Search results for author:"Yu-Hui Tao"
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Typology of college student perception on institutional e-learning issues – An extension study of a teacher’s typology in Taiwan
Computers & Education Vol. 50, No. 4 (May 2008) pp. 1495–1508
Recently, e-learning in Taiwan’s higher education faces new challenges as the Ministry of Education begins to loosen its control over degree-awarding programs. Studies on stakeholder perceptions toward important e-learning issues become critical at...
College students' intention to continue using a personal response system: Deriving a model from four theoretical perspectives
Australasian Journal of Educational Technology Vol. 28, No. 5 (Jan 01, 2012)
The use of personal response systems (PRS) in classrooms is gaining popularity in the higher education institutes of Taiwan. However, past research rarely adopts theories from the information system domains, and their focus was primarily on the UK...
Typology of teacher perception toward distance education issues – A study of college information department teachers in Taiwan
Computers & Education Vol. 50, No. 1 (January 2008) pp. 23–36
The popularity of distance education has grown rapidly over the last decade in Taiwan’s higher education, yet many fundamental teaching–learning issues are still in debate. While teacher–student interaction is a key success factor in distance...
Computers & Education Vol. 47, No. 4 (December 2006) pp. 414–432
Simulation output analysis has received little attention comparing to modeling and programming in real-world simulation applications. This is further evidenced by our observation that students and beginners acquire neither adequate details of...
Educational Technology & Society Vol. 11, No. 3 (2008) pp. 259–274
Computer adaptive testing (CAT) is theoretically sound and efficient, and is commonly seen in larger testing programs. It is, however, rarely seen in a smaller-scale scenario, such as in classrooms or business daily routines, because of the...
Effects of the heterogeneity of game complexity and user population in learning performance of business simulation games
Computers & Education Vol. 59, No. 4 (December 2012) pp. 1350–1360
Previous studies on business simulation games (BSGs) have concluded that improved performance may not be the primary benefit of using BSGs, due to mixed results between student performance and perceptions. Two relevant and insightful issues attract...
Validating the Learning Cycle Models of Business Simulation Games via Student Perceived Gains in Skills and Knowledge
Journal of Educational Technology & Society Vol. 18, No. 1 pp. 77–90
Several theoretical models have been constructed to determine the effects of buisness simulation games (BSGs) on learning performance. Although these models agree on the concept of learning-cycle effect, no empirical evidence supports the claim that ...
Educational Technology & Society Vol. 15, No. 3 (2012) pp. 177–189
The higher education system in Taiwan has increasingly adopted business simulation games (BSGs) in recent years. Previous BSG benefit research has shifted focus from learning performance to motivation due to mixed results. One recent study...
Computers & Education Vol. 53, No. 3 (November 2009) pp. 929–939
Previous studies have pointed out that computer games could improve students’ motivation to learn, but these studies have mostly targeted teachers or students in elementary and secondary education and are without user adoption models. Because...
Building a user-based model for web executive learning systems — a study of Taiwan's medium manufacturing companies
Computers & Education Vol. 36, No. 4 (2001) pp. 317–332
Historically, business executives, among all company members, have the least opportunities to interact with computers. Executive information system is the only known mature information system dedicated to business executives. However, in the...