Search results for author:"Yoon Jeon Kim"
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Journal of Educational Research Vol. 106, No. 6 (2013) pp. 423–430
Digital games are very popular in modern culture. The authors are examining ways to leverage these engaging environments to assess and support student competencies. The authors examine gameplay and learning using a physics game they developed called ...
Computers & Education Vol. 58, No. 4 (May 2012) pp. 1260–1266
The relationship between video gameplay, video game genre preference, personality, and GPA was investigated in an online correlational study with university students. In addition to administering self-report measures of GPA and personality, we asked ...
The interplay of game elements with psychometric qualities, learning, and enjoyment in game-based assessment
Computers & Education Vol. 87, No. 1 (September 2015) pp. 340–356
Educators today are increasingly interested in using game-based assessment to assess and support students' learning. In the present study, we investigated how changing a game design element,
Computers & Education Vol. 95, No. 1 (April 2016) pp. 239–253
While current research on badges typically examines the relationship between badges and learners' motivation, this study explores a badge system's impact on participating teachers. Through qualitative analysis, the data suggests that the badge...