Search results for author:"Yu-Ju Chen"
Total records matched: 15 Search took: 0.104 secs
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Effects of Different Text Display Types on Reading Comprehension, Sustained Attention and Cognitive Load in Mobile Reading Contexts
Chih-Ming Chen; Yu-Ju Lin
Interactive Learning Environments Vol. 24, No. 3 (2016) pp. 553–571
Despite the popularity of mobile reading devices, many studies have indicated that small screens restrict information transmission, adversely affecting reading performance on mobile devices. Moreover, mobile reading typically occurs in different...
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A social network analysis on elementary student engagement in the networked creation community
Chen-Chung Liu; Yu-Chi Chen; Shu-Ju Diana Tai
Computers & Education Vol. 115, No. 1 (December 2017) pp. 114–125
The recent development of social networking tools has enabled students to collaborate to learn in the social constructivists' approach. Yet, the learning process in the networked creation community involves complex dynamics of social networking...
Language: English
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CoCAR: An online synchronous training model for empowering ICT capacity of teachers of Chinese as a foreign language
Yu-Ju Lan; Kuo-En Chang; Nian-Shing Chen
Australasian Journal of Educational Technology Vol. 28, No. 6 (Jan 01, 2012) pp. 1020–1038
In response to the need to cultivate pre-service Chinese as a foreign language (CFL) teachers' information and communication technology (ICT) competency in online synchronous environments, this research adopted a three-stage cyclical model named ...
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Effects of a computer-assisted concept mapping learning strategy on EFL college students’ English reading comprehension
Pei-Lin Liu; Chiu-Jung Chen; Yu-Ju Chang
Computers & Education Vol. 54, No. 2 (February 2010) pp. 436–445
The purpose of this research was to investigate the effects of a computer-assisted concept mapping learning strategy on EFL college learners’ English reading comprehension. The research questions were: (1) what was the influence of the computer...
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CoCAR: An Online Synchronous Training Model for Empowering ICT Capacity of Teachers of Chinese as a Foreign Language
Yu-Ju Lan; Kuo-En Chang; Nian-Shing Chen
Australasian Journal of Educational Technology Vol. 28, No. 6 (2012)
In response to the need to cultivate pre-service Chinese as a foreign language (CFL) teachers' information and communication technology (ICT) competency in online synchronous environments, this research adopted a three-stage cyclical model named ...
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Effects of type of multimedia strategy on learning of Chinese characters for non-native novices
Ming-Puu Chen; Li-Chun Wang; Hsiu-Ju Chen; Yu-Chu Chen
Computers & Education Vol. 70, No. 1 (January 2014) pp. 41–52
The purpose of this study was to examine the effects of multimedia strategies for instructional techniques and practice on non-native novices' Chinese character learning performance and cognitive load. Two types of multimedia instructional...
Language: English
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Real Body versus 3D Avatar: The Effects of Different Embodied Learning Types on EFL Listening Comprehension
Yu-Ju Lan; Wei-Chieh Fang; Indy Y. T. Hsiao; Nian-Shing Chen
Educational Technology Research and Development Vol. 66, No. 3 (2018) pp. 709–731
The current study aimed at investigating how different types of embodied learnings influence elementary school students' English as a foreign language (EFL) listening performance. Two kinds of embodied learnings: real and physical body versus the 3D ...
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Were knowledge management abilities of university students enhanced after creating personal blog-based portfolios?
Chi-Cheng Chang; Chaoyun Liang; Kuo-Hung Tseng; Ju-Shih Tseng; To-Yu Chen
Australasian Journal of Educational Technology Vol. 29, No. 6 (Dec 23, 2013)
The effect of creating blog-based portfolios on knowledge management (KM) abilities among university students was examined in the present study. Participants included 43 students majoring in Multimedia and Game Science at a University in Taiwan....
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Were Knowledge Management Abilities of University Students Enhanced after Creating Personal Blog-Based Portfolios?
Chi-Cheng Chang; Chaoyun Liang; Kuo-Hung Tseng; Ju-Shih Tseng; To-Yu Chen
Australasian Journal of Educational Technology Vol. 29, No. 6 (2013) pp. 916–931
The effect of creating blog-based portfolios on knowledge management (KM) abilities among university students was examined in the present study. Participants included 43 students majoring in Multimedia and Game Science at a University in Taiwan....
Topics: Multimedia, Portfolios
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Reducing Speeded Process Errors of Pronoun with Interactive Video Game
Jon-Chao Hong; Yu-Ju Chen; Tammie Hsieh; Kuei-Jung Chu
Global Learn 2010 (May 17, 2010) pp. 1574–1583
This study investigated whether Chinese students who learn English as second language would improve on their usage and fluency of pronoun by using interactive pronoun video games. It is mainly focus on the three part of speech of pronoun: subject ...
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Calculating Overall Subsidies for Special Education by Acquiring Information from Individual Students
Hsuan-Fu Ho; Sheng-Ju Chan; Liang-Ching Lin; Pi-Yu Chen
Online Submission Vol. 7, No. 1 (2014) pp. 60–68
The ideal of public education is to provide each student with equal opportunity to effectively learn what he or she needs to learn. However, because students are born unequally, additional resources should be allocated for assisting students with...
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The Relations between Students' Anxiety and Interest in Playing an Online Game
Jon-Chao Hong; Ming-Yueh Hwang; Tsui-Fang Hsu; Yu-Ju Chen
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 2 (April 2012) pp. 255–263
In this modern and technologically dependent society, people seek to improve human performance, get higher productivity and increase user satisfaction with technologies. In Chinese society, Chinese Idiom learning plays an important role in...
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Effect of Self-Worth and Parenting Style on the Planned Behavior in an Online Moral Game
Jon-Chao Hong; Ming-Yueh Hwang; Chun-Kai Wang; Tsui-Fang Hsu; Yu-Ju Chen; Chiung-Hua Chan
Turkish Online Journal of Educational Technology - TOJET Vol. 10, No. 2 (April 2011) pp. 82–90
This idea of integrating moral education to digital gaming platform had been discussed since digital and online approaches were used in teaching. Online interactive instruction was one of moral teaching forms to assist moral instruction. However,...
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Computer-enriched instruction (CEI) is better for preview material instead of review material: An example of a biostatistics chapter, the central limit theorem
Lai-Chu See; Yu-Hsun Huang; Yi-Hu Chang; Yeo-Ju Chiu; Yi-Fen Chen; Vicki S. Napper
Computers & Education Vol. 55, No. 1 (August 2010) pp. 285–291
This study examines the timing using computer-enriched instruction (CEI), before or after a traditional lecture to determine cross-over effect, period effect, and learning effect arising from sequencing of instruction. A 2×2 cross-over design was...
Language: English
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Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum
Jon-Chao Hong; Ming-Yueh Hwang; Yu-Ju Chen; Pei-Hsin Lin; Yao-Tien Huang; Hao-Yueh Cheng; Chih-Chin Lee
Computers & Education Vol. 66, No. 1 (August 2013) pp. 74–82
Museums in Taiwan have developed various digital archives, but few people have visited these digital archives. Therefore, this study designed a digital archaeology game for high school students to play. Based on the concept of “learning for playing” ...
Language: English
Topics: Museums