Search results for author:"Yu-Chih Huang"
Total records matched: 12 Search took: 0.115 secs
Research on STEAM Practice Programs to Enhance Self-Efficacy of Pre-Service Special Education Teachers
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 617–624
The purpose of this study was to examine the effects of 40 hours STEAM (Science, Technology, Engineering, Arts and Mathematics) programs on the self-efficacy of pre-service special education teachers. Participants included thirty-nine pre-service...
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 1683–1691
This research examines strategies for dealing with primary low student participation in text-based synchronous computer supported collaborative learning (CSCL). The knowledge was elicited from participants well-experienced in and knowledgeable about ...
Promoting Middle School Students' Learning Motivation and Academic Emotions via Student-Created Feedback for Online Student-Created Multiple-Choice Questions
Asia-Pacific Education Researcher Vol. 27, No. 5 (2018) pp. 395–408
The comparative effects of student-created feedback for online student-created multiple-choice questions (the experimental group) and online student-created multiple-choice questions alone (the control group) on middle school-aged students' learning ...
EdMedia: World Conference on Educational Media and Technology 2016 (Jun 28, 2016) pp. 1314–1319
This research intends to study the design and development of 3D-printing-based instructional methodology for the living technology course, and its effectiveness on students’ technological creativity. The instructional method was designed based on...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2013 (Oct 21, 2013) pp. 2333–2415
An image processing technology is proposed in this paper to enhance the security for wheelchair users. Based this algorithm, it can recognize the frame and shape of wheelchairs and track the route of wheelchair. When the wheelchair is detected, the...
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 639–643
The purpose of this study was to explore pre-service and in-service elementary teachers’ teaching plans for integrating design-based instruction after participating in a STEM preparation/professional development course. Thirteen pre-service and 24...
Society for Information Technology & Teacher Education International Conference 2003 (2003) pp. 2275–2280
The purpose of this study was to identify the attitude toward media literacy of junior high technology teachers in Taiwan. The objects of this research were to explore technology teachers':1.Ability of teaching media literacy 2.Attitude toward media ...
Computers & Education Vol. 57, No. 1 (August 2011) pp. 1270–1280
Recent research indicated that students’ ability to construct evidence-based explanations in classrooms through scientific inquiry is critical to successful science education. Structured argumentation support environments have been built and used in ...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2013 (Oct 21, 2013) pp. 1623–1628
This paper proposes an approach to track moving object in real time and to predict and trace the observed targets based on the particle filter. This system includes three parts. The first is the foreground segmentation applying color space...
Game-Based Auxiliary Training System for improving visual perceptual dysfunction in children with developmental disabilities: A proposed design and evaluation
Yee-Pay Wuang; Yu-Hsien Chiu; Yenming J. Chen; Chiu-Ping Chen; Chih-Chung Wang; Chien-Ling Huang; Tang-Meng Wu; Wen-Hsien Ho
Computers & Education Vol. 124, No. 1 (September 2018) pp. 27–36
The main purpose of this study was to develop and evaluate a Game-Based Auxiliary Training System (GBATS) in special education for improving visual perceptual dysfunction in children with developmental disabilities. The GBATS application program was ...
Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum
Jon-Chao Hong; Ming-Yueh Hwang; Yu-Ju Chen; Pei-Hsin Lin; Yao-Tien Huang; Hao-Yueh Cheng; Chih-Chin Lee
Computers & Education Vol. 66, No. 1 (August 2013) pp. 74–82
Museums in Taiwan have developed various digital archives, but few people have visited these digital archives. Therefore, this study designed a digital archaeology game for high school students to play. Based on the concept of “learning for playing” ...
Silvia Wen-Yu Lee; Chin-Chung Tsai; Ying-Tien Wu; Meng-Jung Tsai; Tzu-Chien Liu; Fu-Kwun Hwang; Chih-Hung Lai; Jyh-Chong Liang; Huang-Ching Wu; Chun-Yen Chang
International Journal of Science Education Vol. 33, No. 14 (2011) pp. 1893–1925
Internet-based science learning has been advocated by many science educators for more than a decade. This review examines relevant research on this topic. Sixty-five papers are included in the review. The review consists of the following two major...