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Game research

Compiled by Emily Harrington

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    • Simulation of Multimedia Learning Systems: A Game Based Approach

      Lye, S. (2004). Simulation of Multimedia Learning Systems: A Game Based Approach. In R. Ferdig, C. Crawford, R. Carlsen, N. Davis, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2004--Society for Information Technology & Teacher Education International Conference (pp. 4195-4199). Atlanta, GA, USA: Association for the Advancement of Computing in Education (AACE).

    • Mobile Game-Based Learning in Secondary Education: Engagement, Motivation and Learning in a Mobile City Game

      Huizenga, J., Admiraal, W., Akkerman, S. & Dam, G.t. (2009). Mobile Game-Based Learning in Secondary Education: Engagement, Motivation and Learning in a Mobile City Game. Journal of Computer Assisted Learning, 25(4), 332-344. Wiley.

    • Creative Writing, Problem-Based Learning, and Game-Based Learning Principles

      Trekles, A.M. (2012). Creative Writing, Problem-Based Learning, and Game-Based Learning Principles. Presented at International Society for Technology in Education (ISTE) Conference 2012.

    • Game-Based Learning in Higher Education

      Wiggins, B. & Simkowski, S. (2014). Game-Based Learning in Higher Education. In T. Bastiaens (Ed.), Proceedings of World Conference on E-Learning (pp. 2050-2058). New Orleans, LA, USA: Association for the Advancement of Computing in Education (AACE).

    • Game-Based Learning: Structures and Outcomes

      Yacci, M. (2004). Game-Based Learning: Structures and Outcomes. In R. Ferdig, C. Crawford, R. Carlsen, N. Davis, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2004--Society for Information Technology & Teacher Education International Conference (pp. 1894-1896). Atlanta, GA, USA: Association for the Advancement of Computing in Education (AACE).

    • Just-in-Time Game-Based Learning

      Zualkernan, I., Parmar, F. & Al-Moudares, L. (2005). Just-in-Time Game-Based Learning. In P. Kommers & G. Richards (Eds.), Proceedings of ED-MEDIA 2005--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1450-1458). Montreal, Canada: Association for the Advancement of Computing in Education (AACE).

    • Game-Based Learning: A Different Perspective

      Royle, K. (2008). Game-Based Learning: A Different Perspective. Innovate: Journal of Online Education, 4(4),.

    • Designing Game Based Learning - a Participatory Approach

      Pohl, M., Rester, M., Judmaier, P. & Leopold, D. (2008). Designing Game Based Learning - a Participatory Approach. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1317-1322). Vienna, Austria: Association for the Advancement of Computing in Education (AACE).

    • The Effectiveness of Digital Game-Based Learning

      Chen, X., Wei, T., Moore, T.L., Panyukov, D. & Xiao, F. (2014). The Effectiveness of Digital Game-Based Learning. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 625-630). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE).

    • Parental acceptance of digital game-based learning

      Bourgonjon, J., Valcke, M., Soetaert, R., de Wever, B. & Schellens, T. (2011). Parental acceptance of digital game-based learning. Computers & Education, 57(1), 1434-1444. Elsevier Ltd.

    • Light Game: The Future of the Digital Game-Based Learning

      junjie, S., Fong-Lok, L. & Ho-man, L. (2005). Light Game: The Future of the Digital Game-Based Learning. In C. Crawford, R. Carlsen, I. Gibson, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2005--Society for Information Technology & Teacher Education International Conference (pp. 722-726). Phoenix, AZ, USA: Association for the Advancement of Computing in Education (AACE).

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