Search results for author:"Ya-Hua Chen"
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Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 4226–4230
The purpose of this study was to develop a concentration questionnaire for senior and vocational high school students appropriate for in-class use. A questionnaire was developed based on Knudsen’s (2007) model—Functional Components of Attention,...
The Effect of Digital Game-Based Learning and of Thinking Styles on Junior High School Students' Higher-Order Thinking, Learning Motivation, and Academic Achievement
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 1631–1637
The main purpose of this research is to investigate the effect of digital game-based learning (DGBL) and of thinking styles on promoting the higher-order thinking (HOT), learning motivation, and academic achievement of junior high school students....
Construction of an online learning system for decimal numbers through the use of cognitive conflict strategy
Computers & Education Vol. 50, No. 1 (January 2008) pp. 61–76
The study focused on the effects of the CAL system constructed via cognitive conflict of decimal numbers for the sixth graders. The purpose of the system is to gauge decimal concepts of students. When students entertain misconceptions or misleading...
Topics: Middle School Education
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (Oct 26, 2009) pp. 1256–1263
The purpose of this study was to investigate the effectiveness of different methods of instructional strategy (traditional instruction and digital game-based learning) on students’ academic achievement and problem solving. A pretest and posttest...
The Effectiveness of Cloud Health Promotion Environment on Senior High School Students' Physical Activity, Physical Behavior Change, and Academic Achievement
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (Oct 09, 2012) pp. 1966–1969
Studies in clinical medicine have demonstrated that the neurotransmitters released when students increase their physical activities make students more concentrated and stabilized, and this may lead to satisfactory academic performance. Additionally, ...
World Conference on Educational Media and Technology 2004 (2004) pp. 3451–3455
The objective of this study is to evaluate a nationwide implemented teacher professional development program in Taiwan. The program is designed to provide teachers with the skills to effectively integrate information and communication technology ...
The Relationship between Academic Abilities and Internal/External Thinking Styles on Digital Game Flow Experience
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (Oct 09, 2012) pp. 911–918
“Flow” is referred to as a mental state of optimal experience resulted from full immersion. Recent studies on digital game based learning have applied the flow theory to explain the immersion of students in game playing. However, the relationship...