Search results for author:"Yi-Lin Liu"
Total records matched: 23 Search took: 0.161 secs
Effects of prior knowledge on learning from different compositions of representations in a mobile learning environment
Computers & Education Vol. 72, No. 1 (March 2014) pp. 328–338
Two experiments examined the effects of prior knowledge on learning from different compositions of multiple representations in a mobile learning environment on plant leaf morphology for primary school students. Experiment 1 compared the learning...
Application of Spectrogram Analysis in Traditional Vocal Music Teaching and Multimedia Animation Vocal Music Teaching
International Journal of Emerging Technologies in Learning (iJET) Vol. 11, No. 11 (Nov 29, 2016) pp. 64–67
The spectrogram analysis technology via computer application makes voice visualized, realizes the integrated teaching mode of "mouth to ear- nose", and improves the teaching quality of vocal music.The technology gives a dynamic map of singing...
The effects of “IRS Supported Instruction Model” upon undergraduates’ learning in introductory physics
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (Oct 15, 2007) pp. 6237–6241
In order to enhance the learning effectiveness of introductory physics, our research team had conducted a series of studies to develop "IRS Supported Instruction Model" (ISIM) according to the features of the teacher's teaching methods and...
Implementing clickers to assist learning in science lectures: The Clicker-Assisted Conceptual Change model
Australasian Journal of Educational Technology Vol. 27, No. 6 (Jan 01, 2011) pp. 979–996
The purposes of this study were twofold. The first aim was to design and develop a clicker-based instructional model known as Clicker-Assisted Conceptual Change (CACC), based on the cognitive conflict approach for conceptual change, to help...
British Journal of Educational Technology Vol. 50, No. 2 (March 2019) pp. 574–586
The finding that under split‐attention conditions students learn more from a picture and spoken text than from a picture and written text (ie, the modality effect) has consistently been found in many types of computer‐assisted multimedia learning...
Improving the frame design of computer simulations for learning: Determining the primacy of the isolated elements or the transient information effects
Computers & Education Vol. 88, No. 1 (October 2015) pp. 280–291
Computer simulations were used to teach students basic concepts associated with correlation. Half of the students were presented information in a sequential series of single frames in which each frame replaced the preceding frame while the other...
A Model to Evaluate the Effectiveness of Collaborative Online Learning Teams – Self-Disclosure and Social Exchange Theory Perspective
International Journal of Cyber Society and Education Vol. 3, No. 2 (Dec 30, 2010) pp. 117–132
Collaborative online learning teams (COLTs) are teams that are comprised of groups of online students. Accompanying the popularity of online learning, both on campuses and as professional development within many industries, learning in groups has...
Using project-based learning as the intercultural collaboration framework for an international distance course
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 1855–1860
This paper describes the implementation of using project-based learning in an international distance course to support students' intercultural collaboration. Sixty-three students with different nationalities, cultures, school traditions and...
Exploring Group Interaction in Synchronous Computer-Mediated Communication (CMC) in an International Distance Course
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 747–753
This study was conducted between two leading universities between Taiwan and Japan for investigating the patterns of interaction, supportive behavior preferences and helpfulness of synchronous online discussion in facilitating distance classroom...
“Creating a LEGO Robot as My Experiment Assistant”: The Application of LEGO Mindstorms NXT in Elementary Science Education
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010 (Oct 18, 2010) pp. 1977–1982
LEGO Mindstorms NXT has been popularly used in programming classes and has been seen as a useful teaching aid. However, few studies so far have focused on the effectiveness of Mindstorms NXT in science education. Therefore, this study proposes a...
The Effects of students’ cognitive styles upon applying computer multimedia to change statistical misconceptions
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (Oct 15, 2007) pp. 6242–6245
The purpose of current study was to adopt an experiment to explore the relationship among students' cognitive styles, learning processes and learning performances under students learning with computer multimedia for eradicating statistical...
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 2 (April 2012) pp. 69–79
Emerging web applications and networking systems such as blogs have become popular, and they offer unique opportunities and environments for learners, especially for adolescent learners. This study attempts to explore the writing styles and genres...
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 4464–4467
This study investigated the effects of personalized computer-based instruction (CBI) on the achievement and attitudes concerning arithmetic problems and two-step mathematics word problems of 104 middle school American students from a predominately...
Knowledge Sharing among University Students Facilitated with a Creative Commons Licensing Mechanism: A Case Study in a Programming Course
Journal of Educational Technology & Society Vol. 17, No. 3 pp. 154–167
Creative Commons (CC) mechanism has been suggested as a potential means to foster a reliable environment for online knowledge sharing activity. This study investigates the role of the CC mechanism in supporting knowledge sharing among a group of...
Computers & Education Vol. 58, No. 1 (January 2012) pp. 172–180
This study investigated split-attention and redundancy effects in a mobile learning environment on leaf morphology of plants as a function of different combinations of media. Eighty-one fifth-grade students were randomly assigned to the following...
International Journal of Online Pedagogy and Course Design Vol. 1, No. 2 (April 2011) pp. 73–85
This study examines the life stories of Hakka mothers by a systematic approach in a classroom. In order to grasp a vivid portrait of the so-called “Hakka Mother”, a series of courses that allow every student to revisit the life stories of mothers...
International Educational Technology Conference 2007 (May 2007)
This study describes a novel interactive platform for faculty development, particularly focusing on transmitting some subtle teaching experiences, e.g., interaction with students inside and outside of class, face to face and via the Internet. This...
The Role of Pre-Game Learning Attitude in the Prediction to Competitive Anxiety, Perceived Utility of Pre-Game Learning of Game, and Gameplay Interest
Interactive Learning Environments Vol. 24, No. 1 (2016) pp. 239–251
Educational games can be viewed in two ways, "learning to play" or "playing to learn." The Chinese Idiom String Up Game was specifically designed to examine the effect of "learning to play" on the interrelatedness of...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 2082–2086
Outdoor learning in areas such as natural science has high potential to enhance learning by giving students a real experience of what they shall learn. However, traditional outdoor learning faces several problems. One of the major problems is that...
Computers & Education Vol. 88, No. 1 (October 2015) pp. 303–314
This study investigated the occurrence of the redundancy effect in a normal classroom when presenting multiple formats of information with the assistance of electronic slideshows. A virtual classroom that simulates a normal classroom was developed...
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 3472–3474
In response to school-needs and state-requirements, the University of Northern Colorado's PT3 grant redesigned the two one-credit requisite educational technology courses for the undergraduate teacher preparation programs. The first course redesign...
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 3469–3471
This study describes the results of an Attitude Toward Computer Use Survey (ATCUS). More than 1,000 pre-service teachers completed the survey as part of the University of Northern Colorado's Preparing for Tomorrow's Teacher to Use Technology (PT3)...
Developing and Validating a Media Literacy Self-Evaluation Scale (MLSS) for Elementary School Students
Turkish Online Journal of Educational Technology - TOJET Vol. 10, No. 2 (April 2011) pp. 63–71
The arrival of new media technology has the potential to radically change education. It has become important for both academics and practitioners to understand the behavioural intentions of students towards media technology. Many scales have been...