Search results for author:"Yu-Chu Chen"
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Typology of teacher perception toward distance education issues – A study of college information department teachers in Taiwan
Computers & Education Vol. 50, No. 1 (January 2008) pp. 23–36
The popularity of distance education has grown rapidly over the last decade in Taiwan’s higher education, yet many fundamental teaching–learning issues are still in debate. While teacher–student interaction is a key success factor in distance...
Mindful learning: A mediator of mastery experience during digital creativity game-based learning among elementary school students
Computers & Education Vol. 132, No. 1 (April 2019) pp. 63–75
With the mounting empirical evidence of the benefits of mindfulness, the researchers of the present study incorporated mindful learning in digital game-based learning of creativity. A two-phase study was conducted to (1) develop the "Inventory of...
College students' intention to continue using a personal response system: Deriving a model from four theoretical perspectives
Australasian Journal of Educational Technology Vol. 28, No. 5 (Jan 01, 2012)
The use of personal response systems (PRS) in classrooms is gaining popularity in the higher education institutes of Taiwan. However, past research rarely adopts theories from the information system domains, and their focus was primarily on the UK...
Enhancing creativity through aesthetics-integrated computer-based training: The effectiveness of a FACE approach and exploration of moderators
Computers & Education Vol. 139, No. 1 (October 2019) pp. 48–64
The majority of creativity enrichment research has focused on creative skills pertaining to originality which is assessed by divergent thinking tests. This study aimed to explore a new-paradigm for creativity enhancement—improving creativity through ...
From Knowledge Sharing to Knowledge Creation: A Blended Knowledge-Management Model for Improving University Students' Creativity
Thinking Skills and Creativity Vol. 7, No. 3 (December 2012) pp. 245–257
Creativity and knowledge management are both important competences that university students need to strive to develop. This study therefore developed and evaluated an instructional program for improving university students' creativity based on a...
British Journal of Educational Technology Vol. 48, No. 1 (January 2017) pp. 101–112
This study explored the effects of cloud-based m-learning on students' creative processes and products in engineering design. A nonequivalent pretest?posttest design was adopted, and 62 university students from Taipei City, Taiwan, were recruited as ...
A Learning Style-Based Grouping Collaborative Learning Approach to Improve EFL Students' Performance in English Courses
Journal of Educational Technology & Society Vol. 18, No. 2 pp. 284–298
Learning English is an important and challenging task for English as Foreign Language (EFL) students. Educators had indicated that, without proper learning support, most EFL students might feel frustrated while learning English, which could...
Computers & Education Vol. 70, No. 1 (January 2014) pp. 41–52
The purpose of this study was to examine the effects of multimedia strategies for instructional techniques and practice on non-native novices' Chinese character learning performance and cognitive load. Two types of multimedia instructional...
World Conference on Educational Media and Technology 2002 (2002) pp. 283–284
For most students in the Department of Information Management, "calculus" has always been one of the most difficult courses to study. Although calculus teachers often use visual aids to demonstrate concepts, students usually do not have the ability...
EdMedia: World Conference on Educational Media and Technology 2003 (2003) pp. 2756–2758
The purpose of this study was to develop the mobile learning readiness index. The Mobile Learning Readiness Index, MLRI, would be a tool for helping organizations implementing mobile technology strategies.
Reducing Novice Programmers’ Cognitive Load and Improving Learning Efficiency by Using Gap-Filled Programming Practice System
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 2221–2226
One of the main challenges for novice programmers is to learn the statement, syntax, logical thinking and program design in a short time. Students usually experience a heavy cognitive load when learning to program. The limitation of teaching hours...
Global Learn 2010 (May 17, 2010) pp. 1574–1583
This study investigated whether Chinese students who learn English as second language would improve on their usage and fluency of pronoun by using interactive pronoun video games. It is mainly focus on the three part of speech of pronoun: subject ...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 805–808
The purpose of this study was to developing a platform so could help technology teacher learn to initiate knowledge management. By applying prototyping system development method, a prototype was developed and field test for modification. The...
Computer-enriched instruction (CEI) is better for preview material instead of review material: An example of a biostatistics chapter, the central limit theorem
Computers & Education Vol. 55, No. 1 (August 2010) pp. 285–291
This study examines the timing using computer-enriched instruction (CEI), before or after a traditional lecture to determine cross-over effect, period effect, and learning effect arising from sequencing of instruction. A 2×2 cross-over design was...
Research Trends in Technology-Based Learning from 2000 to 2009: A Content Analysis of Publications in Selected Journals
Yu-Chen Hsu; Hsin Ning Jessie Ho; Chin-Chung Tsai; Gwo-Jen Hwang; Hui-Chun Chu; Chin-Yeh Wang; Nian-Shing Chen
Educational Technology & Society Vol. 15, No. 2 (2012) pp. 354–370
This paper provides a content analysis of studies in technology-based learning (TBL) that were published in five Social Sciences Citation Index (SSCI) journals (i.e. "the British Journal of Educational Technology, Computers & Education, Educational...