Search results for author:"Yu Chang Hsu"
Total records matched: 26 Search took: 0.146 secs
E-Learn 2019 Attendees: if you are looking for papers from this conference, please use this special attendee-only E-Learn 2019 search
The International Review of Research in Open and Distributed Learning Vol. 18, No. 3 (May 12, 2017)
Australasian Journal of Educational Technology Vol. 27, No. 5 (Jan 01, 2011)
This paper synthesises three theoretical perspectives, including sociocultural theory, distributed cognition, and situated cognition, into a framework to guide the design and assessment of Web 2.0 practices in higher education. In addition, this...
Mobile augmented-reality artifact creation as a component of mobile computer-supported collaborative learning
Internet and Higher Education Vol. 26, No. 1 (July 2015) pp. 33–41
This exploratory study examined the effectiveness of smartphone-based, AR artifact creation and other mobile collaborative learning activities in reinforcing the technological pedagogical content knowledge (TPACK) of pre-service teachers. Adopting a ...
Canadian Journal of Learning and Technology / La revue canadienne de l’apprentissage et de la technologie Vol. 41, No. 3 (Oct 31, 2015)
Mobile learning has become increasingly popular in the past decade due to the unprecedented technological affordances achieved through the advancement of mobile computing, making ubiquitous and situated learning possible. At the same time, there...
International Review of Research in Open and Distance Learning Vol. 14, No. 4 (Aug 28, 2013)
This research explored how educators with limited programming experiences learned to design mobile apps through peer support and instructor guidance. Educators were positive about the sense of community in this online course. They also considered...
International Review of Research in Open and Distance Learning Vol. 14, No. 5 (Oct 31, 2013)
There has been limited research examining the pedagogical benefits of peer feedback for facilitating project-based learning in an online environment. Using a mixed method approach, this paper examines graduate students’ participation and perceptions ...
Mobile microblogging: Using Twitter and mobile devices in an online course to promote learning in authentic contexts
International Review of Research in Open and Distance Learning Vol. 13, No. 4 (Sep 12, 2012) pp. 211–227
This research applied a mixed-method design to explore how best to promote learning in authentic contexts in an online graduate course in instructional message design. The students used Twitter apps on their mobile devices to collect, share, and...
Learners’ Interpersonal Beliefs and Generated Feedback in an Online Role-Playing Peer- Feedback Activity: An Exploratory Study
The International Review of Research in Open and Distributed Learning Vol. 17, No. 2 (Mar 01, 2016)
Peer feedback affords interaction and critical thinking opportunities for learners in online courses. However, various factors prevent learners from taking advantage of these promising benefits. This study explored learners\u2019 perceptions of the...
TechTrends: Linking Research and Practice to Improve Learning Vol. 62, No. 6 (2018) pp. 563–573
The aim of this article is to provide an overview of the opportunities for developing computational thinking in young learners. It includes a review of empirical studies on the educational technologies used to develop computational thinking in young ...
Trends of Educational Technology Research: More than a Decade of International Research in Six SSCI-Indexed Refereed Journals
Educational Technology Research and Development Vol. 61, No. 4 (August 2013) pp. 685–705
This study applied text mining methods to examine the abstracts of 2,997 international research articles published between 2000 and 2010 by six journals included in the Social Science Citation Index in the field of Educational Technology (EDTECH). A ...
Journal of Interactive Learning Research Vol. 29, No. 2 (2018) pp. 145–168
Effective online teaching requires instructors to develop knowledge and new skills conducive to creating meaningful and successful learning experiences for online students This exploratory case study examined 34 prospective online instructors’...
TechTrends: Linking Research and Practice to Improve Learning Vol. 61, No. 6 (2017) pp. 589–594
In this paper, we provide an overview of the current efforts in maker education, supported by a review of empirical studies. Our synthesis will inform the community about learning outcomes, potential and common issues, challenges, resources, and...
Journal of Computers in Mathematics and Science Teaching Vol. 37, No. 1 (January 2018) pp. 53–67
This research explored how K-16 educators learned physical computing, and developed as maker-educators in an online graduate course. With peer support and instructor guidance, these educators designed maker projects using Scratch and Makey Makey,...
