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Game Design

Compiled by Bryan Kersten

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    • Part 2: Designs for Learning: Examining Customization, Modality, and User Control in Game-Based Learning Environments: Part One

      Hoffman, D.L., Kinzer, C.K., Turkay, S., Paek, S., Chantes, P. & Gunbas, N. (2013). Part 2: Designs for Learning: Examining Customization, Modality, and User Control in Game-Based Learning Environments: Part One. In J. Herrington, A. Couros & V. Irvine (Eds.), Proceedings of EdMedia 2013--World Conference on Educational Media and Technology (pp. 997-1002). Victoria, Canada: Association for the Advancement of Computing in Education (AACE).

    • Attributes and Motivation in Game-Based Learning: A Review of the Literature

      Kang, J. (2013). Attributes and Motivation in Game-Based Learning: A Review of the Literature. In J. Herrington, A. Couros & V. Irvine (Eds.), Proceedings of EdMedia 2013--World Conference on Educational Media and Technology (p. 2546). Victoria, Canada: Association for the Advancement of Computing in Education (AACE).

    • Computer Game Theories for Designing Motivating Educational Software: A Survey Study

      Ang, C.S. & Rao, G.S.V.R.K. (2008). Computer Game Theories for Designing Motivating Educational Software: A Survey Study. International Journal on E-Learning, 7(2), 181-199. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).

    • Usability and Playability Heuristics for Evaluation of an Instructional Game

      Tan, J.L., Goh, D.H.L., Ang, R.P. & Huan, V.S. (2010). Usability and Playability Heuristics for Evaluation of an Instructional Game. In J. Sanchez & K. Zhang (Eds.), Proceedings of E-Learn 2010--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 363-373). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE).

    • Gaming literacies: A game design study in action

      Salen, K. (2007). Gaming literacies: A game design study in action. Journal of Educational Multimedia and Hypermedia, 16(3), 301-322. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).

    • Learning and Teaching with Electronic Games

      Ferdig, R. (2009). Learning and Teaching with Electronic Games. Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).

    • Foundation for Measuring Engagement in Educational Games

      Kiili, K. & Lainema, T. (2008). Foundation for Measuring Engagement in Educational Games. Journal of Interactive Learning Research, 19(3), 469-488. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).

    • A Design Model as a Tool for Developing a Virtual Learning Environment

      Yliräisänen-Seppänen, P. & Timonen, E. (2010). A Design Model as a Tool for Developing a Virtual Learning Environment. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 725-731). Toronto, Canada: Association for the Advancement of Computing in Education (AACE).

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