Search results for author:"Y S. Chang"
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Interactive Learning Environments Vol. 22, No. 1 (2014) pp. 3–17
Blogs provide contextualization of the information which is vital to the process of peer support. Through dialogues initiated by blog authors and followed by readers, blog platforms build a viable base of shared experiences and mutual relationships. ...
Assessing the Effects of Interactive Blogging on Student Attitudes towards Peer Interaction, Learning Motivation, and Academic Achievements
Journal of Computer Assisted Learning Vol. 28, No. 2 (April 2012) pp. 126–135
Blogs have been increasingly used to supplement traditional classroom lectures in higher education. This paper explores the use of blogs, and how student attitudes towards online peer interaction and peer learning, as well as motivation to learn...
Educational Technology Vol. 32, No. 4 (1992) pp. 20–27
Describes the design of a prototype of a computerized courseware production and presentation system that provides a user-friendly environment for the creation, maintenance, and presentation of courseware. Object-oriented material is discussed, types ...
Journal of Applied Research and Technology Vol. 11, No. 2 (April 2013) pp. 292–300
This paper presents the performance of an adaptive location-estimation technique combining Kaiman filtering (KF) with vision assisting for wireless sensor networks. For improving the accuracy of a location estimator, a KF procedure is employed at a...
Journal of Computer Assisted Learning Vol. 17, No. 1 (2001) pp. 21–33
A computer-based concept mapping system was developed that provides two learning environments: "construct-by-self," where the system provides students with evaluation results and hints for feedback, and "construct-on-scaffold," where students also...
A Simulation-Based LED Design Project in Photonics Instruction Based on Industry-University Collaboration
IEEE Transactions on Education Vol. 54, No. 4 (November 2011) pp. 582–589
In response to the growing industrial demand for light-emitting diode (LED) design professionals, based on industry-university collaboration in Taiwan, this paper develops a novel instructional approach: a simulation-based learning course with peer...
Development of children's creativity and manual skills within digital game-based learning environment
Journal of Computer Assisted Learning Vol. 30, No. 4 (Aug 23, 2014) pp. 377–395
In this study, we developed a digital game-based learning (DGBL) system, called the ToES, to foster students’ creativity. Fifty-one fifth-grade students from two classes in a public school in Taipei, Taiwan, were recruited and consented to...
Development of Children's Creativity and Manual Skills within Digital Game-Based Learning Environment
Journal of Computer Assisted Learning Vol. 30, No. 4 (August 2014) pp. 377–395
In this study, we developed a digital game-based learning (DGBL) system, called the ToES, to foster students' creativity. Fifty-one fifth-grade students from two classes in a public school in Taipei, Taiwan, were recruited and consented to...
Journal of Computer Assisted Learning Vol. 21, No. 3 (June 2005) pp. 181–189
"1:1" educational computing refers to a scenario where every student in a group or class uses a computing device equipped with wireless communication capability to conduct a learning task. This paper, drawing from design experiences with our digital ...
An analysis of collaborative problem-solving activities mediated by individual-based and collaborative computer simulations
C.‐J. Chang; M.‐H. Chang; C.‐C. Liu; B.‐C. Chiu; S.‐H. Fan Chiang; C.‐T. Wen; F.‐K. Hwang; P.‐Y. Chao; Y.‐L. Chen; C.‐S. Chai
Journal of Computer Assisted Learning Vol. 33, No. 6 (December 2017) pp. 649–662
Researchers have indicated that the collaborative problem-solving space afforded by the collaborative systems significantly impact the problem-solving process. However, recent investigations into collaborative simulations, which allow a group of...