Search results for author:"Yu-Tzu Liu"
Total records matched: 14 Search took: 0.534 secs
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 5088–5093
Peer assessment becomes a popular and effective approach to enhance students’ critical thinking skills and make them reflect more about their and others’ work. In recent years, several web-based peer assessment systems were developed in order to...
A Study of the Use of Wearable Devices for Healthy and Enjoyable English as a Foreign Language Learning in Authentic Contexts
Journal of Educational Technology & Society Vol. 21, No. 4 (2018) pp. 217–231
We designed an English as a foreign language (EFL) learning activity supported by smart watches to combine EFL learning with physical exercise such as walking around the school community. We tested the feasibility of our approach to facilitate EFL...
The preferred situational context scenario type for drama based learning experience in digital theater.
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 875–885
This research proposed a drama-based learning approach called Mini-Play which is based on Digital Interactive Learning Theater (DILT) system to help elementary school students to perform dramatically and improve their English as a foreign language ...
Topics: Augmented Reality
Investigating the Effectiveness of a Learning Activity Supported by a Mobile Multimedia Learning System to Enhance Autonomous EFL Learning in Authentic Contexts
Educational Technology Research and Development Vol. 66, No. 4 (2018) pp. 893–912
A learning activity supported by a mobile multimedia learning system (MMLS) was designed in this study. We aimed to test the effectiveness of the learning activity to enhance autonomous language learning in quasi-experimental Study 1 using a pretest/...
International Conferences on Education Technologies (ICEduTech) and Sustainability, Technology and Education (STE) 2014 (December 2014)
This study designed learning activity to enhance students' cognitive processes. Students could learn in class and then apply and analyze new knowledge to solve daily life problems by taking pictures of learning objects in familiar authentic context, ...
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 1461–1470
The drama based learning in the classroom is that the teacher or students perform knowledge-related events in which actors live and perform in the scenario to the audience who are their classmates. They may perform in groups with different scripts....
The Effects of Online Discussion Forum Aggressive Messages and Cognitive Distortion on Users' Negative Affect and Aggression
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 2 (April 2012) pp. 238–245
This research is comprised of two studies designed to explore the effects of online discussion forum aggressive messages and Internet cognitive distortion on users' negative affect and aggression. The results of study 1 revealed 69 users could...
“Creating a LEGO Robot as My Experiment Assistant”: The Application of LEGO Mindstorms NXT in Elementary Science Education
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010 (Oct 18, 2010) pp. 1977–1982
LEGO Mindstorms NXT has been popularly used in programming classes and has been seen as a useful teaching aid. However, few studies so far have focused on the effectiveness of Mindstorms NXT in science education. Therefore, this study proposes a...
A Study on the Enhancement of Students' Writing Performance through Peer review with Discussion in a Wireless Environment
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (Oct 15, 2007) pp. 6231–6236
Peer review and discussion has the potential to support students to hold effective audience awareness, and then enhance students' writing performances. Wireless learning environment can provide students with multiple interaction channels for the...
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 1882–1888
This study reports on the development of a serious educational game (SEG) entitled HUMUNOLOGY and empirically and preliminarily examines student perceptions toward the use of HUMUNOLOGY and learning outcomes. A total of 65 Taiwanese middle school...
Design and Development of Web-based Peer Review System for Enhancing Students’ Audience Awareness and Reflective Thoughts
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 2265–2270
The major purpose of this study is to introduce the design and development of an on-line peer review system, named happy writing on-line workshop, to enhance students’ audience awareness and reflective thoughts in writing courses. This on-line...
Educational Technology & Society Vol. 18, No. 4 pp. 53–69
We designed activities for learning English as a foreign language in a mobile learning environment with familiar authentic support for this study. Students learned at school and then applied their newly gained knowledge to solve daily life problems...
Silvia Wen-Yu Lee; Chin-Chung Tsai; Ying-Tien Wu; Meng-Jung Tsai; Tzu-Chien Liu; Fu-Kwun Hwang; Chih-Hung Lai; Jyh-Chong Liang; Huang-Ching Wu; Chun-Yen Chang
International Journal of Science Education Vol. 33, No. 14 (2011) pp. 1893–1925
Internet-based science learning has been advocated by many science educators for more than a decade. This review examines relevant research on this topic. Sixty-five papers are included in the review. The review consists of the following two major...
Meng-Lung Lai; Meng-Jung Tsai; Fang-Ying Yang; Chung-Yuan Hsu; Tzu-Chien Liu; Silvia Wen-Yu Lee; Min-Hsien Lee; Guo-Li Chiou; Jyh-Chong Liang; Chin-Chung Tsai
Educational Research Review Vol. 10, No. 1 (December 2013) pp. 90–115
This study aims to disclose how eye-tracking technology has been applied to studies of learning, and what eye movement measures have been used for investigations by reviewing studies that have employed the eye-tracking approach. A total of 81 papers ...