Search results for author:"Yu-Li Chen"
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Department of Applied Foreign Languages, Lunghwa University of Science and Technology
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 751–753
The educational potential of virtual worlds has been recognized by educators for potential pedagogical opportunities and as an alternative immersive learning space for students. The alignment of the objectives for learning activities and content...
Topics: Games & Simulations
Factors influencing Internet use in teaching English: A study of EFL teachers in northern Taiwanese higher education institutions
Factors influencing Internet use in teaching English: A study of EFL teachers in northern Taiwanese higher@education@institutions (2006) pp. 1–345
Information and communication technology has affected language instruction in Taiwanese higher education. Varieties of assorted Internet tools are incorporated in educational settings to engage students in learning. Accordingly, Taiwanese EFL...
Preparing for a knowledge-based economy in Taiwan: The integration of information and communication technology in language instruction.
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 3395–3406
Abstract: This paper first summarizes the findings from both the quantitative and qualitative studies on the factors that affect teachers of English as a foreign language in northern Taiwanese higher education institutions in integrating information ...
Computers & Education Vol. 51, No. 2 (September 2008) pp. 545–558
The purpose of the study is to build a model that predicts the level of Internet use by teachers of English as a foreign language in the northern Taiwanese higher education institutions. It examines interactional relationships among variables...
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 3205–3209
This study shall aim to develop a set of dimensions inherent in Taiwan general education that can appropriately define a globally literate individual. Using the structured conceptualization method of concept mapping, a mixed-method participatory...
Asia-Pacific Education Researcher Vol. 25, No. 4 (2016) pp. 637–646
Virtual reality (VR) has brought about numerous alternative learning opportunities in the last decade, and with modern products such as Oculus Rift and other wearable Virtual Reality technologies being introduced into society, VR will promisingly...
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 1873–1878
The interactional relationships among factors affecting the use of information and communication technology (ICT) in teaching English were explored and analyzed by structural equation modeling. Participants were teachers of English as a foreign...
Technological competence as a life skill: A study on the core competency skills development of college students in Taiwan
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 4959–4964
In Taiwan, recent data shows that university acceptance rates have reached an all-time high of 99%. Initially this is seen as an important achievement; however, current industries have been reacting on the quality of fresh graduates. Companies have...
Teaching and Teacher Education: An International Journal of Research and Studies Vol. 24, No. 4 (May 2008) pp. 1015–1028
Information and communication technology has affected language instruction in Taiwanese higher education. Varieties of assorted Internet tools are incorporated in educational settings to engage students in learning. To facilitate the improvement of...
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 1286–1292
The impact of information technologies on the ways people use and interacts with information has caused increasing concerns towards academic dishonesty or more commonly referred to as college cheating. In Taiwan, strong emphasis is placed in...
Rethinking Distance Tutoring in e-Learning Environments: A Study of the Priority of Roles and Competencies of Open University Tutors in China
The International Review of Research in Open and Distributed Learning Vol. 18, No. 2 (Apr 04, 2017)
This study aims to identify the priority of the roles and competencies of tutors working in the e-learning environments where the tutors are experiencing the changes brought by reforming traditional TV and broadcasting university to open...
Society for Information Technology & Teacher Education International Conference 2018 (Mar 26, 2018) pp. 1370–1373
Education transformation is inevitable in the contemporary era due to the evolution of technology. Educators should ponder the issues of what to teach, how to teach and, how to evaluate along with the features of technology. The purpose of the study ...
Society for Information Technology & Teacher Education International Conference 2019 (Mar 18, 2019) pp. 1324–1327
The continuous advancement of technology has provided the possibilities and challenges of mobile devices for learning. The purpose of the study is to create a wearable virtual reality environment for English learning. A pilot study was conducted to...
Topics: Wearable Technologies
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 2386–2392
This paper reports the usage of both qualitative and quantitative data collection and analyses methodology in enhancing the cross-cultural openness of Taiwanese EFL students. The study is accomplished in two sequential stages. Stage one involves the ...
Using a personal response system as an in-class assessment tool in the teaching of basic college chemistry
Australasian Journal of Educational Technology Vol. 29, No. 1 (Mar 01, 2013) pp. 32–40
Since the introduction of personal response systems (PRS) (also referred to as "clickers") nearly a decade ago, their use has been extensively adopted on college campuses, and they are particularly popular with lecturers of large classes. Available...
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 1319–1323
Higher education institutions have undergone transformation period and experienced enormous change due to the advancement of technology. Because of the impact of globalization, English for specific purpose (ESP) instruction has been receiving...
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 4108–4114
In Taiwan’s foreign language instruction, contextualized vocabulary learning has been receiving increasing attention. This study aims to create a task-based virtual language learning environment to assist students in their lexical development. The...
Effects of Type of Exploratory Strategy and Prior Knowledge on Middle School Students' Learning of Chemical Formulas from a 3D Role-Playing Game
Educational Technology Research and Development Vol. 62, No. 2 (April 2014) pp. 163–185
The purpose of this study was to examine the effects of the type of exploratory strategy and level of prior knowledge on middle school students' performance and motivation in learning chemical formulas via a 3D role-playing game (RPG). Two...
