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Creativity and Visual arts

Compiled by Jennifer Hanson

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  • Development of Technology in Graphic Design

    Lucero, C. & Liu, L. (2005). Development of Technology in Graphic Design. In C. Crawford, R. Carlsen, I. Gibson, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2005--Society for Information Technology & Teacher Education International Conference (pp. 1997-2000). Phoenix, AZ, USA: Association for the Advancement of Computing in Education (AACE).

  • Graphic Design Software and Creativity Development

    Ponce, R.M. & Martínez, E. (2000). Graphic Design Software and Creativity Development. In D. Willis, J. Price & J. Willis (Eds.), Proceedings of SITE 2000--Society for Information Technology & Teacher Education International Conference (pp. 806-808). Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).

  • Understanding the image in the digital culture: the quest for an interdisciplinary and collaborative education

    Madrazo, L. (2004). Understanding the image in the digital culture: the quest for an interdisciplinary and collaborative education. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of ED-MEDIA 2004--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1487-1494). Lugano, Switzerland: Association for the Advancement of Computing in Education (AACE).

  • It Takes a Village to Build A Writing Project: A Case Study of a Virtual Learning Community

    Hirtle, J., Bence, C. & Quintans, J. (2006). It Takes a Village to Build A Writing Project: A Case Study of a Virtual Learning Community. In T. Reeves & S. Yamashita (Eds.), Proceedings of E-Learn 2006--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2560-2565). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE).

  • Producing for Producers

    Petroski, A. (2007). Producing for Producers. In T. Bastiaens & S. Carliner (Eds.), Proceedings of E-Learn 2007--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (p. 151). Quebec City, Canada: Association for the Advancement of Computing in Education (AACE).

  • When graphic and web design meet course design: Applying graphic and website design principles into online course design.

    Lee, C.Y. (2007). When graphic and web design meet course design: Applying graphic and website design principles into online course design. In T. Bastiaens & S. Carliner (Eds.), Proceedings of E-Learn 2007--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1679-1680). Quebec City, Canada: Association for the Advancement of Computing in Education (AACE).

  • Knowledge Elicitation for Technological Expertise Development: Apply Cognitive Task Analysis in Streaming Video e-Learning of Technology

    Sun, L. (2006). Knowledge Elicitation for Technological Expertise Development: Apply Cognitive Task Analysis in Streaming Video e-Learning of Technology. In T. Reeves & S. Yamashita (Eds.), Proceedings of E-Learn 2006--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 937-942). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE).

  • How to work with computers and digital systems as an educational tools for preparing teachers for using technologies with graphic design students.

    Miranda, M.G. (2003). How to work with computers and digital systems as an educational tools for preparing teachers for using technologies with graphic design students. In C. Crawford, N. Davis, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2003--Society for Information Technology & Teacher Education International Conference (pp. 3576-3579). Albuquerque, New Mexico, USA: Association for the Advancement of Computing in Education (AACE).

  • Within Interactive Technology: Story Won’t Be Imagination Only

    Huang, J.K., Lee, C.W., Chou, W.S., Chin, C.N., Lee, P.C., Yeh, T.Y. & Sun, H.H. (2008). Within Interactive Technology: Story Won’t Be Imagination Only. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1542-1547). Vienna, Austria: Association for the Advancement of Computing in Education (AACE).

  • A Case Study of Situated Learning with Interactive Digital Storytelling

    Lee, C.W., Huang, J.K., Wang, C.M., Chen, H.C., Lee, P.C., Huang, M.J. & Chin, C.N. (2008). A Case Study of Situated Learning with Interactive Digital Storytelling. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1422-1427). Vienna, Austria: Association for the Advancement of Computing in Education (AACE).

  • Digital Storytelling as a Modern Vehicle for the Exploration of Modern Art

    Wake, D. (2007). Digital Storytelling as a Modern Vehicle for the Exploration of Modern Art. In R. Carlsen, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2007--Society for Information Technology & Teacher Education International Conference (pp. 2696-2701). San Antonio, Texas, USA: Association for the Advancement of Computing in Education (AACE).

  • Integrating the Best Practices of Face-to-Face Art History and Online Teaching

    Donahue-Wallace, K. & Chanda, J. (2004). Integrating the Best Practices of Face-to-Face Art History and Online Teaching. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of ED-MEDIA 2004--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3547-3552). Lugano, Switzerland: Association for the Advancement of Computing in Education (AACE).

  • Digital ART& Magazine: Interactivity and Collaborative Learning in the Production of Collective Knowledge

    Prata-Linhares, M. & Sampaio- Ralha, J.L.F. (2005). Digital ART& Magazine: Interactivity and Collaborative Learning in the Production of Collective Knowledge. In C. Crawford, R. Carlsen, I. Gibson, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2005--Society for Information Technology & Teacher Education International Conference (pp. 2059-2062). Phoenix, AZ, USA: Association for the Advancement of Computing in Education (AACE).

  • Fostering Creativity in a Qualitative Research Course Using BlackBoard with a Blended Learning Approach: Best Practices.

    Mortera-Gutiérrez, F. (2007). Fostering Creativity in a Qualitative Research Course Using BlackBoard with a Blended Learning Approach: Best Practices. In C. Montgomerie & J. Seale (Eds.), Proceedings of ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1678-1683). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE).

  • “Exploring Creativity in the Digital Age”

    Harbach, B. (2003). “Exploring Creativity in the Digital Age”. In D. Lassner & C. McNaught (Eds.), Proceedings of ED-MEDIA 2003--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2390-2392). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE).

  • Designing a Pilot eLearning Space for Releasing Learners’ Creative Potential

    Lau, K.w. (2007). Designing a Pilot eLearning Space for Releasing Learners’ Creative Potential. In C. Montgomerie & J. Seale (Eds.), Proceedings of ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1515-1522). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE).

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