Search results for author:"Yun-Jo An"
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University of West Georgia
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 608–610
Using Gamestar Mechanic, 7th grade students in the “Gamifying Social Studies” class created multi-level video games based on social studies lessons. This study explored their game design processes and products. Eight boys and four girls...
Educational Technology Research and Development Vol. 64, No. 4 (2016) pp. 555–571
Only a limited number of research studies have investigated how students design educational computer games and its impact on student learning. In addition, most studies on educational game design by students were conducted in the areas of...
Systematic Design of PBL: Exploring the Design Experiences and Support Needs of PBL Novices in an Online Environment
Global Learn 2012 (Nov 06, 2012) pp. 158–163
Much is known about the challenges teachers experience when implementing PBL, but there is still a lack of understanding of the challenges teachers face when designing PBL. A qualitative case study approach was used to explore the difficulties faced ...
Indian Journal of Open Learning Vol. 24, No. 1 (2015) pp. 69–70
Systematic Design of Blended PBL: Exploring the Design Experiences and Support Needs of PBL Novices in an Online Environment
Contemporary Issues in Technology and Teacher Education Vol. 13, No. 1 (March 2013) pp. 61–79
Designing problem-based learning (PBL), especially blended PBL, is very different from designing traditional teacher-centered instruction and requires a new set of knowledge, skills, and attitudes. To be successful, teachers must step out of their...
Collaborative problem@-based@learning in online environments (2006) pp. 1–106
Collaborative problem-based learning (PBL) in online environments has become one of the important areas for research with the rapid growth of online learning and the need for innovation in instruction. Although current literature provides...
Creating Technology-Enhanced, Learner-Centered Classrooms: K-12 Teachers' Beliefs, Perceptions, Barriers, and Support Needs
Journal of Digital Learning in Teacher Education Vol. 28, No. 2 (2012) pp. 54–62
Although a wealth of literature discusses the factors that affect technology integration in general and how to improve professional development efforts, few studies have examined issues related to learner-centered technology integration. Thus, this...
International Journal of Game-Based Learning Vol. 7, No. 4 (October 2017) pp. 73–85
In order to better understand teachers' perspectives on the design and development of digital game-based learning environments, this study examined the characteristics of digital learning games designed by teachers. In addition, this study explored...
Building a Large, Successful Website Efficiently through Inquiry-Based Design and Content Management Tools
TechTrends: Linking Research and Practice to Improve Learning Vol. 49, No. 4 (2005) pp. 20–31
In May 1994, the first website for the School of Education at Indiana University Bloomington (IUB) was launched. At that time, the home page had two links: (1) The Instructional Systems Technology Department; and (2) The IUB home page. A decade...
Quarterly Review of Distance Education Vol. 9, No. 1 (2008) pp. 1–16
This study examined 3 graduate-level online courses that utilized problem-based learning (PBL), considering each course as a case. Beyond describing how PBL was implemented in each case, this study identified what worked (strengths) and did not work ...
TechTrends: Linking Research and Practice to Improve Learning Vol. 53, No. 3 (May 2009) pp. 43–48
With the emergence of the Web 2.0 and other technologies for learning, there are a variety of special places that did not exist previously in which to pursue learning. Not just a few dozen more but millions more. Many of these are not the physical...
Examining the Attitudes, Perceptions, and Concerns of Science Teachers towards Educational Computer Games
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 605–607
There is a lack of research on K-12 teachers’ perceptions and adoption of educational computer games. By examining science teachers' perceptions, attitudes, and concerns about educational computer games and what factors influence their adoption of...
Annual Meeting of the Association for Educational Communications and Technology 2004 (October 2005)
How did we build a site that has grown to more than 6,000 Web pages and 50 million hits per year--with a few part-time people, with no budget for the first five years, and a minimal budget the next five? We will describe an efficient and effective...
Using Educational Computer Games in the Classroom: Science Teachers? Experiences, Attitudes, Perceptions, Concerns, and Support Needs
Contemporary Issues in Technology and Teacher Education Vol. 16, No. 4 (December 2016) pp. 415–433
Science teachers? experiences, attitudes, perceptions, concerns, and support needs related to the use of educational computer games were investigated in this study. Data were collected from an online survey, which was completed by 111 science...
Learning Assessments and Program Evaluation Connected to ISTE Standards for Coaches: Preparing Instructional Technology Coaches for K-12 Teachers
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 1764–1767
The evaluation of redesigned online graduate programs (M.Ed. and Ed.S.) has been implemented with a connection to the ISTE Standards for Coaches. The online programs were redesigned to prepare Instructional Technology Coaches for K-12 teachers....