Search results for author:"Yen"
Total records matched: 45 Search took: 0.174 secs
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The effect of online argumentation of socio-scientific issues on students' scientific competencies and sustainability attitudes
Chun-Yen Tsai
Computers & Education Vol. 116, No. 1 (January 2018) pp. 14–27
One focal point of science learning is to develop students' ability to actively participate in discussions of socio-scientific issues (SSIs) in their daily lives. This study proposed the SSIs-Online-Argumentation Pattern (SOAP) to develop a...
Language: English
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Assessing creative problem-solving with automated text grading
Hao-Chuan Wang; Chun-Yen Chang; Tsai-Yen Li
Computers & Education Vol. 51, No. 4 (December 2008) pp. 1450–1466
The work aims to improve the assessment of creative problem-solving in science education by employing language technologies and computational–statistical machine learning methods to grade students’ natural language responses automatically. To...
Language: English
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Web-based learning and instruction support system for pneumatics
Chiaming Yen; Wu-Jeng Li
Computers & Education Vol. 41, No. 2 (September 2003) pp. 107–120
This research presents a Web-based learning and instructional system for Pneumatics. The system includes course material, remote data acquisition modules, and a pneumatic laboratory set. The course material is in the HTML format accompanied with...
Language: English
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A predictive study of learner satisfaction and outcomes in face-to-face, satellite broadcast, and live video-streaming learning environments
M'hammed Abdous; Cherng-Jyh Yen
Internet and Higher Education Vol. 13, No. 4 (December 2010) pp. 248–257
This study was conducted to assess the predictive relationships among delivery mode (DM), self-perceived learner-to-teacher interaction, self-rated computer skill, prior distance learning experience, and learners' satisfaction and outcomes....
Language: English
Topics: Learning Outcomes
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A knowledge-based computer instruction system
Joshua Fan; Tina Mak; Li-Yen Shue
Australasian Journal of Educational Technology Vol. 13, No. 2 (Jan 01, 1997)
The purpose of this paper is to introduce the features of the Knowledge-Based Computer Instruction System (KBCIS), which was designed to assist and enhance the teaching-learning function for basic accounting classes with large number of students....
Language: English
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Interactive augmented reality system for enhancing library instruction in elementary schools
Chih-Ming Chen; Yen-Nung Tsai
Computers & Education Vol. 59, No. 2 (September 2012) pp. 638–652
Due to limited budgets and manpower, most elementary schools in Taiwan do not plan or provide library instruction for students. Although students can use libraries, they typically lack the knowledge needed to use library resources effectively....
Language: English
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Exploring problem solving patterns and their impact on learning achievement in a blended learning environment
Jung-Chuan Yen; Chun-Yi Lee
Computers & Education Vol. 56, No. 1 (January 2011) pp. 138–145
Blended learning, thoughtfully combining the best elements of online and face-to-face education, is likely to emerge as the predominant teaching model of the future. In this paper, we present a blended learning environment combining mobile learning, ...
Language: English
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Hypertext annotation: Effects of presentation formats and learner proficiency on reading comprehension and vocabulary learning in foreign languages
I-Jung Chen; Jung-Chuan Yen
Computers & Education Vol. 63, No. 1 (April 2013) pp. 416–423
This study extends current knowledge by exploring the effect of different annotation formats, namely in-text annotation, glossary annotation, and pop-up annotation, on hypertext reading comprehension in a foreign language and vocabulary acquisition...
Language: English
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Toward interactive mobile synchronous learning environment with context-awareness service
Yueh-Min Huang; Yen-Hung Kuo; Yen-Ting Lin; Shu-Chen Cheng
Computers & Education Vol. 51, No. 3 (November 2008) pp. 1205–1226
Mobile synchronous learning is a new challenge in the e-learning domain. While popular mobile communication devices, such as cell phones, cannot directly accommodate traditional synchronous content due to the major limitation of display size, other...
Language: English
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Effectiveness of a Mobile Plant Learning System in a science curriculum in Taiwanese elementary education
Yueh-Min Huang; Yen-Ting Lin; Shu-Chen Cheng
Computers & Education Vol. 54, No. 1 (January 2010) pp. 47–58
This study developed a Mobile Plant Learning System (MPLS) that provides instructors with the ways and means to facilitate student learning in an elementary-school-level botany course. The MPLS represented in this study was implemented to address...
