Search results for author:"Yoon Jeon Kim"
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Journal of Educational Research Vol. 106, No. 6 (2013) pp. 423–430
Digital games are very popular in modern culture. The authors are examining ways to leverage these engaging environments to assess and support student competencies. The authors examine gameplay and learning using a physics game they developed called ...
Computers & Education Vol. 58, No. 4 (May 2012) pp. 1260–1266
The relationship between video gameplay, video game genre preference, personality, and GPA was investigated in an online correlational study with university students. In addition to administering self-report measures of GPA and personality, we asked ...