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 759–762
Tourism and information technology are the two most dynamic motivators of the emerging global economy. Over the past few decades, the Internet has brought drastic changes to society and the tourism industry has strongly affected as well. The purpose ...
Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 882–886
Since the introduction of portable devices, there has been constant interest in exploring their potential use in learning. The evolution of technology has continued to provide new possibilities for learning and challenges when providing instruction. ...
Topics: Mobile Learning
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 1090–1095
Current software development and advancement have created many possibilities in both industry and education. Within the educational realm, software advancement in terms of virtual reality simulation has introduced an entire new arena in learning...
Topics: International Education
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 1106–1109
This study determines the integration of the concept of language learning and virtual reality learning. A virtual reality language learning courseware is designed towards improving EFL students’ English language competencies. There are seven main...
Topics: International Education
A contextual game-based learning approach to improving students' inquiry-based learning performance in social studies courses
Computers & Education Vol. 81, No. 1 (February 2015) pp. 13–25
Inquiry-based learning, an effective instructional strategy, can be in the form of a problem or task for triggering student engagement. However, how to situate students in meaningful inquiry activities remains to be settled, especially for social...
Computers & Education Vol. 70, No. 1 (January 2014) pp. 41–52
The purpose of this study was to examine the effects of multimedia strategies for instructional techniques and practice on non-native novices' Chinese character learning performance and cognitive load. Two types of multimedia instructional...
How does Internet information seeking help academic performance? – The moderating and mediating roles of academic self-efficacy
Computers & Education Vol. 57, No. 4 (December 2011) pp. 2476–2484
Although researchers tend to agree that Internet is a good source for learning and research, little empirical data has substantiated this claim by specifically linking time and effort spent on the Internet for school related information seeking to...
Behaviour & Information Technology Vol. 30, No. 6 (2011) pp. 797–808
To investigate the most efficient way to represent text in reading Chinese on computer displays, three typographic variables, character size (41[feet] arc/24 pixels and 60[feet] arc/32 pixels), character spacing (1/4 and 1/8 character width) and...
Instructional Suggestions Supporting Science Learning in Digital Environments Based on a Review of Eye-Tracking Studies
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 28–45
The main purpose of this study was to provide instructional suggestions for supporting science learning in digital environments based on a review of eye tracking studies in e-learning related areas. Thirty-three eye-tracking studies from 2005 to...
Interactive Learning Environments Vol. 24, No. 1 (2016) pp. 119–141
In the past decade, a number of personalized learning systems have been developed and they mainly focus on learners' prior knowledge. On the other hand, previous research suggested that gender differences and cognitive styles have great effects on...
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 1882–1888
This study reports on the development of a serious educational game (SEG) entitled HUMUNOLOGY and empirically and preliminarily examines student perceptions toward the use of HUMUNOLOGY and learning outcomes. A total of 65 Taiwanese middle school...
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 1255–1260
As China plays a more influential role in the global politics and economy, Chinese is likely to become an international lingua franca in the near future. Although the importance of learning Chinese seems to be well aware of, learning it is...
Eye movements predict students' computer-based assessment performance of physics concepts in different presentation modalities
Computers & Education Vol. 74, No. 1 (May 2014) pp. 61–72
Despite decades of studies on the link between eye movements and human cognitive processes, the exact nature of the link between eye movements and computer-based assessment performance still remains unknown. To bridge this gap, the present study...
Interactive Learning Environments Vol. 17, No. 1 (March 2009) pp. 15–35
Playfulness steering is an emerging approach in educational game design and play. The integration of arithmetical computation, game strategy, and teamwork into one game allows players to interactively "steer" the playfulness and enhance learning. In ...
Interactive Learning Environments Vol. 26, No. 8 (2018) pp. 1074–1089
The purpose of this study is to explore the validity of the assessment tool. The purposive sampling method is applied in this research on a total of 551 preschool children between 4 and 6 years old. Their ages range from 46 to 81 months, with an...
Sufen Chen; Hao-Chang Lo; Jing-Wen Lin; Jyh-Chong Liang; Hsin-Yi Chang; Fu-Kwun Hwang; Guo-Li Chiou; Ying-Tien Wu; Silvia Wen-Yu Lee; Hsin-Kai Wu; Chia-Yu Wang; Chin-Chung Tsai
Physical Review Special Topics - Physics Education Research Vol. 8, No. 2 (2012) pp. 20113–1
Technology has been widely involved in science research. Researchers are now applying it to science education in an attempt to bring students' science activities closer to authentic science activities. The present study synthesizes the research to...
Chia-Yu Wang; Hsin-Ka Wu; Silvia Wen-Yu Lee; Fu-Kwun Hwang; Hsin-Yi Chang; Ying-Tien Wu; Guo-Li Chiou; Sufen Chen; Jyh-Chong Liang; Jing-Wen Lin; Hao-Chang Lo; Chin-Chung Tsai
Journal of Educational Technology & Society Vol. 17, No. 2 pp. 307–320
Studies that incorporate technologies into school science laboratories have proliferated in the recent two decades. A total of 42 studies published from 1990 to 2011 that incorporated technologies to support school science laboratories are reviewed...