Language: English
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Investigating the effect of learning method and motivation on learning performance in a business simulation system context: An experimental study
Hsin-Hui Lin; Wan-Chu Yen; Yi-Shun Wang
Computers & Education Vol. 127, No. 1 (December 2018) pp. 30–40
With the proliferation of business simulation systems used in business education, an understanding of the factors of a simulation-based learning environment that contribute to learning performance within instructional settings is essential. This...
Language: English
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Analyzing gameplay data to inform feedback loops in The Radix Endeavor
Meng-Tzu Cheng; Louisa Rosenheck; Chen-Yen Lin; Eric Klopfer
Computers & Education Vol. 111, No. 1 (August 2017) pp. 60–73
The purpose of this study is to explore some of the ways in which gameplay data can be analyzed to yield results that feed back into the learning ecosystem. There is a solid research base showing the positive impact that games can have on learning,...
Language: English
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Do we click in the right way? A meta-analytic review of clicker-integrated instruction
Yu-Ta Chien; Yueh-Hsia Chang; Chun-Yen Chang
Educational Research Review Vol. 17, No. 1 (February 2016) pp. 1–18
Clickers, formerly known as instant response systems, have gradually become an integral part of the classroom. Though several reviews on research into clicker-integrated instruction have been published within this decade, the controversy over...
Language: English
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Development of a diagnostic system using a testing-based approach for strengthening student prior knowledge
Yi-Chun Lin; Yen-Ting Lin; Yueh-Min Huang
Computers & Education Vol. 57, No. 2 (September 2011) pp. 1557–1570
Students learn new instructions well by building on relevant prior knowledge, as it affects how instructors and students interact with the learning materials. Moreover, studies have found that good prior knowledge can enable students to attain...
Language: English
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Development of a contextual decision-making game for improving students' learning performance in a health education course
Han-Yu Sung; Gwo-Jen Hwang; Yi-Fang Yen
Computers & Education Vol. 82, No. 1 (2015) pp. 179–190
Heath education is an important component of the curriculum for fostering children's correct health knowledge and good daily life habits. However, educators have indicated that most children might fail to realize the importance and meaning of health ...
Language: English
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How do we inspire people to contact aboriginal culture with Web2.0 technology?
Yueh-Min Huang; Mu-Yen Chen; Shuen-Shiang Mo
Computers & Education Vol. 86, No. 1 (August 2015) pp. 71–83
Culture right have become a newly emerging human rights around the world after 1980. From a long term perspective of culture protection, it is very important to focus on culture propagation and preservation. Under the erosion of mainstream culture,...
Language: English
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New literacy practice in a facebook group: The case of a residential learning community
Su-Yen Chen; Hsin-Yu Kuo; T.C. Hsieh
Computers & Education Vol. 134, No. 1 (June 2019) pp. 119–131
To explore how an online platform provides opportunities for new literacy practices to members of a learning community to connect and collaborate with one another within a participatory culture in supporting the learning experience in the physical...
Language: English
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A Comprehensive Teaching Reform Model for a Computer Networks Course Based on Integrated Information Systems
Jingmin Yang; Trong-Yen Lee; Baoxing Chen; Wenjie Zhang
International Journal of Emerging Technologies in Learning (iJET) Vol. 14, No. 18 (Sep 30, 2019) pp. 76–91
in integrating and realigning the applied skills training at Minnan Normal University (MNNU), we analyzed the current situation and problems in the teaching of the Computer Networks course based on national standards on teaching quality and the...
Language: English
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Co-Construction Concept Through Cloud-Based Social Network Platform Design, Implementation, and Evaluation
Ben Chang; Yen-An Shih; Fang-Chen Lu
The International Review of Research in Open and Distributed Learning Vol. 19, No. 5 (Nov 27, 2018)
Today’s learners can easily share their thoughts on their social networks, and this movement, undoubtedly, has been affecting their learning. However, learners in such an ad hoc social network environment need a deliberate design to support their...
