Search results for author:"Yi-Chun Chen"
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Developing a questionnaire on technology-integrated mathematics instruction: A case study of the AMA training course in Xinjiang and Taiwan
British Journal of Educational Technology Vol. 47, No. 6 (November 2016) pp. 1287–1303
This study describes the development of a questionnaire to evaluate how teachers perceive technology-integrated math instruction. Following an AMA (Activate Mind Attention) training course, we surveyed 322 teachers to understand their views on the...
Bridging the Gap between Mathematical Conjecture and Proof through Computer-Supported Cognitive Conflicts
Teaching Mathematics and Its Applications: An International Journal of the IMA Vol. 27, No. 1 (2008) pp. 1–10
In many mathematical problems, students can feel that the universality of a conjecture or a formula is validated by their experiment and experience. In contrast, students generally do not feel that deductive explanations strengthen their conviction...
A computer game as a context for non-routine mathematical problem solving: The effects of type of question prompt and level of prior knowledge
Computers & Education Vol. 52, No. 3 (April 2009) pp. 530–542
The purpose of this study was to investigate the effects of type of question prompt and level of prior knowledge on non-routine mathematical problem solving. A computer game was blended within the pattern reasoning tasks, along with question prompts,...
Effects of Worked Examples Using Manipulatives on Fifth Graders' Learning Performance and Attitude toward Mathematics
Journal of Educational Technology & Society Vol. 18, No. 1 pp. 264–275
The purpose of this study was to investigate the influence of worked examples using virtual manipulatives on the learning performance and attitudes of fifth grade students toward mathematics. The results showed that: (1) the utilization of non...
An Exploration of Students’ Participation, Learning Process, and Learning Outcomes in Web 2.0 Computer Supported Collaborative Learning
International Journal of Online Pedagogy and Course Design Vol. 1, No. 2 (April 2011) pp. 60–72
Many researchers indicate that collaborative learning is an effective strategy to improve students’ learning. Collaborative learning is no longer confined to face-to-face classrooms with the advancement of technology. The concept of computer...
A Comparative Study of "The International Educational Technology Conference" (IETC) and "The International Conference on Computers in Education" (ICCE): The Program, Essay Distribution, the Themes, and Research Methods
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 1 (January 2012) pp. 212–216
The article aims to compare international conferences, "The International Educational Technology Conference" (IETC, 2011) and "The International Conference on Computers in Education" (ICCE, 2010), from various dimensions. The comparison is expected...
International Journal of Web-Based Learning and Teaching Technologies Vol. 11, No. 1 (January 2016) pp. 1–20
E-learning improves the shareability and reusability of knowledge, and surpasses the constraints of time and space to achieve remote asynchronous learning. Since the depth of learning content often varies, it is thus often difficult to adjust...
International Journal of Distance Education Technologies Vol. 15, No. 1 (January 2017) pp. 1–14
Peer-assessment and video comment-sharing are effective learning strategies for students to receive feedback on their learning. Researchers have emphasized the need for well-designed peer involvement in order to improve students' abilities in the...
Effects of the Multiple Solutions and Question Prompts on Generalization and Justification for Non-Routine Mathematical Problem Solving in a Computer Game Context
EURASIA Journal of Mathematics, Science & Technology Education Vol. 10, No. 2 (April 2014) pp. 89–99
The aim of this study is to investigate the effects of solution methods and question prompts on generalization and justification of non-routine problem solving for Grade 9 students. The learning activities are based on the context of the frog...
Developing and Validating a Media Literacy Self-Evaluation Scale (MLSS) for Elementary School Students
Turkish Online Journal of Educational Technology - TOJET Vol. 10, No. 2 (April 2011) pp. 63–71
The arrival of new media technology has the potential to radically change education. It has become important for both academics and practitioners to understand the behavioural intentions of students towards media technology. Many scales have been...
Interactive Learning Environments Vol. 23, No. 3 (2015) pp. 356–372
A computer-vision-based method is widely employed to support the development of a variety of applications. In this vein, this study uses a computer-vision-based method to develop a playful learning system, which is a robot-based learning companion...
Exploring the Effects of Web-Mediated Socially-Shared Regulation of Learning and Experience-Based Learning on Improving Students' Learning
Interactive Learning Environments Vol. 26, No. 6 (2018) pp. 815–826
The application of online learning and educational technologies in higher education has changed teaching methods, the channels of delivering learning materials, and modes of communication between teachers and students. This study is aimed to improve ...
Journal of Educational Technology & Society Vol. 11, No. 4 (2008) pp. 139–157
Recently, a lot of open source e-learning platforms have been offered for free in the Internet. We thus incorporate the intelligent diagnosis and assessment tool into an open software e-learning platform developed for programming language courses,...
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 2 (April 2012) pp. 69–79
Emerging web applications and networking systems such as blogs have become popular, and they offer unique opportunities and environments for learners, especially for adolescent learners. This study attempts to explore the writing styles and genres...
Journal of Educational Technology & Society Vol. 17, No. 2 pp. 169–182
In the past ten years, mobile learning (m-learning) has created a new learning environment that enables learners, through active learning aids. Instructional pervasive gaming (IPG) seems to be an innovative way introduced to enhance m-learning. This ...
Knowledge Sharing among University Students Facilitated with a Creative Commons Licensing Mechanism: A Case Study in a Programming Course
Journal of Educational Technology & Society Vol. 17, No. 3 pp. 154–167
Creative Commons (CC) mechanism has been suggested as a potential means to foster a reliable environment for online knowledge sharing activity. This study investigates the role of the CC mechanism in supporting knowledge sharing among a group of...