Tags
-
Critical Fusion—Technology and Equity in Secondary Education
Magolda, P. (2006). Critical Fusion—Technology and Equity in Secondary Education. AACE Review (formerly AACE Journal), 14(3), 287-311. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
-
Enhancing Parent-Teacher Communication Using Technology: A Reading Improvement Clinic Example With Beginning Teachers
Merkley, D., Schmidt, D., Dirksen, C. & Fuhler, C. (2006). Enhancing Parent-Teacher Communication Using Technology: A Reading Improvement Clinic Example With Beginning Teachers. Contemporary Issues in Technology and Teacher Education, 6(1), 11-42. Waynesville, NC USA: Society for Information Technology & Teacher Education.
-
Investigation of Critical Attributes of Mathematics Software Intended for Use by Young Children
Varol, F. & Colburn, L.K. (2007). Investigation of Critical Attributes of Mathematics Software Intended for Use by Young Children. AACE Review (formerly AACE Journal), 15(2), 159-181. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
-
Guest Editorial: On Technology and English Education
Swenson, J. (2006). Guest Editorial: On Technology and English Education. Contemporary Issues in Technology and Teacher Education, 6(2), 163-173. Waynesville, NC USA: Society for Information Technology & Teacher Education.
-
Evaluating LMS Usability for Enhanced eLearning Experience
Inversini, A., Botturi, L. & Triacca, L. (2006). Evaluating LMS Usability for Enhanced eLearning Experience. In E. Pearson & P. Bohman (Eds.), Proceedings of ED-MEDIA 2006--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 595-601). Orlando, FL USA: Association for the Advancement of Computing in Education (AACE).
-
Experience and Evaluation in Using Tablet PCs at Acadia University
Benoit, D. & Shakshuki, E. (2006). Experience and Evaluation in Using Tablet PCs at Acadia University. In E. Pearson & P. Bohman (Eds.), Proceedings of ED-MEDIA 2006--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1461-1468). Orlando, FL USA: Association for the Advancement of Computing in Education (AACE).
-
Problem-Based Educational Games: Connections, Prescriptions, and Assessment
Walker, A. & Shelton, B.E. (2008). Problem-Based Educational Games: Connections, Prescriptions, and Assessment. Journal of Interactive Learning Research, 19(4), 663-684. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
-
Interactive virtual expeditions as a learning tool: the School of Rock Expedition case study
Niemitz, M., Slough, S., Peart, L., Klaus, A., Leckie, R.M. & St. John, K. (2008). Interactive virtual expeditions as a learning tool: the School of Rock Expedition case study. Journal of Educational Multimedia and Hypermedia, 17(4), 561-580. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
-
Game literacy in theory and practice
Buckingham, D. & Burn, A. (2007). Game literacy in theory and practice. Journal of Educational Multimedia and Hypermedia, 16(3), 323-349. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
-
New media resistance: Barriers to implementation of computer video games in the classroom
Rice, J.W. (2007). New media resistance: Barriers to implementation of computer video games in the classroom. Journal of Educational Multimedia and Hypermedia, 16(3), 249-261. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
-
Acquisition of Physics Content Knowledge and Scientific Inquiry Skills in a Robotics Summer Camp
Ma, Y., Lai, G., Prejean, L., Ford, M.J. & Williams, D. (2007). Acquisition of Physics Content Knowledge and Scientific Inquiry Skills in a Robotics Summer Camp. In R. Carlsen, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2007--Society for Information Technology & Teacher Education International Conference (pp. 3437-3444). San Antonio, Texas, USA: Association for the Advancement of Computing in Education (AACE).
-
Looking Forward to Look Backward: Technology and King Arthur
Thomas, J.D.E., Driver, M., Coppola, J.F. & Thomas, B.A. (2008). Looking Forward to Look Backward: Technology and King Arthur. AACE Review (formerly AACE Journal), 16(4), 367-383. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
-
Working Memory Capacity and Mobile Multimedia Learning Environments: Individual Differences in Learning While Mobile
Doolittle, P.E. & Mariano, G.J. (2008). Working Memory Capacity and Mobile Multimedia Learning Environments: Individual Differences in Learning While Mobile. Journal of Educational Multimedia and Hypermedia, 17(4), 511-530. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
-
Real Communities vs. Virtual Communities - Structural Adaptations of a Learning Management System
Villa, N., Colazzo, L., Conte, F. & Molinari, A. (2007). Real Communities vs. Virtual Communities - Structural Adaptations of a Learning Management System. In T. Bastiaens & S. Carliner (Eds.), Proceedings of E-Learn 2007--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2416-2423). Quebec City, Canada: Association for the Advancement of Computing in Education (AACE).
-
Risk and Responsibility: A Self-Study of Teaching with Second Life
Sullivan, F. (2009). Risk and Responsibility: A Self-Study of Teaching with Second Life. Journal of Interactive Learning Research, 20(3), 337-357. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
-
Increasing Student Discourse to Support Rapport Building in Web and Blended Courses Using a 3D Online Learning Environment
Jones, J., Warren, S. & Robertson, M. (2009). Increasing Student Discourse to Support Rapport Building in Web and Blended Courses Using a 3D Online Learning Environment. Journal of Interactive Learning Research, 20(3), 269-294. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
-
Toward a Virtual Field Trip Model for the Social Studies
Stoddard, J. (2009). Toward a Virtual Field Trip Model for the Social Studies. Contemporary Issues in Technology and Teacher Education, 9(4), 412-438. Waynesville, NC USA: Society for Information Technology & Teacher Education.
-
Educational Game as Supplemental Learning Tool: Benefits, Challenges, and Tensions Arising from Use in an Elementary School Classroom
Warren, S., Dondlinger, M.J., Stein, R. & Barab, S. (2009). Educational Game as Supplemental Learning Tool: Benefits, Challenges, and Tensions Arising from Use in an Elementary School Classroom. Journal of Interactive Learning Research, 20(4), 487-505. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
-
Is new necessarily good? Testing usability of the new Office 2007 user interface
Colazzo, L., Molinari, A. & Tomasini, S. (2008). Is new necessarily good? Testing usability of the new Office 2007 user interface. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1371-1379). Vienna, Austria: Association for the Advancement of Computing in Education (AACE).
-
Enhancing Science Education through Instructional Games that Prepare Students for Knowledge Acquisition
Carter, B., Wilbanks, L. & Reese, D.D. (2009). Enhancing Science Education through Instructional Games that Prepare Students for Knowledge Acquisition. In I. Gibson, R. Weber, K. McFerrin, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2009--Society for Information Technology & Teacher Education International Conference (pp. 1410-1417). Charleston, SC, USA: Association for the Advancement of Computing in Education (AACE).