Language: English
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Academic effectiveness of podcasting: A comparative study of integrated versus supplemental use of podcasting in second language classes
M’hammed Abdous; Betty Rose Facer; Cherng-Jyh Yen
Computers & Education Vol. 58, No. 1 (January 2012) pp. 43–52
With podcasting gaining more mainstream adoption in higher education, it’s critical to examine its effectiveness in improving the student learning experience. To this end, this paper examines the effectiveness of podcasts integrated into the...
Language: English
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A fit-gap analysis of e-business curricula and job demand in Taiwan and the US
Eldon Y. Li; H.J. Rebecca Yen; C.Y. John Cheng
Computers & Education Vol. 51, No. 3 (November 2008) pp. 969–987
During the past decade, many enterprises have been re-directing their resources into critical business areas to keep up with economic and market changes. They have adopted electronic business (EB) systems, such as supply chain management, enterprise ...
Language: English
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An automatic group composition system for composing collaborative learning groups using enhanced particle swarm optimization
Yen-Ting Lin; Yueh-Min Huang; Shu-Chen Cheng
Computers & Education Vol. 55, No. 4 pp. 1483–1493
One goal of collaborative learning is to maximize the learning performance of all participating students. In order to achieve this aim, the first step is to consider how to assist instructors in forming well-structured collaborative learning groups...
Language: English
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Why do teachers continue to use teaching blogs? The roles of perceived voluntariness and habit
Chin-Pin Chen; Hui-Min Lai; Chien-Yen Ho
Computers & Education Vol. 82, No. 1 (2015) pp. 236–249
The importance of teaching blogs motivates schools to adopt them. The value realized from these teaching blogs depends on teachers' ongoing participation and contribution, but limited research explains why teachers continue to use teaching blogs...
Language: English
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An adaptive testing system for supporting versatile educational assessment
Yueh-Min Huang; Yen-Ting Lin; Shu-Chen Cheng
Computers & Education Vol. 52, No. 1 (January 2009) pp. 53–67
With the rapid growth of computer and mobile technology, it is a challenge to integrate computer based test (CBT) with mobile learning (m-learning) especially for formative assessment and self-assessment. In terms of self-assessment, computer...
Language: English
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Performance Analysis of Dual Unipolar/Bipolar Spectral Code in Optical CDMA Systems
C.T. Yen; H.C. Cheng; Y.T. Chang; W.B. Chen
Journal of Applied Research and Technology Vol. 11, No. 2 (April 2013) pp. 235–241
This study analyzes and calculates dual unipolar and bipolar coded configurations of spectral-amplitude-coding optical code division multiple access (SAC-OCDMA) systems by using simulation methods. The important feature of the SAC-OCDMA systems is...
Language: English
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An Integrative Approach for Determining Consumers Mobile Advertising Related Attitudes and Intentions
Ghazanfar Abbasi; Sea Su-Yee; Yen-Nee Goh
International Journal of Interactive Mobile Technologies Vol. 14, No. 15 (Sep 11, 2020) pp. 95–110
The purpose of this paper is to propose and test an integrated model of mobile advertising taking into consideration the exclusive characteristics of Malaysian consumers. The survey research method has been used to collect data among young mobile...
Language: English
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A ubiquitous English vocabulary learning system: Evidence of active/passive attitudes vs. usefulness/ease-of-use
Yueh-Min Huang; Yong-Ming Huang; Shu-Hsien Huang; Yen-Ting Lin
Computers & Education Vol. 58, No. 1 (January 2012) pp. 273–282
English vocabulary learning and ubiquitous learning have separately received considerable attention in recent years. However, research on English vocabulary learning in ubiquitous learning contexts has been less studied. In this study, we develop a...
Language: English
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Multimedia learning systems: a future interactive educational tool
Andy Lock Yen Low; Kevin Lock Teng Low; Voon Chet Koo
Internet and Higher Education Vol. 6, No. 1 (2003) pp. 25–40
The authors outline in this paper the enhancement of a learning technique by the deployment of a novel multimedia learning system (MMLS). An overview of MMLS starting from the content development flow to the implementation stage is discussed in...
