Search results for author:"Yuan-Chen Liu"
Total records matched: 14 Search took: 0.320 secs
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 2277–2280
For traditional teaching method, generally students' "understanding" or "not understanding" of a unit is used as the basis for judging whether learning result of the students is good or not. However, in fact there is much fuzzy space between the two ...
A Computer Assisted Learning System Based on Polya's problem-solving procedure for the Low Achievement Children
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 2273–2276
This computer assisted learning system helps low achievement students in mathematics (age 8-10) to solve mathematical word problems. By redesigning and guiding the process of problem solving which is mostly neglected by low mathematic achievement...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 2281–2284
In this research Java is utilized to design the pattern of interactions between learners to serve as a social interaction pattern of online math game (incorporating mathematic contents and online game), providing for learners a chance to experience...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2005 (October 2005) pp. 3004–3010
The study focused on the effects of the CAI system constructed using cognitive conflict of decimal numbers for the sixth graders. The research took a Quasi-experimental approach using pretest-posttest, nonequivalent-group design. The pre-test, post...
Learning Achievement in Solving Word-Based Mathematical Questions through a Computer-Assisted Learning System
Educational Technology & Society Vol. 15, No. 1 (2012) pp. 248–259
This study developed a computer-assisted mathematical problem-solving system in the form of a network instruction website to help low-achieving second- and third-graders in mathematics with word-based addition and subtraction questions in Taiwan....
Behaviour & Information Technology Vol. 32, No. 1 (2013) pp. 37–51
Social media on the World Wide Web, such as Wiki, are increasingly applied to support collaborative learning for students to conduct a project together. However, recent studies indicated that students, learning in the collaborative project, may not...
Computers & Education Vol. 57, No. 3 (November 2011) pp. 1907–1918
Simulation games are now increasingly applied to many subject domains as they allow students to engage in discovery processes, and may facilitate a flow learning experience. However, the relationship between learning experiences and problem solving...
Journal of Computer Assisted Learning Vol. 33, No. 5 (September 2017) pp. 461–472
The purpose of this study is to develop a multi-dimensional scale to measure students' awareness of key competencies for M-learning and to test its reliability and validity. The Key Competencies of Mobile Learning Scale (KCMLS) was determined via...
Construction of an online learning system for decimal numbers through the use of cognitive conflict strategy
Computers & Education Vol. 50, No. 1 (January 2008) pp. 61–76
The study focused on the effects of the CAL system constructed via cognitive conflict of decimal numbers for the sixth graders. The purpose of the system is to gauge decimal concepts of students. When students entertain misconceptions or misleading...
Topics: Middle School Education
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 3703–3710
The web-based computer supported collaborative learning is a scheme that facilitates the student's collaborative learning after the class for improving the learning more effectively. However, there exists the gap of time and space between the...
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 869–874
We introduce a new style of learning environment Digital Theater by using simple AR, VR and body motion capturing technologies. The Digital Theater enable teachers apply drama based learning in a conventional classroom. The students learn by...
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 3 (July 2012) pp. 189–201
This research investigates students' performance while writing Chinese essays using an interactive online writing system. Participants include students from two seventh-grade classes of a junior high school in Taoyuan County, Taiwan. The...
A Votable Concept Mapping Approach to Promoting Students' Attentional Behavior: An Analysis of Sequential Behavioral Patterns and Brainwave Data
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 177–191
This study explores the effects of integrated concept maps and classroom polling systems on students' learning performance, attentional behavior, and brainwaves associated with attention. Twenty-nine students from an Educational Research Methodology ...