TechTrends: Linking Research and Practice to Improve Learning Vol. 62, No. 1 (2018) pp. 46–57
This research identifies six online course evaluation instruments used nationally or in statewide systems. We examined the characteristics (i.e., number of standards and criteria) and coded the criteria that guide the design of online courses. We...
Research priorities in mobile learning: An international Delphi study / Les priorits de recherche en matire d'apprentissage mobile: Une tude de Delphes internationale
Canadian Journal of Learning and Technology / La revue canadienne de l’apprentissage et de la technologie Vol. 40, No. 2 (May 16, 2014)
Along with advancing mobile technologies and proliferating mobile devices and applications, mobile learning research has gained great momentum in recent years. While there have been review articles summarizing past research, studies identifying...
Learning Effectiveness and Cognitive Loads in Instructional Materials of Programming Language on Single and Dual Screens
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 2 (April 2012) pp. 156–166
The teaching and learning environment in a traditional classroom typically includes a projection screen, a projector, and a computer within a digital interactive table. Instructors may apply multimedia learning materials using various information...
Journal of Educational Technology & Society Vol. 15, No. 3 (2012) pp. 27–41
This study investigated an innovative approach of program evaluation through analyses of student learning logs, demographic data, and end-of-course evaluation surveys in an online K-12 supplemental program. The results support the development of a...
A Comparison of Single- and Dual-Screen Environment in Programming Language: Cognitive Loads and Learning Effects
Educational Technology & Society Vol. 14, No. 2 (2011) pp. 188–200
A learning environment having more than one screen enables users to display and compare various sources of learning information with two adjacent screens illustrating the development of interrelated concepts and showing their relationships. This...
Interactive Learning Environments Vol. 15, No. 3 (December 2007) pp. 253–269
Many issues have been identified in outdoor teaching, especially in places that lack the capacity to effectively present information about such subjects as historical relics, rare animals, and geological landscapes. This study proposes an...
How to learn and how to teach computational thinking: Suggestions based on a review of the literature
Computers & Education Vol. 126, No. 1 (November 2018) pp. 296–310
Computational Thinking (CT) is seen as an important competence that is required in order to adapt to the future. However, educators, especially K-12 teachers and researchers, have not clearly identified how to teach it. In this study, a meta-review...
Quarterly Review of Distance Education Vol. 10, No. 2 (2009) pp. 109–121
This phenomenological study explored 5 undergraduate students' experiences in a Web-based general science course through the lens of social cognitive theory. Thematic analysis was used to examine their self-regulated learning (SRL). Our findings...
Educational Technology & Society Vol. 12, No. 1 (2009) pp. 271–284
The purpose of this study was to examine whether matching navigation mode of a learning environment with learners' preferred navigation mode would facilitate their learning in a web environment. Sixty-eight undergraduate students were randomly...
Content Analysis of 1998-2012 Empirical Studies in Science Reading Using a Self-Regulated Learning Lens
International Journal of Science and Mathematics Education Vol. 14, No. 1 (2016)
There is an increasing interest in conducting reading-related studies in science education using a self-regulated learning (SRL) lens. This exploration involved a content analysis of 34 articles (38 studies in total) in highly regarded journals from ...
Is blended e-learning as measured by an achievement test and self-assessment better than traditional classroom learning for vocational high school students?
The International Review of Research in Open and Distributed Learning Vol. 15, No. 2 (Apr 01, 2014)
The purpose of this study is to examine the effects of blended e-learning on electrical machinery performance (achievement test and self-assessment). Participants were two classes of 11th graders majoring in electrical engineering and taking the...
Educational Technology & Society Vol. 13, No. 3 (2010) pp. 151–162
This paper describes a multimodality approach that helps primary-school students improve their learning performance during music instruction. Multimedia instruction is an effective way to help learners create meaningful knowledge and to make...
"iRobiQ": The Influence of Bidirectional Interaction on Kindergarteners' Reading Motivation, Literacy, and Behavior
Interactive Learning Environments Vol. 23, No. 3 (2015) pp. 269–292
This study focused on an intelligent robot which was viewed as a language teaching/learning tool to improve children's reading ability, reading interest, and learning behavior. The iRobiQ, with its multimedia contents, was employed to encourage...