Language: English
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Internet cognitive failure affects learning progress as mediated by cognitive anxiety and flow while playing a Chinese antonym synonym game with interacting verbal–analytical and motor-control
Jon-Chao Hong; Kai-Hsin Tai; Ming-Yueh Hwang; Yen-Chun Kuo
Computers & Education Vol. 100, No. 1 (September 2016) pp. 32–44
According to the person-artifact-task model, the process of gameplay can trigger a range of emotional responses and wide variation in students' behaviors, consequently leading to varying learning outcomes. How internet cognitive failure (ICF) can...
Language: English
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Comparing animated and static modes in educational gameplay on user interest, performance and gameplay anxiety
Jon-Chao Hong; Min-Pei Lin; Ming-Yueh Hwang; Kai-Hsin Tai; Yen-Chun Kuo
Computers & Education Vol. 88, No. 1 (October 2015) pp. 109–118
To compare the perception of animated to static mode of gameplay and how it affects the emotional state and performance of playing, this study designed two games, Chinese idiom string up game (CISUG) and Chinese idiom fishing game (CIFG). Seven...
Language: English
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Applying Concept Map to Game-Base Concept Assessment
Chien-Hung Lai; Bin-Shyan Jong; Yen-Teh Hsia; Tsong-Wuu Lin
International Journal of Interactive Mobile Technologies Vol. 14, No. 6 (Apr 17, 2020) pp. 159–170
There have been lots of studies using traditional concept assessment to measure student’s learning achievement. This study adding game elements in concept assessment try to measure student’s learning achievement, and compare this result with...
Language: English
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Using Reminder Tools to Increase Learning Motivation: A Comparison of Mobile Devices, Email and E-learning Platforms
Chien-Hung Lai; Bin-Shyan Jong; Yen-Teh Hsia; Tsong-Wuu Lin
International Journal of Interactive Mobile Technologies Vol. 14, No. 19 (Nov 24, 2020) pp. 82–96
Most students are not actively concerned about curriculum activity times. However, without reminders, students will miss out on learning opportunities from the course activities. Therefore, due to the use of smartphones — which are central to people'...
Language: English
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Tracking learners' visual attention during a multimedia presentation in a real classroom
Fang-Ying Yang; Chun-Yen Chang; Wan-Ru Chien; Yu-Ta Chien; Yuen-Hsien Tseng
Computers & Education Vol. 62, No. 1 (March 2013) pp. 208–220
The purpose of the study was to investigate university learners' visual attention during a PowerPoint (PPT) presentation on the topic of “Dinosaurs” in a real classroom. The presentation, which lasted for about 12–15 min, consisted of 12 slides with ...
Language: English
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Crystallized intelligence affects hedonic and epistemic values to continue playing a game with saliency-based design
Jon-Chao Hong; Ming-Yueh Hwang; Kai-Hsin Tai; Yen-Chun Kuo
Computers & Education Vol. 95, No. 1 (April 2016) pp. 75–84
The purpose of most educational games is to generate students' interest to learn or apply their knowledge. This study designed a new type of human-computer interaction for players to “blow away” the sand shown on the smartphone screen by physically...
Language: English
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The effect of online argumentation upon students' pseudoscientific beliefs
Chun-Yen Tsai; Chih-Neng Lin; Wen-Ling Shih; Pai-Lu Wu
Computers & Education Vol. 80, No. 1 (January 2015) pp. 187–197
This study investigated how the students' pseudoscientific beliefs could be lessened by using online argumentation. With the aid of an online argumentation system for argumentation instruction and activities for students during the experiment, 77...
Language: English
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Enhanced Differential Evolution Based on Adaptive Mutation and Wrapper Local Search Strategies for Global Optimization Problems
Chun-Liang Lu; Shih-Yuan Chiu; Chih-Hsu Hsu; Shi-Jim Yen
Journal of Applied Research and Technology Vol. 12, No. 6 (December 2014) pp. 1131–1143
Differential evolution (DE) is a simple, powerful optimization algorithm, which has been widely used in many areas. However, the choices of the best mutation and search strategies are difficult for the specific issues. To alleviate these drawbacks...
Language: English
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Recommendation-Aware Smartphone Sensing System
Mu-Yen Chen; Ming-Ni Wu; Chia-Chen Chen; Young-Long Chen; Hsien-En Lin
Journal of Applied Research and Technology Vol. 12, No. 6 (December 2014) pp. 1040–1050
The context-aware concept is to reduce the gap between users and information systems so that the information systems actively get to understand users’ context and demand and in return provide users with better experience. This study integrates the...
