Search results for author:"Zhi-Hong Chen"
Total records matched: 10 Search took: 0.075 secs
We care about you: Incorporating pet characteristics with educational agents through reciprocal caring approach
Computers & Education Vol. 59, No. 4 (December 2012) pp. 1081–1088
Although different educational agents have been proposed to facilitate student learning, most of them operate from a “smart” (i.e., intelligent and autonomous) perspective. Recently, a so-called “non-smart” perspective is also attracting increasing...
When educational agents meet surrogate competition: Impacts of competitive educational agents on students' motivation and performance
Computers & Education Vol. 75, No. 1 (June 2014) pp. 274–281
The design of educational agents increasingly attracts researchers' attention recently. One of major reasons is that educational agents could enhance student learning in various aspects. Although research in this area has mushroomed, such research...
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 124–133
Educational agents (including animal companions) are a kind of interface agent, which is a significant component in educational systems, and has great impacts on student learning. However, with the development of emerging technologies (e.g.,...
Journal of Educational Technology & Society Vol. 21, No. 1 (2018) pp. 70–81
This paper describes the development of an educational game, named My-Pet-Shop, to enhance young children's learning of English vocabulary. The educational game is underpinned by an application-driven model, which consists of three components:...
Journal of Educational Technology & Society Vol. 21, No. 3 (2018) pp. 186–198
This paper describes a narrative-based design framework that organizes three narrative elements (i.e., storyline, character, and quest) to support a contextual game-based environment for language learning. Using this design framework, a...
Journal of Educational Technology & Society Vol. 20, No. 4 (2017) pp. 69–77
Game-based learning comprises of a set of concrete scenarios, which can be presented with various presentation modalities (e.g., text, text with graphic, and context). Such presentation modalities disseminate information in different ways. On the...
Computers & Education Vol. 129, No. 1 (February 2019) pp. 71–81
Although game-based learning brings new opportunities for effective learning, some challenges still exist, such as how to help students regulate their efforts and strategies for a given goal. To this end, this study developed a game-based...
An approach to assisting teachers in building physical and network hybrid community-based learning environments: the Taiwanese experience
International Journal of Educational Development Vol. 24, No. 4 (July 2004) pp. 383–396
Information technology (IT) is becoming increasingly important in K-12 (from kindergarten to senior high school) education. Teachers face growing pressure to interact with their students via networks. However, most teachers require IT assistance to...
Topics: Physical Environments
Educational Technology & Society Vol. 16, No. 4 (2013) pp. 111–121
A number of studies have been devoted to investigating the influence of educational agents on different aspects of student learning. However, little attention has been paid to the effects of the level-up mechanism of educational agents on students...
Journal of Educational Technology & Society Vol. 21, No. 1 (2018) pp. 82–90
Although feedback from interface agents has recently attracted increasing research attention, most studies emphasize the cognitive influences. Thus, the effect of each feedback type on student perception remains unclear. This study focuses on three...