). Use of Innovation Component Configuration Map (ICCM) to Measure Technology Integration Practices of Higher Education Faculty. Journal of Technology and Teacher Education, 18(4), 607-643. Waynesville, NC USA: Society for Information Technology & Teacher Education.