Language: English
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Measuring self-regulation in online and blended learning environments
Lucy Barnard; William Y. Lan; Yen M. To; Valerie Osland Paton; Shu-Ling Lai
Internet and Higher Education Vol. 12, No. 1 (January 2009) pp. 1–6
In developing the Online Self-regulated Learning Questionnaire (OSLQ) to address the need for an instrument measuring self-regulation in the online learning environment, this study provides evidence toward the reliability and validity of the...
Language: English
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Use of a Mobile Anonymous Question-Raising System to Assist Flipped-Classroom Learning
Chien-Hung Lai; Bin-Shyan Jong; Yen-Teh Hsia; Tsong-Wuu Lin
International Journal of Interactive Mobile Technologies Vol. 14, No. 3 (Feb 28, 2020) pp. 66–81
Flipped classroom emphasizes the following. First, the instructor uses a digital platform to store course contents, including video lectures. Then, students retrieve these contents from the platform and learn by themselves before class. Finally, the ...
Language: English
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A constructive algorithm for unsupervised learning with incremental neural network
Jenq-Haur Wang; Hsin-Yang Wang; Yen-Lin Chen; Chuan-Ming Liu
Journal of Applied Research and Technology Vol. 13, No. 2 (April 2015) pp. 188–196
Artificial neural network (ANN) has wide applications such as data processing and classification. However, comparing with other classification methods, ANN needs enormous memory space and training time to build the model. This makes ANN infeasible...
Language: English
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Engaging pre-service science teachers to act as active designers of technology integration: A MAGDAIRE framework
Yu-Ta Chien; Chun-Yen Chang; Ting-Kuang Yeh; Kuo-En Chang
Teaching and Teacher Education: An International Journal of Research and Studies Vol. 28, No. 4 (May 2012) pp. 578–588
This paper describes our efforts in developing the MAGDAIRE framework (abbreviated from Modeled Analysis, Guided Development, Articulated Implementation, and Reflected Evaluation) to transform pre-service science teachers’ roles in a teacher...
Language: English
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Mining concept maps from news stories for measuring civic scientific literacy in media
Yuen-Hsien Tseng; Chun-Yen Chang; Shu-Nu Chang Rundgren; Carl-Johan Rundgren
Computers & Education Vol. 55, No. 1 (August 2010) pp. 165–177
Motivated by a long-term goal in education for measuring Taiwanese civic scientific literacy in media (SLiM), this work reports the detailed techniques to efficiently mine a concept map from 2years of Chinese news articles (901,446 in total) for...
Language: English
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Integrating Flash Cards with Narratives for Mobile Learning of English Vocabulary
Chien-Hung Lai; Bin-Shyan Jong; Yen-Teh Hsia; Tsong-Wuu Lin
International Journal of Interactive Mobile Technologies Vol. 14, No. 4 (Mar 12, 2020) pp. 4–16
The world has seen a rapid development in mobile devices in recent years. Mobile devices have the advantage of immediacy and convenience. Their uses are not restricted to desktops and classrooms. Many assisted learning systems run on mobile devices. ...
Language: English
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Digital teaching portfolio in higher education: Examining colleagues' perceptions to inform implementation strategies
Ricci Wai-tsz Fong; John Chi-kin Lee; Chun-yen Chang; Zhonghua Zhang; Alexandra Chiu-yee Ngai; Cher Ping Lim
Internet and Higher Education Vol. 20, No. 1 (January 2014) pp. 60–68
This paper examined the perceptions of academic and teaching staff about digital teaching portfolio to inform how implementation strategies in higher education can be made more effective. In light of the Technology Acceptance Model (TAM), a 38-item...
Language: English
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Review of trends from mobile learning studies: A meta-analysis
Wen-Hsiung Wu; Yen-Chun Jim Wu; Chun-Yu Chen; Hao-Yun Kao; Che-Hung Lin; Sih-Han Huang
Computers & Education Vol. 59, No. 2 (September 2012) pp. 817–827
Two previous literature review-based studies have provided important insights into mobile learning, but the issue still needs to be examined from other directions such as the distribution of research purposes. This study takes a meta-analysis...
Language: English