Tags
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Computer games and learning: The relationship between design, gameplay and outcomes
Schrader, C. & Bastiaens, T. (2012). Computer games and learning: The relationship between design, gameplay and outcomes. Journal of Interactive Learning Research, 23(3), 251-271. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Developing EFL students' vocabulary size and TOEIC performance through CALL
Huang, C.P. (2012). Developing EFL students' vocabulary size and TOEIC performance through CALL. In P. Resta (Ed.), Proceedings of SITE 2012--Society for Information Technology & Teacher Education International Conference (pp. 2843-2848). Austin, Texas, USA: Association for the Advancement of Computing in Education (AACE).
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Integration of E-Learning and M-Learning in Teaching EFL in Japan
Obari, H. (2009). Integration of E-Learning and M-Learning in Teaching EFL in Japan. In T. Bastiaens, J. Dron & C. Xin (Eds.), Proceedings of E-Learn 2009--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1009-1015). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE).
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The Impact of Mobile Handheld Digital Devices on Student Learning: A Literature Review with Meta-Analysis
Friedel, H., Bos, B., Lee, K. & Smith, S. (2013). The Impact of Mobile Handheld Digital Devices on Student Learning: A Literature Review with Meta-Analysis. In R. McBride & M. Searson (Eds.), Proceedings of SITE 2013--Society for Information Technology & Teacher Education International Conference (pp. 3708-3717). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE).
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English Language Learning by Multimedia Mobile phones
Kimura, M. (2006). English Language Learning by Multimedia Mobile phones. In E. Pearson & P. Bohman (Eds.), Proceedings of ED-MEDIA 2006--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2575-2578). Orlando, FL USA: Association for the Advancement of Computing in Education (AACE).
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Architectures for Mobile Learning
Dodge, B. & Bober-Michel, M. (2011). Architectures for Mobile Learning. In M. Koehler & P. Mishra (Eds.), Proceedings of SITE 2011--Society for Information Technology & Teacher Education International Conference (pp. 3057-3060). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE).
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A Study on English Vocabulary Learning Behaviors Based on Biological Data Analysis
Funahara, N., Kurata, Y., Hayashi, J., Ohashi, E., Otsuka, N. & Sato, T. (2015). A Study on English Vocabulary Learning Behaviors Based on Biological Data Analysis. In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1465-1470). Kona, Hawaii, United States: Association for the Advancement of Computing in Education (AACE).
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Observing Vocabulary Learning Strategies with an Online Annotation System
Yeh, S.W. (2012). Observing Vocabulary Learning Strategies with an Online Annotation System. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 1407-1412). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).
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Supporting vocabulary growth of high school students: An analysis of the potential of a mobile learning device and gaming app
Redd, J.B. Supporting vocabulary growth of high school students: An analysis of the potential of a mobile learning device and gaming app. Ph.D. thesis, Iowa State University.
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A Comparison of Undergraduate Students' English Vocabulary Learning: Using Mobile Phones and Flash Cards
Basoglu, E.B. & Akdemir, O. (2010). A Comparison of Undergraduate Students' English Vocabulary Learning: Using Mobile Phones and Flash Cards. Turkish Online Journal of Educational Technology, 9(3), 1-7.
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Reexamining the Effectiveness of Vocabulary Learning via Mobile Phones
Zhang, H., Song, W. & Burston, J. (2011). Reexamining the Effectiveness of Vocabulary Learning via Mobile Phones. Turkish Online Journal of Educational Technology, 10(3), 203-214.
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L'Italiano al Telefonino: Using SMS to Support Beginners' Language Learning
Kennedy, C. & Levy, M. (2008). L'Italiano al Telefonino: Using SMS to Support Beginners' Language Learning. ReCALL, 20(3), 315-330.
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Digital Word Walls and Vocabulary Learning: The Use of iPods to Facilitate Vocabulary Instruction with ESL Students
Fraga, L. & Harmon, J. (2012). Digital Word Walls and Vocabulary Learning: The Use of iPods to Facilitate Vocabulary Instruction with ESL Students. In P. Resta (Ed.), Proceedings of SITE 2012--Society for Information Technology & Teacher Education International Conference (pp. 1778-1780). Austin, Texas, USA: Association for the Advancement of Computing in Education (AACE).
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Automatic Creation of Vocabulary Learning Materials from Short Movies
Ishikawa, M., Hasegawa, K., Amemiya, S., Kaneko, K., Miyakoda, H. & Tsukahara, W. (2007). Automatic Creation of Vocabulary Learning Materials from Short Movies. In T. Bastiaens & S. Carliner (Eds.), Proceedings of E-Learn 2007--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 6044-6051). Quebec City, Canada: Association for the Advancement of Computing in Education (AACE).
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A distributed notebook system for vocabulary learning
Sagisaka, T., Munakata, T. & Hakozaki, K. (2000). A distributed notebook system for vocabulary learning. In J. Bourdeau & R. Heller (Eds.), Proceedings of ED-MEDIA 2000--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 994-999). Montreal, Canada: Association for the Advancement of Computing in Education (AACE).
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A Scaffolding for Vocabulary Teaching and Learning
Yuvienco, J. (2008). A Scaffolding for Vocabulary Teaching and Learning. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 4522-4527). Vienna, Austria: Association for the Advancement of Computing in Education (AACE).
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Effectiveness of Vocabulary Learning via Mobile Phone
Lu, M. (2008). Effectiveness of Vocabulary Learning via Mobile Phone. Journal of Computer Assisted Learning, 24(6), 515-525. Wiley.
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Project Tamago: Design and Development of an Augmented Reality Mobile Game for Japanese Language Learning
Shea, A. & Ito, J. (2013). Project Tamago: Design and Development of an Augmented Reality Mobile Game for Japanese Language Learning. In J. Herrington, A. Couros & V. Irvine (Eds.), Proceedings of EdMedia 2013--World Conference on Educational Media and Technology (pp. 2281-2285). Victoria, Canada: Association for the Advancement of Computing in Education (AACE).
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Natural Language Processing and Game-based Practice in iSTART
Jackson, T., Boonthum-Denecke, C. & McNamara, D. (2015). Natural Language Processing and Game-based Practice in iSTART. Journal of Interactive Learning Research, 26(2), 189-208. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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An Instructional Design Theory for Teaching Vocabulary Online as a Component of a Reading Course
Kou, X. & Liu, G.Z. (2003). An Instructional Design Theory for Teaching Vocabulary Online as a Component of a Reading Course. In A. Rossett (Ed.), Proceedings of E-Learn 2003--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1060-1061). Phoenix, Arizona, USA: Association for the Advancement of Computing in Education (AACE).