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Compiled by Mark Rodriguez, Sacramento State University, United States

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    • Maximizing Training Effectiveness using PC-Based Games

      Belanich, J., Orvis, K. & Sibley, D. (2003). Maximizing Training Effectiveness using PC-Based Games. In A. Rossett (Ed.), Proceedings of E-Learn 2003--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1515-1518). Phoenix, Arizona, USA: Association for the Advancement of Computing in Education (AACE).

    • Engaging young minds - Using computer game programming to enhance learning.

      Kearney, P. (2004). Engaging young minds - Using computer game programming to enhance learning. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of ED-MEDIA 2004--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3915-3920). Lugano, Switzerland: Association for the Advancement of Computing in Education (AACE).

    • Virtual Kids of the 21 st Century: Understanding the Children in Schools Today

      Yelland, N. & Lloyd, M. (2001). Virtual Kids of the 21 st Century: Understanding the Children in Schools Today. Information Technology in Childhood Education Annual, 2001(1), 175-192. Norfolk, VA: Association for the Advancement of Computing in Education (AACE).

    • Promoting Physical Activity within the Elementary School Curriculum Through Simulations and Games

      Partridge, A., Blair, E. & Leidman, M.B. (2007). Promoting Physical Activity within the Elementary School Curriculum Through Simulations and Games. In R. Carlsen, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2007--Society for Information Technology & Teacher Education International Conference (pp. 1230-1235). San Antonio, Texas, USA: Association for the Advancement of Computing in Education (AACE).

    • Supporting Technology in Elementary Classrooms: The Roles of Students

      Marcovitz, D. & Hamza, M.K. (2000). Supporting Technology in Elementary Classrooms: The Roles of Students. In D. Willis, J. Price & J. Willis (Eds.), Proceedings of SITE 2000--Society for Information Technology & Teacher Education International Conference (pp. 2061-2067). Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).

    • Computer Games and Student Learning: The Good and the Ugly

      Degenhart, A., Keengwe, J. & Onchwari, G. (2007). Computer Games and Student Learning: The Good and the Ugly. In R. Carlsen, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2007--Society for Information Technology & Teacher Education International Conference (pp. 1968-1970). San Antonio, Texas, USA: Association for the Advancement of Computing in Education (AACE).

    • Measuring Habits and Attitudes towards Computer and Video Games

      Jones, G. & Dondlinger, M.J. (2007). Measuring Habits and Attitudes towards Computer and Video Games. In R. Carlsen, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2007--Society for Information Technology & Teacher Education International Conference (pp. 1221-1223). San Antonio, Texas, USA: Association for the Advancement of Computing in Education (AACE).

    • The affordances and limitations of computers for play in early childhood

      Verenikina, I., Herrington, J., Peterson, R. & Mantei, J. (2008). The affordances and limitations of computers for play in early childhood. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3091-3100). Vienna, Austria: Association for the Advancement of Computing in Education (AACE).

    • Third generation educational use of computer games

      Egenfeldt-Nielsen, S. (2007). Third generation educational use of computer games. Journal of Educational Multimedia and Hypermedia, 16(3), 263-281. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).

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