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    • Teaching an online course for the first time: Templates and strategies for novice online instructors

      Lee, C.Y., Dickerson, J. & Winslow, J. (2010). Teaching an online course for the first time: Templates and strategies for novice online instructors. In J. Sanchez & K. Zhang (Eds.), Proceedings of E-Learn 2010--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (p. 205). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE).

    • Digital Play, Ludology, and the Future of Educational Games

      Kimmons, R. (2010). Digital Play, Ludology, and the Future of Educational Games. In J. Sanchez & K. Zhang (Eds.), Proceedings of E-Learn 2010--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 171-179). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE).

    • What Makes e-Learning Tutorials Effective? The Use of Catalytic Content to Support the Learning Process

      Ellis, J. (2010). What Makes e-Learning Tutorials Effective? The Use of Catalytic Content to Support the Learning Process. In J. Sanchez & K. Zhang (Eds.), Proceedings of E-Learn 2010--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 80-89). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE).

    • The Impact of Problem Based Learning, Blended-Problem Based Learning, and Traditional Lecture on Student’s Academic Achievement in Education

      Derby, C. & Williams, F. (2010). The Impact of Problem Based Learning, Blended-Problem Based Learning, and Traditional Lecture on Student’s Academic Achievement in Education. In J. Sanchez & K. Zhang (Eds.), Proceedings of E-Learn 2010--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 50-55). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE).

    • Ongoing Design of a Case-Based E-Learning System Promoting Engineering Students’ Personal Epistemology and Real-World Problem Solving Abilities: A Formative Evaluation

      Choi, I., Hong, Y.C., Kellam, N., Gattie, D. & Gay, M. (2010). Ongoing Design of a Case-Based E-Learning System Promoting Engineering Students’ Personal Epistemology and Real-World Problem Solving Abilities: A Formative Evaluation. In J. Sanchez & K. Zhang (Eds.), Proceedings of E-Learn 2010--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 34-39). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE).

    • How scientific inquiry emerges from game design

      Sheridan, K., Clark, K.C. & Peters, E. (2009). How scientific inquiry emerges from game design. In I. Gibson, R. Weber, K. McFerrin, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2009--Society for Information Technology & Teacher Education International Conference (pp. 1555-1563). Charleston, SC, USA: Association for the Advancement of Computing in Education (AACE).

    • Advanced Authoring, Engaging Learners

      Carr, B. (2010). Advanced Authoring, Engaging Learners. In J. Sanchez & K. Zhang (Eds.), Proceedings of E-Learn 2010--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (p. 32). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE).

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